As the title says it baffles me beyond belief and i actually reference this to the latest "fix" you muppets do which ofcourse is nerfing the golden gun scaling with damage surges but now you've broken it beyond belief and once again a good exotic goes down the ****ter
It seems we always end up in class vs class debates in this game " oh hunters got something warlocks didn't CANT HAVE THAT" or "titans can do this but hunters can't so sorry its gotta go!!!" its such a redundant way of thinking thats left bungie wondering why loyal players quit and the answer is simple
STOP RUINING OUR FUN!
Honestly there used to be so much unintentional synergy with this game and its builds it let us make really interesting and wacky combos ( the craftening is proof that you guys need to open up and embrace more flexibility ) the way you go about nerfing anything that sort of becomes above the bland line or norm you wave your magic nerf bat and go "can't have that" rather than thinking about turning it into a proper feature.
Have you ever thought some of us actually wanted to progress and build in this game to become immortal godslaying monsters that we're meant to be as your "lore" dictates? and thats the point of a power fantasy as you progress you're meant to get MORE POWERFUL not LESS
I've seen some lazy excuses and tropes you've thrown around " our devs are struggling to balance and scale encounters" because our builds are too strong yet actually some builds are barely a flicker of the strength they were back in forsaken which shuts down any argument you have there ( in terms of difficulty maybe you wanna look at the dark souls franchise for pointers )
Back to my point of your recent "change" of removing surges of boosting damage from golden gun celestial......yeah i enjoyed my build i made for this season with it i didn't see an issue because hey ITS A ****ING SUPER, they're meant to be feared and damage is meant to give the reaction of that its a super when half the time nowadays in pve a guardian using their super if you guys added the animation and behaviour half the enemies we fight would just laugh at us where are our strong abilties that enemies fear and why not just make surges boost damage with every super rather than removing it for the one??? once again it would have made more fun and interesting choices but it seems with every new update you LIMIT what we can do then sit there scratching your heads why we get mad and leave.......i mean half the players would come back if you actually just LISTENED to them about what we want!
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1 RespuestaBecause streamers cry the games too easy and Bungie gives in
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3 RespuestasThe brain dead comments from those dumb enough to try and make excuses for constant nerfs are why so many players left this garbage heap. Just read their comments and it speaks for itself. They give little to no legitimate reasons for constant nerfs, they simply state an opinion as fact, and overall give a mouth breathing type of vibe. "nerfing strong builds means more viable builds" "very strong builds are already in the game ,some supers/ ability need buffs some other need nerf,. the game need to get balanced in pve too" "When one build is stronger than the rest, it leads to LESS variety, not more. Nerfing and buffing builds leads to having more VIABLE builds to choose from. As a result, you can use wacky stuff and still be optimal" Even though what they're saying makes absolutely no sense, this is the loud minority that allows bungie to continue making awful decisions, and they applaud their ineptitude.
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12 RespuestasEditado por Morakx: 2/9/2024 5:15:43 AMYou know why that is? 1. Elitist toxic minorities need their "challenge". And Bungie caters to streamers. 2. Content needs to waste our time as much as possible, therefore keep us engaged for as long as possible, thats why we cant mow through enemies. We need to be nerfed to constantly feel underpowered. 3. Fun is not a concern of Bungie anymore when it comes to destiny. Its all about player engagement, playtime and mtx sales. 4. They needed to fully split pvp and pve sandboxes 6 years ago. It always hindered them to go all out in pve. They just never wanted to accept that and went with their stupid agenda even after years and years of player feedback. Splitting sandbox was the only way that would have made sense for the long term health of the game. And now we have a terribly boring pve sandbox and an unplayable ability spam infested pvp sandbox. If only this "always listening" dev actually took some reasonable criticism for once... Maybe then the game wouldnt be dying rn.
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2 RespuestasWhy spend thirty minutes doing an activity when they can keep players engaged for and hour or two with weaker builds. Keeps player numbers up.
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33 RespuestasYes! People play any game to have fun; but all Bungie thinks about is nerfing our Survivability?
