I am a solar hunter using 1k and star eater scales with a build for orbs and restoration with crack shot, when playing this dungeon every time i play it my crackshot just completely breaks after one DPS phase and when that happens all my weapons become completely invisible, my heal grenade wont heal me and i cannot get restoration from anything, i can no longer absorb orbs to overload my super with star eater scales aswell. i am trying to solo flawless this but it is completely unplayable and this only happens on solo. this could be the increase in DPS phases that causes this issue or the amount of times using the water mechanic. another interesting note is when my weapons completely become invisible the bullets fired are coming through the wall outside the map.
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Edited by EckyThump: 9/6/2026 4:29:53 PMHey there, it is a known issue, there are a number of perks which do not properly clear themselves from the table of active effects when the effects expire. Each time these effects activate, it means they leave another ghost effect on this table, slowly filling it up. This table has a finite size, and when it fills up, you experience the things you described - weapons become invisible, perks no longer activate, buffs do not refresh, mechanics may completely break. Because the bug takes time to manifest, it is frequently noticed during longer, solo activities. The currently identified causes of the bug are, Artifact Perks: No Bell, Iron Lord's Vigor, Blade Stamina, Armour Perks: 2-piece TM (Spire of the Watcher) and 2-piece Reverie Dawn. So for you, it looks like the TM-Earp set is causing it. As it's the perk at fault, not Ghosts of the Deep itself, if you can find a replacement, the dungeon run should be fine.