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Destiny 2

Discusión sobre Destiny 2
11/20/2019 4:25:20 PM
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How is it possible that the devs keep reading the community so wrong?

Honestly. After 5+ years. How do tone def changes and "finales" happen? In any other loot based game, as a player. When I do X, whatever that may be, I expect there to be a Y. If I complete an activity, I, as a player, expect their to be something waiting for me at the end. And the fun of playing a game like that, is the anticipation of what that reward might be. the formula for making this a fun and repeatable process, IMO, centers on how "good" that reward might be, as it relates to the amount of effort involved in getting there. That is a simple breakdown of any loot based system. Do X, get Y. Bungie, when we log into the game, our goal is not JUST to have "fun". "Fun" is subjective. Players find "fun" in many different ways. But in a game centered on various systems of progression. That "fun" is always tied to some sort of accomplishment. Some sort of "reward". That can range from getting 30 kills in crucible. To leveling up via weekly bounties. To having that coveted piece of loot drop. But there ALWAYS needs to be something tangible that can be associated with the time spent playing. In short, there always needs to be "loot". Be it an item, character progress, change in status, whatever. There has to be SOMETHING gained for the time put in. And that, to me, is the biggest issue with Destiny. Far too often, the output does not match the input. You ask for more and more investment from the player, for what seems to be, less and less of a payoff. That's not a community problem. That's not a game systems problem. That is a problem with the core philosophy of your development and design process. Rather than being the central premise of developing the game. You treat that fundamental aspect as secondary to whatever it is you THINK is more important. And that is why people complain. That is why people are underwhelmed by things like Final Assault. Why they question what is and isn't part of Eververse. Why people generally dislike the way you manage the game. Because you prioritize your "vision" over giving people reasons to buy into that vision. When D2 launched you added Lost Sectors. And prior to launch. I was pretty excited about the idea of secret and repeatable mini dungeons, wondering what types of loot I would find. Looking forward to farming mini bosses for items I liked. But that's not what they were. That's not how they were implemented. All of these cool little areas. Fun encounters. And what was the reward? Junk items. Nothing special. Not even specific world items that could be farmed. Nope. Tokens. We got tokens to go and buy gear. Huh? What sense did that ever make in terms of a loot based game? Why waste such a cool idea? What was the point? You keep strikes in game. Yet you take the primary reason people ran them over and over again in D1 out of the equation(unique loot). Again, huh? WHO on your team thought that this was something so insignificant that it was not made a priority for launch? IN A LOOT BASED GAME? Step back, stop whatever you are working on, and take a long look at the core elements of Destiny. Remember how you sold the game to the player. Remember that YOU presented loot as being something to be hunted and coveted. A reward for both time and our ability to complete a task. Season of the Undying has all of the components needed to be successful, EXCEPT for these core elements. Core elements that have been missing since D2 launched. If I am doing Lost Sectors, or Strikes on the moon. Regardless of the vendor specific frames and bounties. There needs to be SOMETHING unique to those elements that differentiates them from season to season. Like Nightmare Hunts, the dungeons, etc. Or you need to remove them altogether. Why? Because you are constantly pushing us into these activities. You create quests that require dozens of completions of strikes, gambit, crucible, lost sectors, public events... We HAVE to do those things, apart from the new content, just to progress. To complete seasonal quests. They all remain a huge part of the grind. So they too need to be rewarding. 50 Gambit matches is a lot less annoying if it has Season of the Undying themed gear. Ornaments, weapons, shaders, whatever. Doing the same lost sector every week is a lot less tedious if there is a chance at something rare, something unique, that can ONLY be obtained in the lost sector. This is what people should get in a season. Not just an XP track where I hit a rank and collect an arbitrary reward. The community wants to FEEL the value of the activities they do. They want to accomplish something, no matter how tedious it might seem. That is how you keep people happy. And ultimately that is how you keep people coming back for more.
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  • Well said, don't expect a response though.

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  • A few years back Bungie had a slogan and it was on display at the studio. It said “We make games players want to play” Your post is spot on. Nowadays Bungie makes games to try and sell cosmetics. Great post.

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    • Editado por Tulukaruq907: 11/20/2019 11:28:14 PM
      The overall answer to the question (as stated in the post title) is simple. It doesn’t matter. As long as players continue to purchase dlc’s, season passes, and Eververse loot they don’t have to listen. The fact that players continue to spend money on it is a positive feedback. If you want a change find a game developed more in line with what you want and don’t spend money with Bungie. Eventually they will have to change to keep the cash flow or they will fold.

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      • Editado por A-Train_GO_HAWKS: 11/21/2019 5:07:45 AM
        Bungie needs to stop listening to the ball lickers and start listening to guys like Joker.

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      • Streammmmers

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      • Now will the TWAB acknowledge the community feed back or ignore it?

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        • And now dmg will come with a robotic reply like this........ Let's get more on your thoughts. We're actively collecting feedback to give to the team, and I'd love to get a roundup of not only reaction, but general feedback of what you desired for the Final Assault activity leading up to it. What would have made the Final Assault more interesting or engaging to you as a player?