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3 Respuestas[quote]As the title says it baffles me beyond belief and i actually reference this to the latest "fix" you muppets do which ofcourse is nerfing the golden gun scaling with damage surges but now you've broken it beyond belief and once again a good exotic goes down the ****ter It seems we always end up in class vs class debates in this game " oh hunters got something warlocks didn't CANT HAVE THAT" or "titans can do this but hunters can't so sorry its gotta go!!!" its such a redundant way of thinking thats left bungie wondering why loyal players quit and the answer is simple STOP RUINING OUR FUN! Honestly there used to be so much unintentional synergy with this game and its builds it let us make really interesting and wacky combos ( the craftening is proof that you guys need to open up and embrace more flexibility ) the way you go about nerfing anything that sort of becomes above the bland line or norm you wave your magic nerf bat and go "can't have that" rather than thinking about turning it into a proper feature. Have you ever thought some of us actually wanted to progress and build in this game to become immortal godslaying monsters that we're meant to be as your "lore" dictates? and thats the point of a power fantasy as you progress you're meant to get MORE POWERFUL not LESS I've seen some lazy excuses and tropes you've thrown around " our devs are struggling to balance and scale encounters" because our builds are too strong yet actually some builds are barely a flicker of the strength they were back in forsaken which shuts down any argument you have there ( in terms of difficulty maybe you wanna look at the dark souls franchise for pointers ) Back to my point of your recent "change" of removing surges of boosting damage from golden gun celestial......yeah i enjoyed my build i made for this season with it i didn't see an issue because hey ITS A ****ING SUPER, they're meant to be feared and damage is meant to give the reaction of that its a super when half the time nowadays in pve a guardian using their super if you guys added the animation and behaviour half the enemies we fight would just laugh at us where are our strong abilties that enemies fear and why not just make surges boost damage with every super rather than removing it for the one??? once again it would have made more fun and interesting choices but it seems with every new update you LIMIT what we can do then sit there scratching your heads why we get mad and leave.......i mean half the players would come back if you actually just LISTENED to them about what we want![/quote] They stealth nerfed Celestial? My god it just became useable again recently. Not a Hunter main so had no idea. Last time I used it was to burn through Hypernet GM’s last time it was in rotation. What an absolute bunch of grade A clowns Bungie are. I wonder why we even play this game sometimes. FFS 🤦♂️.
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They want you to farm as much as possible, so if your huild is already top tier, you probably wouldnt need to farm for new gear🙃
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1 RespuestaLol, don’t expect rational responses. Hysterical cries of “power-creep”, “they weren’t nerfed they were patched, “this is essential balancing”, “it made the game too easy” inbound.
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1 RespuestaI have zero clue, but I know the devs are out of touch
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4 RespuestasWhen Bungie makes statements like this in a TWAB "We are looking forward to seeing what you come up with". It suggests that they don't necessarily have eyes on all possible interactions between aspects / fragments / mods and the seasonal artifact. So we craft builds and come up with highly destructive / synergised and most importantly fun builds that chew through content that was intended to be a slower grind and they nerf stuff. It seems true that we are testers as much as gamers at times.
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If we have powerful builds, we won't have to grind as much. We don't grind as much, we don't play as much. Not to mention the simple fact that Bungie is bound and determined to screw us over.
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Being powerful and having fun isn’t the priority right meow. Living on the game and grind is the priority.
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1 RespuestaIt’s PvP to t has been destiny weakness they do not want to balance things individually so they have to make it global
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Editado por Eatz: 2/9/2024 3:53:15 PMAfter playing warframe for the last few weeks, it’s INCREDIBLE that destiny has gotten away with this crap for [b]years.[/b] Warframe has like 40+ different “frames” (classes/subclasses) and all of them are incredibly powerful in their own way. Destiny has 3 classes and 15 subclasses, and anytime anyone of them is “out of band”, nerfed. And it’s usually because Bungie can’t keep up! Instead of just making harder or at the very least DIFFERENT content, they just suck the fun out of it. Perfect examples: eager edge, the previous mod system, double special. I wonder if they’ll be surprised if anyone even plays final shape once they nerf well and few other things I’m sure.
