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publicado originalmente en: Stasis just broke pvp
Editado por SoulReaper070492: 11/12/2020 8:39:15 PM
18
Imo I think all the new class supers are fine in general in both PvE and PvP theres only a few things I'd change such as; Lower or remove the damage taken from breaking out of being frozen or make it so instead of being frozen instantly it just slows you down unless you remain inside the radius or get constantly hit Lower the charge time for the ice wall nades ( extra 3-5 sec CD) Slightly buff Titan Behemoth melee hit registration for all activities Make both Hunter and Titan melee freeze instantly like the warlocks one Slightly Lower the radius of the warlocks Super Shatter R1 ability I'll add that I'm a Warlock main and no I don't think the warlocks super is OP it just has an annoying radius which needs to be reduced and made so it can not hit through walls
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  • You forgot about the coldsnap nade

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  • Or Warlock melee can just slow like the other ones.

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  • That would nerd warlocks into the ground. Hunters would have 2 charges of the same ability but it would also bounce from foe to foe.

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  • Um not really. It’s too strong right now. It has splash damage unlike the other two. So it is possible to hit multiple. Titan is screwed since they have shit hit detection and get no freeze.

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  • The aoe is so small people have to hug to hit more than one. While hunters melee, with 2 charges will go around corners by bouncing around and hit multiple people It will make hunters melee better in every possible way I can imagine because hunter melee also affects multiple people, even when they are spread out

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  • After doing a few private matches on my xbox account (cross save) with a friend I can confirm that the Hunters Melee can also freeze on impact but on some occasions wouldn't so it's either a inconsistent bug or just a chance I'm willing to bet a bug tho, also just like the warlock its seems it either has to be a direct hit or land literally at the targets feet . When it comes to the Titan melee it needs a moderate Hit detection buff

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  • Have never seen the Hunter freeze in one hit, always 2.

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  • But as I said it seems to be inconsistent as I'd say 7/10 times it wouldn't freeze while sometimes just very rarely it will and again like I said I'm willing to go with the fact it could be a bug which with it being a new sub class would make sense

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  • It needs to just slow. Only supers should freeze

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  • Some what I agree but I'd say supers and the nades should both freeze otherwise the nades will become useless especially the other versions of them the melee I'd say yes just slow the target but could also add a minor rebuff to armour as well

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  • The grenades are insane. The bubble is dumb that it auto drags you to the center and tracking freeze one is nuts too.

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  • The main reason I had to go test it is to shut up the ones calling for a massive nerf on the warlock super, imo all the supers are insanely good the only thing I'd change is the problem with the warlocks one passing through walls but the same can be said for the Hunters one too as I've seen with my own eyes and experience it pass through walls too. Both the warlock and Titan stasis super are prime and detonate supers so needing the damage on either of them will destroy them just like what happens with Nova bomb, the hunters super cam easily wipe a team of 3 or more on it's own

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  • The Warlock one is absolutely top tier. The Hunter one has RNG since you can’t control the storm and situation has to be prime. It’s great for pushing and shut down for sure. Now the Titan...I’d only decent on certain map areas. The punch does not freeze or one shot and opposing players can jump over the crystals easily and spam ability’s at you and shoot you since unlike the warlock there is a small delay before you can move or punch after your slam. They’re all pretty cool yes. But that is IMO the hard pecking order.

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  • Imo after a doing a whole bunch more matches I can honestly say that both the Hunter and warlock supers are on par with each other especially after witnessing a teammate get to 7th columns with 2 separate stasis supers yet most Hunter mains still want the warlock nerfed just because they think they should be the top tier 🤦‍♂️

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  • The way round them that I find that works most of the time which i will say depends on the map you playing on is to not get too close unless you definitely sure you can get the kill and never rush will they are group up as it's a cluster -blam!- of everything, the moment I see either a Hunter or warlock use they're melee is when I make my move the nades like the cold snap and ice dome one are relatively easy to avoid if you have the space to do so

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  • There are ways round them tho the warlock melee may be really good bit what it gains in strength it lacks in range if your not at least 4 to 5 meters to your target you'll miss easily and they can easily avoid it unless they're in a confined space, to I will say that the warlock detonate radius in the super does need toning down a tad but that's about it tbh, the hunters melee may lack having the 100% chance to freeze after one throw but makes up for it with a second charge with the right stat build that can utilize it, the Titan super in general needs a few tweaks to bring it up to warlock and hunter standard

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  • The ice wall nade I'd say should just be for blocking fire and should only freeze if a target is caught within it as it detonates, the orb one should only freeze if you stay inside for more than 4-5 seconds and I'd say remove the drag ability from it however it is in a way a Crowd control nade so that may just kill it, the seeker nade does what it's meant too but I'd say reduce the range slightly on it but keep it generally as it is

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  • Believe me or is up to you but it definitely can if need be I'll get my friend to do more matches with me again later or one of my ps4 friends if he isn't available and get a video to prove it

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