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Destiny 2

Discusión sobre Destiny 2
11/15/2022 2:50:13 PM
44

Catering To Casual Players Is Killing Destiny

[b][u]The Seasonal Model[/u][/b] This story model caters to the player who logs in at reset on Tuesday, plays through the few steps of the seasonal quest available to them, then logs off and waits for next week to progress their quest again. This leaves the hardcore players with nothing but mind-numbing and unnecessarily grindy seasonal challenges to complete, along with lackluster and braindead easy raids and dungeons that can only be played through once a week for any real rewards. [b][u]PvP (SBMM vs CBMM)[/u][/b] As PvP is the only replayable content in the game right now, SBMM has effectively killed the game for the moment. Queue times are significantly longer and player connections are noticeably worse, not to mention the player count hitting an all time low. None of this was the case when CBMM was in effect. If your argument against CBMM is that “hardcore players only want to stop casual players for easy wins” I only have one thing to say to you. Take the time to learn to play the game and maybe you won’t get stomped as hard, in short [spoiler]git gud[/spoiler] [b][u]TLDR[/u][/b] Destiny 2 is not a casual game, year one D2 taught us this more than anything. Bungie needs to stop catering to casuals who only play the game once a week for the seasonal story, maybe twice if they decide to hop into a PvP match on the weekend.

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  • Catering to streamers and try hards is what ruins the game. Takes the sun out and makes it a second job. Grindy content for grindy sake.

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    • Breaking news.. most D2 players ARE casual players.

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      • Editado por OG (117): 11/15/2022 9:03:07 PM
        Casual as in most work and have families? Sure, most of us wish we had the time like you kiddos to play all day. And yes destiny is a casual game.

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        • You think this game is catering to casual players? I don’t agree with that.

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          • The seasonal content was brought in for the hardcore players though! It’s them that complained about content droughts and Bungies answer was to drip feed us content in the form of seasonal stories. We basically got what we asked for.

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          • Editado por Spawn Of Apathy: 11/15/2022 6:41:31 PM
            You think time gating with high amounts of required grinding is because of casual gamers? lol No. it’s because the hardcore, most fervent and active players burn through everything and complain there is nothing to do. So Bungie gave us more to do by way of extra grind and time gate everything so the content lasts at least a couple months. Because for many in the community it was never ok to have even the slightest lul period. You still see it where after the seasonal story wraps up people complain there’s nothing to do in the season. If the casual player is bothered by anything it’s that the grinding expectation to get or complete stuff in the game is so high, the majority of challenges, triumphs and seals, and patterns are out of reach. As for PvP, you didn’t deny that hardcore players only want to stomp. You just said that casual players should get good enough to do the stomping. The paradox of the argument is that if every player that didn’t want to get stomped got good, then it would feel just like SBMM. But you know that every player can’t or won’t get good. And that’s what you want. Easy kills.

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            • Wrong The game isn't casual enough. If you have a job or a family that immediately puts Destiny pretty out of reach. A constant influx of new players is always needed. The game is currently oppressive to new players. Only people that play the game incessantly think it needs more grind and less "casual" play. At this point the game is masochistic to most people and they run away pretty fast. Try talking a friend into starting new or coming back 🤣

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              • SBMM is better than CBMM, because more players enjoy playing. There are a ton of factors as to why the population is low, but it's convenient to able to point to single problem and blame it. The average queue time for high-end players is less than 2 minutes (probably much faster after Bungie relaxed the SBMM parameters) I haven't noticed any lag outside of the norm, and I'm not the only person whose had that experience. I see players in IB lag as much or more than players in Control

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                • destiny 2 is not a PVP game either . if you want to get rid of SBMM i EXPECT you all to happily play people vastly better then you for the next 5 years. why should i play people better then me when you wouldnt play people at your skill level . just shows how much cowardice is in the PVP tribe. it seems like you need to be reminded without us destiny wouldnt exist. PVE is the draw for EVERY expansion, the only reason you care about pvp is your masters (youtubers and streamers) told you what to think. go back to the fields your break is over.

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                  • Glad to see not much has changed since 2014 with the cry babies making Destiny a full time venture. Sorry not sorry for the gamers who have real jobs and real lives to get back to. At the end of the day, it is just a game and serves its purpose just. ✌️

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                  • Editado por WulfPak666: 11/17/2022 2:50:08 PM
                    It's one of those "Damned if you do and damned if you don't" situations. When Bungie catered to casuals the hardcore's got pissed and threw a fit but they still played. When Bungie catered to the hardcore's the casuals got pissed and walked away. Like it or not, the casuals spend more money and make up the majority of the player base so Bungie would be stupid not to cater to them over the hardcore players in most aspects of the game. That's why the seasonal activities are casual friendly, that's why we have weapon crafting, that's why Bungie nerfs quests for being too grindy or hard when casuals complain about them and that's why we are still fighting over pvp balance and matchmaking after all this time.

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                    • So you don't want the game to "cater" to so-called casuals (average players) but you do want to play MORE OF THEM via switching off SBMM. You haven't thought this through have you. Try getting good 👍 then you won't mind playing similar skilled players.

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                    • +1

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                    • Question. If Bungie has players who are willing to grind-out levels in excess of 100+ a season- why would they change a thing? Or listen to them. These players are the reason the seasonal model is shaped as is... Give this player nothing to do except the shallowest of activities involving throw or dunk ball... Yay! Instant 500+ levels. I think your question isn't hardcore v. casual, but rather, smart v. stupid.

