EDIT 2: To all the people who doubted prismatic hunters using Khepri's Sting with grapple melee and smoke bombs to get one hit kills could also be a problem, I give you this video: https://www.youtube.com/watch?v=HjbUlhycGPk
Again, to clarify, the issue isn't that prismatic hunters can combo abilities to get one hit kills in pvp. The issue is how often they can do it. That has been my point from the beginning.
EDIT: Hey, angry hunter mains. The more you attack me, the more you boost my post. This post is now the top non-Reddit Google result if you search "prismatic hunter nerf". So every time you attack me with some variation of "git gud, hur hur hur", all you're doing is exposing my ideas to more people.
To start, I really don't understand this sentence from today's TWID:
"The goal of these changes is to reduce frustration around playing against Prismatic Hunters without negatively affecting their performance in PvE content."
Doesn't Bungie have the ability to tune things independently in pvp and pve? If I'm not mistaken, nerfing the lethality of prismatic hunter in pvp should have no bearing on its lethality in pve. So, unless I'm mistaken, this concern isn't legitimate.
I also don't think the nerfs to threaded specter and swarm grenade went far enough. I'd love to be wrong, but I doubt it. Here's why...
It wasn't just the damage of threaded specter, it was the frequency. I didn't realize this until I started looking things up to make sure I wasn't talking complete nonsense, but just using threaded specter improves the regen speed of hunter dodge. Titans don't get an improvement to barricade regen speed just for casting barricade, or even for suspending enemies. Warlocks don't get an improvement to rift regen just for casting a rift, or even for doing damage with threadlings. Hunters are the only ones who can improve the regen speed of their class ability, and they can do it for free. No wonder threaded specters are everywhere in pvp.
So round 2 of the nerfs to prismatic hunter should take that away. Hunters shouldn't be able to improve the regen time of their class ability just by creating a threaded specter... which then gives hunters the ability to create even more threaded specters.
I honestly don't think that will even go far enough, so I think at some point Bungie will also have to add an additional cooldown timer for threaded specter. Bungie said in the TWID that their target for pvp games is eight minutes, so even if the cooldown timer for threaded specter was set to one minute a hunter would still be able to use threaded specter eight times.
For all the hunter mains who are OUTRAGED at the suggestion that they're still too powerful in pvp... the base cooldown for a the titan frenzied blade melee is 114 seconds (that's almost two minutes for the people keeping track at home). Titans are supposed to be the melee class and, even with my suggestion of a one minute cooldown for threaded specter, hunters can still create almost twice as many threaded specters than titans will have melee charges in a pvp game. My one minute cooldown suggestion would actually just bring threaded specter into line with the warlock arcane needle cooldown. So, all the outraged hunters out there can go cry into their cloaks; prismatic hunter is broken, no matter how angry you get at the mere suggestion.
Also, let's take a minute to bathe in the irony that warlocks get their melee charge back about 20% faster than titans, when titans are supposed to be all about melee. Adding to the irony... threaded spike for hunters does have a longer base cooldown than frenzied blade, but hunters can get their strand melee back faster than titans if they simply hit one target and catch the spike. If a hunter hits five or more targets and catches the spike then they instantly get their melee back. So again, the melee class (titans, just in case you forgot) is completely outdone by the other two classes.
Now, swarm grenade. I've literally had swarm grenade projectiles chase me a quarter of the way across the map. Nerfing their travel distance by 20% isn't enough. Again, I'm not going to go through the effort of collecting data for real numbers. But let's just say the swarm grenades pre-nerf will chase an enemy for 20 meters (because it makes the math easier). A 20% nerf means that swarm grenade will now only chase you for 16 meters. That's still too much. The nerf really should be closer to 50%. The range of swarm grenade projectiles shouldn't be more than the range (before damage falloff) of Drang.
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#destiny2
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2 RespuestasThe khepris is niche but I don’t think it’s a problem. Had so many teammates or opponents this week in trials using it and basically just suiciding into the enemy.
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1 RespuestaSolar locks and solar titans kits getting hit cuz of swarm nades also :(.
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17 RespuestasI absolutely love this. Swimming in titan tears at the moment.
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1 Respuesta
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3 RespuestasPersonally I don't see it moving the needle that much. I would have much rather seen a smoke bomb nerf instead. The whole smoke bomb swarm grenade wombo combo is getting old. One melee ability should not be able to blind,slow,damage,weaken, and ping the radar all at once. No other melee ability has that much potency unless combined with other stuff. It's a SMOKE bomb it should blind and maybe do small tick damage and that's it. You want to slow me down then use Stasis that's what it's there for. It baffles me that they have not one but TWO high uptime abilities that can ping the radar. It should be one or the other. The threaded specter is a DECOY, make it function as a decoy, ping the radar to distract enemies and maybe keep the threadlings since they're usually not a concern to much. The fact that it had any lethality to begin with is absurd. I've seen Hunters get free kills just by dodging next to someone and the Spectre explosion going off immediately. I think the nerf will define help lighten the frustration a bit but I don't think it'll encouraging anyone to use different builds/abilities that much Also unrelated but I hate how there's no indication if they activated the new Storms Edge super or not. Every other super you glow blue,purple,green or whatever based on what you're using but not this one ??? If they activate once they should glow so that there's something telling you "hey they have their super active". Seems kinda dumb to me.
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44% of the trials playlist are Prismatic hunters this weekend. Up 10% from last weekend. Even titans got nuked when they reached 32% overall usage, not just one subclass lol.
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5 RespuestasAnd they wonder why people are leaving matches
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1 RespuestaWhy is every post about hunters made by a salty titan main?
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6 RespuestasGet good. Skill issue.
