...master dungeons reward adept weapons and master raids artifice armor?
Make these activities feel more rewarding please.
-
So you'll engage with both.
-
3 RespuestasJust have lost sectors reward both of those along with every gun you don’t already have.
-
Editado por YATM: 1/26/2024 6:04:32 AMUmmm… hmmm… I don’t know
-
31 RespuestasThat would be cool but it would also be more weapons that people can't reasonably be expected to earn. Unless a lot of people do master dungeons right now, I actually don't know. But this game does seem to have this thing where "endgame" only means the most punishing content the game has... and its always "for everyone" which makes it even better.
-
8 RespuestasI agree that dungeons should have adept weapons . Raids shouldn't get artifice armor though. Also think comp( after ascendant rank)and ib should get adpets too. Simple change that would make people farm. People will say they don't care but you know people would flood to the dungeons for them.
-
That and it'll be cool if master dungeons had 3 more weapons, kind of how hard mode VoG was the only way you could get specific weapons. They can even have a more unique look to them
-
2 RespuestasWhat about being able to use the 12 stat points from masterworked armors wherever you like? Imagine. No more 68 or 79 on a stat and 55 on another
-
Because noone plays them. The tiniest minority of players engages with that content.
-
1 RespuestaBecause that would defeat the purpose of players buying the Dungeon keys. Why would I spend money and grind out Dungeons for Artifice armor, when I could just do it in Raids, one of which is included with a DLC while the other is free? And we all know Bungie's decision making process almost always factors in how much money they could potentially make.
-
5 RespuestasI am sorry, but I do disagree with you. If dungeons had adept weapons, that would be a lot less rewarding than giving them armor. And yes, armor is even less rewarding, I get it. My point is, dungeons are not as difficult and time-consuming as raids. There are billions of guides on how to do the dungeons. Any average level player could easily beat them. And I use the word easily very loosely, but you know what I mean. To give people adept weapons in dungeons is making adept weapons a lot more common. Imagine if everyone had an adept fatebringer, and it was farmable in a dungeon. They would not only nerf the weapon but also its perks and make it less accessible. Adept is adept for a reason. It’s more rare, and harder to come by. But that’s just my opinion. It isn’t like dungeons are even that rewarding. Artifice armor is really the only thing you need from them, imo.
-
9 Respuestasiirc they wanted the different master stuff to be separated - so raids kept weapons and got the weekly armor stat focus modifier and dungeons got artifice armor A potential technical reason for it is because raid armor had a 5th slot already.