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                    • I can agree somewhat. But story wise, would seasons dropping all their story content so you can blow through it in 2 days really be better? I play the game a lot, and I still enjoy logging in every Tuesday to see what’s going to happen next. It’s like how it was growing up, coming home from school to catch the new episode of whatever show I’m watching. Conversely I blew through the witch queen on legend in 2 days… all the story content for a major expansion done… It also adds a scale of time to the events that happen, sort of like the story is unfolding in real time. Just my opinion though

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                      • What other live service game(s) out there, that have more hardcore player bases, does more for them than Bungie does for D2? Not taking sides, just curious...

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                        • Not sure what part of the world you reside in, but SBMM que times are fine from the USA. the absolute most i've waited was 2 minutes and I'm in a lot of sweaty lobbies with streamers rolling me every so often. It use to be really bad connection wise with all the lag when it launched but after the first loosening its was fine and pretty much the same as CBMM. SBMM is a much better system than CBMM for all as long as the lobbys are better balanced and connections aren't an issue. I agree that catering to casuals is not a good thing for the game's health overall but very little of it has to do with SBMM in control at this point and if good players don't like being in sweaty lobbies, they need a reality check and maybe need to get good.

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                          • You're right it's the casuals. No way new gamers aren't turned off by the ridiculous LFG requirements most of you all want.

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                            • Hahaha this has to be a troll. Why is bungie in panic mode about feedback? Because the game dying, know why? Because casuals are leaving. I don’t know who’s talking points you’re trying to convey but I promise you they don’t care about you

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                            • You do understand that SBMM is only in the Control playlist, and is barely active at all now? Right?

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                              • Of course they're going to cater for the majority of the player base!

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                                • [quote][b][u]The Seasonal Model[/u][/b] This story model caters to the player who logs in at reset on Tuesday, plays through the few steps of the seasonal quest available to them, then logs off and waits for next week to progress their quest again. This leaves the hardcore players with nothing but mind-numbing and unnecessarily grindy seasonal challenges to complete, along with lackluster and braindead easy raids and dungeons that can only be played through once a week for any real rewards.[/quote] Look back at d1, the game wasn't "catering to casuals" as you say it does now and yet there were still grindy challenges to complete for the hardcore players. Seasonal model saved this game, you really want to blitz through everything in a couple weeks then have nothing for the rest of the year? [quote]As PvP is the only replayable content in the game right now, SBMM has effectively killed the game for the moment. Queue times are significantly longer and player connections are noticeably worse, not to mention the player count hitting an all time low. None of this was the case when CBMM was in effect.[/quote] Can you give me some examples how sbmm has killed the game? You say it's because long queue times and poor connection but that has nothing to do with sbmm. MW2 and overwatch 2 were recently released and those games have a much better competitive scene which draws in more players. Not to mention god of war has occupied a lot of the PS players. More players in these games results in less players in this game which results in longer queue times and worse connection since the game needs to expand the search parameters even more. [quote]If your argument against CBMM is that “hardcore players only want to stop casual players for easy wins” I only have one thing to say to you. Take the time to learn to play the game and maybe you won’t get stomped as hard, in short [spoiler]git gud[/spoiler][/quote] The only thing cbmm did was allow tryhards who play all day to perform better against the players with lives, sbmm has made PvP thrive, unfortunately we've now come to a time where game competitors have released their games and attracted D2 players. It's not about "sbmm trash" it's about these other games being better PvP wise [b][u]TLDR[/u][/b] Destiny 2 is a casual game. SBMM isn't killing the game, it's trying to save it, destiny PvP just can't compete with overwatch, MW2 and other new releases. CBMM only seemed good because there were no new games to keep players distracted

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                                • Absolute rubbish …Bungie is killing destiny 😂

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                                • Then play as Free to Try, being that Bungie CODES Season Pass to WIN against Free to Try. THAT is the real problem.

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                                • [quote][b][u]The Seasonal Model[/u][/b] This story model caters to the player who logs in at reset on Tuesday, plays through the few steps of the seasonal quest available to them, then logs off and waits for next week to progress their quest again. This leaves the hardcore players with nothing but mind-numbing and unnecessarily grindy seasonal challenges to complete, along with lackluster and braindead easy raids and dungeons that can only be played through once a week for any real rewards. [b][u]PvP (SBMM vs CBMM)[/u][/b] As PvP is the only replayable content in the game right now, SBMM has effectively killed the game for the moment. Queue times are significantly longer and player connections are noticeably worse, not to mention the player count hitting an all time low. None of this was the case when CBMM was in effect. If your argument against CBMM is that “hardcore players only want to stop casual players for easy wins” I only have one thing to say to you. Take the time to learn to play the game and maybe you won’t get stomped as hard, in short [spoiler]git gud[/spoiler] [b][u]TLDR[/u][/b] Destiny 2 is not a casual game, year one D2 taught us this more than anything. Bungie needs to stop catering to casuals who only play the game once a week for the seasonal story, maybe twice if they decide to hop into a PvP match on the weekend.[/quote] Wrong

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                                • [quote] SBMM has effectively killed the game for the moment. Queue times are significantly longer and player connections are noticeably worse, not to mention the player count hitting an all time low.[/quote] Not really. I played crucible yesterday, it's pretty much alive. No changes in quene times either. My KDA is 1,5 so I'm in the majority, everything looks fine from here. Player count is low cos' it's the end of the season, also with other big games released, Destiny is not the only ho in town.

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