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Obligatory “Hur dur” for visibility
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14 RespuestasBruh….JUST GET BETTER…. Stop calling for nerfs just because half of the player base, including yourself, can’t figure out a counter to a strand clone. For Christ’s sake….SHOOT IT…..it takes 2 bullets! It’s like a clone comes out and all of the sudden half the community has their two brain cells fighting on what to do next.
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16 RespuestasQuite simply….no. Just get better.
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18 RespuestasWanting every aspect nerfed is wild 😂 That’s how things get killed. Just get better…
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15 RespuestasSo when did bungie hire you to make a call for what should be and shouldn’t be nerfed and how they should be? I don’t get why players think they have the right to dictate that, but after looking at what’s being nerfed I’m pretty much fine with it since it’s not ruining the playstyle of a hunter being a hunter and laying traps around, but also making them more manageable for anyone going against them
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6 RespuestasFull of lies, swarm grenades chasing you a quarter of the map. Hope Bungie has a good laugh at this.
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Editado por HIHAHIHO: 7/27/2024 11:13:24 AMHere are some ideas to nerf hunter The clone: - Make it ONLY explode when shot by the caster or the caster's teammates, or combatants (pve) proximity. - Disappear when shot by pvp enemies (no explode, no threadling) - lengthen the cooldown more (not preferable cause pve) - Remove the radar ping and replace with some obvious sound effect or color warning. The swarm boom: it is just stupid after so many experiences with skip nade and axion bolt. the smoke: with its so high uptime, dial down the lingering time and effect time
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1 RespuestaPersonally, as a Hunter main who doesn't give a [Radio Edit] about PvP, I'd rather Bungie just follow another suggestion I read here on the forum and simply remove them from PvP altogether; it'll save me from dealing with the nerf fallout.
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8 RespuestasEditado por Zodleon: 7/26/2024 7:21:03 AM[quote]To start, I really don't understand this sentence from today's TWID: "The goal of these changes is to reduce frustration around playing against Prismatic Hunters without negatively affecting their performance in PvE content."[/quote] A pve or pvp nerf hitting the other is a general pain point for a lot of players. [quote]Doesn't Bungie have the ability to tune things independently in pvp and pve? If I'm not mistaken, nerfing the lethality of prismatic hunter in pvp should have no bearing on its lethality in pve. So, unless I'm mistaken, this concern isn't legitimate.[/quote] They have made it very clear they want to keep things functioning the same in pvp and pve, a lot of ppl want that too, but bungie won't so they remain at odds. [quote]it wasn't just the damage of threaded specter, it was the frequency. I didn't realize this until I started looking things up to make sure I wasn't talking complete nonsense, but just using threaded specter improves the regen speed of hunter dodge. Titans don't get an improvement to barricade regen speed just for casting barricade, or even for suspending enemies. Warlocks don't get an improvement to rift regen just for casting a rift, or even for doing damage with threadlings. Hunters are the only ones who can improve the regen speed of their class ability, and they can do it for free. No wonder threaded specters are everywhere in pvp.[/quote] I believe you miss read this unless they did a complete 180° but the first nerf to threaded specter caused specter to increase (that's bad) the cooldown time of dodge while the aspect is equipped. I've heard nothing about this being reverted. [quote]For all the hunter mains who are OUTRAGED at the suggestion that they're still too powerful in pvp... the base cooldown for a the titan frenzied blade melee is 114 seconds (that's almost two minutes for the people keeping track at home). Titans are supposed to be the melee class and, even with my suggestion of a one minute cooldown for threaded specter, hunters can still create almost twice as many threaded specters than titans will have melee charges in a pvp game. My one minute cooldown suggestion would actually just bring threaded specter into line with the warlock arcane needle cooldown. So, all the outraged hunters out there can go cry into their cloaks; prismatic hunter is broken, no matter how angry you get at the mere suggestion.[/quote] They're finally doing what I wanted and nerfing the AA which is a major factor on console. I also don't know why you're trying to compare melees to a class ability aspect, that one lost me. [quote]Also, let's take a minute to bathe in the irony that warlocks get their melee charge back about 20% faster than titans, when titans are supposed to be all about melee. Adding to the irony... threaded spike for hunters does have a longer base cooldown than frenzied blade, but hunters can get their strand melee back faster than titans if they simply hit one target and catch the spike. If a hunter hits five or more targets and catches the spike then they instantly get their melee back. So again, the melee class (titans, just in case you forgot) is completely outdone by the other two classes.[/quote] Cooldown isn't the end all be all of potency, in a strait up fight 2 frenzied blade will kill a hunter using spike faster (and spike received a nerf recently to it's damage), stasis melee has a extremely fast follow up, and consecration (it uses a melee charge, it's a melee) can wipe a whole team. I could go through the lists but most melees in general are pretty mediocre across all clssses. There's a lot to consider when comparing two abilities that function completely different even if they occupy the same ability slot. [quote]Now, swarm grenade. I've literally had swarm grenade projectiles chase me a quarter of the way across the map. Nerfing their travel distance by 20% isn't enough.[/quote] They do chase too far, but I think they show more that scorch is a potential problem, and the staggered nature of swarm grenades damage means it keeps you hurt longer than a single big instance of damage. I wonder if they should take the firebolt approach and give it a low cool down but make it's damage minimal. They could also just increase the cooldown, but that wouldn't change the use case. Bungie obviously doesn't want to kill the individual abilities as they mostly aren't a problem in their own subclasses, but the nerfs to prismatic hunter will hit them too.
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21 RespuestasI’ll reserve final judgment once we get the full patch notes. But yeah first impressions based off what we currently know…this isn’t gonna even make a dent in their pick rate lol. Nothing that addresses the uptime of Smoke, Swarm, and Clone. That’s the problem