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[quote]As the title says it baffles me beyond belief and i actually reference this to the latest "fix" you muppets do which ofcourse is nerfing the golden gun scaling with damage surges but now you've broken it beyond belief and once again a good exotic goes down the ****ter It seems we always end up in class vs class debates in this game " oh hunters got something warlocks didn't CANT HAVE THAT" or "titans can do this but hunters can't so sorry its gotta go!!!" its such a redundant way of thinking thats left bungie wondering why loyal players quit and the answer is simple STOP RUINING OUR FUN! Honestly there used to be so much unintentional synergy with this game and its builds it let us make really interesting and wacky combos ( the craftening is proof that you guys need to open up and embrace more flexibility ) the way you go about nerfing anything that sort of becomes above the bland line or norm you wave your magic nerf bat and go "can't have that" rather than thinking about turning it into a proper feature. Have you ever thought some of us actually wanted to progress and build in this game to become immortal godslaying monsters that we're meant to be as your "lore" dictates? and thats the point of a power fantasy as you progress you're meant to get MORE POWERFUL not LESS I've seen some lazy excuses and tropes you've thrown around " our devs are struggling to balance and scale encounters" because our builds are too strong yet actually some builds are barely a flicker of the strength they were back in forsaken which shuts down any argument you have there ( in terms of difficulty maybe you wanna look at the dark souls franchise for pointers ) Back to my point of your recent "change" of removing surges of boosting damage from golden gun celestial......yeah i enjoyed my build i made for this season with it i didn't see an issue because hey ITS A ****ING SUPER, they're meant to be feared and damage is meant to give the reaction of that its a super when half the time nowadays in pve a guardian using their super if you guys added the animation and behaviour half the enemies we fight would just laugh at us where are our strong abilties that enemies fear and why not just make surges boost damage with every super rather than removing it for the one??? once again it would have made more fun and interesting choices but it seems with every new update you LIMIT what we can do then sit there scratching your heads why we get mad and leave.......i mean half the players would come back if you actually just LISTENED to them about what we want![/quote] One of the best post in this forum since years and years. Fun seems openly in contrast with Bungo's philosophy, and Destiny 2 gameplay, as you said, belies all the lore around the "Young Wolf" in a lot of circumstances. (Neomun's Bullet Sponges is the perfect example). Do anyone remember how f..king powerful we felt at level 400 holding Dark Drinker in The Taken King? That feeling now is completely gone. Light level is irrelevant, nerfs are redundant. Fun is almost completely gone, and the fact that Bungie makes us feel less and less powerful in order to dilute the broth (with a wink to the beloved "content creators" and to the tiny part of PRO players that streamers represent) and keep us glued to optimizing a build down to the penny in order to to be competitive, is just pathetic.
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This exact reason is what drove me away. I fell in love with the power fantasy this game provided. Between nerfing everything fun, and the play Bungie’s way or the highway I decided to broaden my gaming horizons. Over the years they have overdone nerfs to everything over used and then when they do actually buff stuff it is buffed too much then nerfed again, or buffed very minimally to say they buffed it. This exact process killed build crafting for me as we make an op build only for it to get nerfed in the near future. No point putting energy towards something that will just get eventually ruined. It wouldn’t be an issue if they do buffs and nerfs in tandem, and without over doing the nerfs so the nerfed item is still usable. For example they could nerf sun racers a smidge like take 1 second of the sunbracers ready or 5 seconds of throwing grenades, which will still let them be usable but not as op and at the time this nerf comes out they buff something else like Skull of dire Ahmkara with a buff that is meaning full like Nova bomb does 15-25% more dmg. You a nerf and a buff come out at the same time in a 1 for 1 that way we aren’t left with just mediocre builds. (To give an example of how they overdo nerfs a prime example is starfire protocol. They nuked the passive grenade regen from dmg from 20% every 0.4 seconds to a hard 2.5% every 1 second or 20% off an empowered weapon kill practically killing the passive (yet strand has an aspect with better passive grenade regeneration from dmg wtf) refill from just doing dmg. They didn’t stop there no they needed the warlock’s fusion nade primary and secondary explosive dmg too. It should have been one or the other not both. that way we throw weaker grenades more often or we throw more powerful grenades less often. Just to name some other builds that suffered a similar fate: titan storm Heart of in most light nade spam, titan bonk hammer, strand suspend builds, and my personal favorite that was killed, Hunter YaS Tripmine spam. Hopefully things change in this game but for most like me the damage is done.
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While I agree with most of what you said, the idea of this game becoming "difficult like dark souls" is really stupid. The way Bungie has tackled difficulty is identical to dark souls. HP tanks that hit super hard and make you feel under leveled all the time.
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3 RespuestasEditado por Candy: 2/8/2024 8:24:39 PMBecause Destiny is about Faux difficulty and fake legacy. Streamers and hardcore players wanted a way to feel “ elite “ all the time and not just during worlds first races. I say that as player who would definitely be “ hardcore “ in triumphs and playtime. Bungie takes up the torch of trying to make an inherently easy game difficult in the most convoluted and abstract ways possible. “ Solo flawless a dungeon, this is a game of skill “. Yet they don’t care to put the attention into its design or squashing bugs that ruin those attempts because failed runs increase playtime. “ Go flawless” during random metas of our rotating, never balanced pvp Trials. “ We care just not enough to balance the game. We release exotics and other gear intrinsically busted and clearly unbalance because we want you to grind for it. Then we nerf the obviously busted thing we dropped because your playtime was successfully extracted. “ Now get guardian Rank 11 that requires the time we want you to put it and buying the latest content. YET still no ultra prestigious cosmetics or rewards of any kind. No bundled titles that show mastery, no exclusives for true legacy players. Nothing that isn’t the biggest time and money bait they could possibly conceive. Rank 11 overall is a joke. Raid once, gild conquer once and make sure you buy the dungeon pass. Players with sub 10k triumph score are Rank 11 lol Destiny is and always has been about Bungie creating whatever excuse they can come up with to justify their engagement agenda. Independent of traditional and proven MMO practices and industry standard competitive balance. It’s basically a joke and the no life’s of this player base fall for it every time. While taking their the off of how cool it really be.
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5 RespuestasThe degeneracy of this post speaks volumes to how degraded and handholdy the community has become. D1 was actually had some challenge in its base content. Was it hard? No. But it did provide some challenge. Yes. That was healthy for the game and made moments, like your supers, feel all the more rewarding, because you go from being on the back foot to destroying and demolishing your opponents. Some of the most memorable moments in D1 are either moments of great intimidation or moments of great Triumph. We have a prime example of this is Taken King, with the two separate Escapes from Oryx that we had, once on Phobos and the other time in the Hell Mouth. The moment of Great Triumph is when we finally cornered Oryx and defeated him, but you know what? That was overshadowed by intimidation when Oryx LAUGHED. When we feel weak, tiny, and fragile, it makes the experience all the better. I will stand by that statement. Nowadays, the base content of the game is a slog, and not because it’s hard. It’s because it’s so easy that builds intended for endgame content don’t even work because we don’t have strong enough or hard enough enemies to power the build! The harder content is also not advertised for everyone. It is advertised for those experienced in the game, and so, why are people who think the base level of content of the game is too hard playing even harder content? You want to be coddled, and if Bungie does that, it’s going to kill the game.
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7 RespuestasI agree we should have more fun and powerful builds. However, I think for certain high-difficulty content, in order to preserve the difficult nature of the content, some of those very powerful weapons and abilities should be disabled or tuned specifically for those activities (ie. Grandmasters, Master Raids, Master Dungeons, etc.) That way we can have our fun everywhere else in the game, but still maintain the integrity of difficult end-game content. I also feel the same about pvp. Quickplay should allow for any weapons and builds, but comp and trials needs to disable certain things (just like in other games’ competitive pvp gamemodes).
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I’m not sure they have enough faith in their game that people will play it for fun once they’ve completed things. They like to throttle and hinder as a means for keeping people logged in longer.
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[quote]As the title says it baffles me beyond belief and i actually reference this to the latest "fix" you muppets do which ofcourse is nerfing the golden gun scaling with damage surges but now you've broken it beyond belief and once again a good exotic goes down the ****ter It seems we always end up in class vs class debates in this game " oh hunters got something warlocks didn't CANT HAVE THAT" or "titans can do this but hunters can't so sorry its gotta go!!!" its such a redundant way of thinking thats left bungie wondering why loyal players quit and the answer is simple STOP RUINING OUR FUN! Honestly there used to be so much unintentional synergy with this game and its builds it let us make really interesting and wacky combos ( the craftening is proof that you guys need to open up and embrace more flexibility ) the way you go about nerfing anything that sort of becomes above the bland line or norm you wave your magic nerf bat and go "can't have that" rather than thinking about turning it into a proper feature. Have you ever thought some of us actually wanted to progress and build in this game to become immortal godslaying monsters that we're meant to be as your "lore" dictates? and thats the point of a power fantasy as you progress you're meant to get MORE POWERFUL not LESS I've seen some lazy excuses and tropes you've thrown around " our devs are struggling to balance and scale encounters" because our builds are too strong yet actually some builds are barely a flicker of the strength they were back in forsaken which shuts down any argument you have there ( in terms of difficulty maybe you wanna look at the dark souls franchise for pointers ) Back to my point of your recent "change" of removing surges of boosting damage from golden gun celestial......yeah i enjoyed my build i made for this season with it i didn't see an issue because hey ITS A ****ING SUPER, they're meant to be feared and damage is meant to give the reaction of that its a super when half the time nowadays in pve a guardian using their super if you guys added the animation and behaviour half the enemies we fight would just laugh at us where are our strong abilties that enemies fear and why not just make surges boost damage with every super rather than removing it for the one??? once again it would have made more fun and interesting choices but it seems with every new update you LIMIT what we can do then sit there scratching your heads why we get mad and leave.......i mean half the players would come back if you actually just LISTENED to them about what we want![/quote] Bump
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This franchise is on life support for me. I came so very close to removing it from my console this past week. I logged in a bit ago, played for maybe two hours, and dipped. It's just awful, now. I remember staying up way too late to finish one more bounty, perhaps to advance one more step in a story or quest line. I'm just exhausted at this point, trying to piece together the story and moving from season to season to do slightly different things in mostly the same way. The past two seasons tried to shake that up, but it's really more of the same, just repackaged. It would take a massive jolt to revive this game for me, one that could likely only happen with the upcoming new installment, but here's the thing; that has been mostly in the can since right around the Sony deal. There's not much they can do to it, structurally. So it's bound to be more of the same, just dressed up as a fever dream because of events post Sony. I'm not even hoping anymore for an improvement. I've lost hope. Now, I'll just be pleasantly surprised if The Final Shape is anything but another heap of rubbish festooned with ribbons and slathered with perfume. Everything most of us really wanted, a great story, something to look forward to, something to talk about outside of the game, hours of enjoyment, has dissipated. Power fantasy replaced with slog; Anticipation with FOMO; Aspirational content with cycles of sandbox changes that benefit only the most ardent of players; Hours of enjoyment with dread for logging in to another part-time job. I say, "most of us", because there are some who still enjoy the game, and good on them. I never begrudge another's enjoyment. I'm as genuinely happy for them as I am disappointed in my own experience and the experience of many, many others as borne out by the numbers of people who've left the game. I don't want to see Bungie go down with this game (and I don't think they will). The death of almost any gaming company bodes foul for the industry and for us. I want to see them do better by the millions of people who've each invested thousands (or even hundreds) of hours in this franchise. I want to see them rally FTW. I just don't see that happening, here. I wish for them to prove me wrong.
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It’s why I stopped playing. I had this discussion the other day about this game. Everything is good in moderation. Like it’s ok to have tanky bullet sponges sometimes. And it’s also ok to be able to melt enemies and bosses sometimes. But it doesn’t matter what end of the spectrum it’s on, whether the game is too easy or whether it’s too hard, it’s bad for the game. So there needs to be a middle of the road approach. How do you keep the game from being too easy or too hard and tedious? I don’t mind challenge but not minding some challenge doesn’t mean I want every aspect of this game to be challenging. I don’t want every single enemy or boss to be bullet sponges. I also don’t want every single enemy or boss to be melted with ease. I feel if the game had that balance it would be more enjoyable.
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Because a couple of certain streamers will get upset and make a video about it and it scared Bungie that their masters may not be pleased that they let us “filthy casuals” have fun.
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1 RespuestaI was at the water cooler with a Dreg and a Fallen when a Ogre, wearing a suit and tie and displaying a large burn mark on his forehead ,walked in and said “-blam!- Golden Gun , somethings got to be done “. I would have normally laughed at him and played it off but Janet from Human Resources was warming up her breakfast burrito and heard the whole thing. I knew that complaint was going up the chain and that was going to be the end of that.