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          • -- GDPR: removed by user request --

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          • 👏👏👏 Bravo. You managed to strike directly at the heart of the problem without going on a tangent and blaming other people and losing focus. A well-thought-out intelligible argument. Keep it rolling

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          • [quote]Honestly. After 5+ years. How do tone def changes and "finales" happen? In any other loot based game, as a player. When I do X, whatever that may be, I expect there to be a Y. If I complete an activity, I, as a player, expect their to be something waiting for me at the end. And the fun of playing a game like that, is the anticipation of what that reward might be. the formula for making this a fun and repeatable process, IMO, centers on how "good" that reward might be, as it relates to the amount of effort involved in getting there. That is a simple breakdown of any loot based system. Do X, get Y. Bungie, when we log into the game, our goal is not JUST to have "fun". "Fun" is subjective. Players find "fun" in many different ways. But in a game centered on various systems of progression. That "fun" is always tied to some sort of accomplishment. Some sort of "reward". That can range from getting 30 kills in crucible. To leveling up via weekly bounties. To having that coveted piece of loot drop. But there ALWAYS needs to be something tangible that can be associated with the time spent playing. In short, there always needs to be "loot". Be it an item, character progress, change in status, whatever. There has to be SOMETHING gained for the time put in. And that, to me, is the biggest issue with Destiny. Far too often, the output does not match the input. You ask for more and more investment from the player, for what seems to be, less and less of a payoff. That's not a community problem. That's not a game systems problem. That is a problem with the core philosophy of your development and design process. Rather than being the central premise of developing the game. You treat that fundamental aspect as secondary to whatever it is you THINK is more important. And that is why people complain. That is why people are underwhelmed by things like Final Assault. Why they question what is and isn't part of Eververse. Why people generally dislike the way you manage the game. Because you prioritize your "vision" over giving people reasons to buy into that vision. When D2 launched you added Lost Sectors. And prior to launch. I was pretty excited about the idea of secret and repeatable mini dungeons, wondering what types of loot I would find. Looking forward to farming mini bosses for items I liked. But that's not what they were. That's not how they were implemented. All of these cool little areas. Fun encounters. And what was the reward? Junk items. Nothing special. Not even specific world items that could be farmed. Nope. Tokens. We got tokens to go and buy gear. Huh? What sense did that ever make in terms of a loot based game? Why waste such a cool idea? What was the point? You keep strikes in game. Yet you take the primary reason people ran them over and over again in D1 out of the equation(unique loot). Again, huh? WHO on your team thought that this was something so insignificant that it was not made a priority for launch? IN A LOOT BASED GAME? Step back, stop whatever you are working on, and take a long look at the core elements of Destiny. Remember how you sold the game to the player. Remember that YOU presented loot as being something to be hunted and coveted. A reward for both time and our ability to complete a task. Season of the Undying has all of the components needed to be successful, EXCEPT for these core elements. Core elements that have been missing since D2 launched. If I am doing Lost Sectors, or Strikes on the moon. Regardless of the vendor specific frames and bounties. There needs to be SOMETHING unique to those elements that differentiates them from season to season. Like Nightmare Hunts, the dungeons, etc. Or you need to remove them altogether. Why? Because you are constantly pushing us into these activities. You create quests that require dozens of completions of strikes, gambit, crucible, lost sectors, public events... We HAVE to do those things, apart from the new content, just to progress. To complete seasonal quests. They all remain a huge part of the grind. So they too need to be rewarding. 50 Gambit matches is a lot less annoying if it has Season of the Undying themed gear. Ornaments, weapons, shaders, whatever. Doing the same lost sector every week is a lot less tedious if there is a chance at something rare, something unique, that can ONLY be obtained in the lost sector. This is what people should get in a season. Not just an XP track where I hit a rank and collect an arbitrary reward. The community wants to FEEL the value of the activities they do. They want to accomplish something, no matter how tedious it might seem. That is how you keep people happy. And ultimately that is how you keep people coming back for more.[/quote] Bungie need new leadership. It's as simple as that.

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            • Reason 1 - they dont listen to the community under normal circumstances. They listen to streamers. This is bad because streamers are trying to make money so any opinion they have will be for the benefit of their wallet before the game Reason 2 - lazy devs. They spend more time looking at how to recycle old content than they do creating anything new(except eververse stock) Reason 3 - Luke Smith - the journalist turned dev does not care in the slightest about Destiny or making it the success it should have been when D1 first released. Reason 4 - why would they listen to a community that complains constantly but still buys the product. Your game sucks! Here’s $60 for shadowkeep. So many of us are guilty of this, including me. We keep buying a substandard product and bungie will keep lowering that bar

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            • Why would they do all or any of it when they just need a couple streamers to poop to hype everyone. May be next time simply read the description of the season. Bungie’s streams were very underwhelming imho. Nothing interesting was coming out but some QoL. Basic and F****** QoL. I bought SK only for the artifact. It’s a great addition, but totally incomplete unbalanced and broken, but that we are used to coming from Bungie. Is Bungie’s destiny worth $35? Yes Is it satisfying enough for players who are $535 in? Nope. Problem with Bungie is we’re all mostly the latter client.

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            • I know it might sound crazy but we hear you and I’ll pass the feedback along

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              • They are not listening to the community, AT ALL. They are listening to the select teams!!!! As you can see, Bungie is weeding out solo players. That’s my main gameplay and it’s near impossible to complete a nightfall or, I just tried that adjusted corrupted and couldn’t make it very far at all. Bungie is about done. When Bungie gets liquidated, I hope it’s all over the net!!!! Let’s hope D2 has a “default settings” button for the new owners

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              • Well said.

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              • Because they don't. They make the game they want and then force the players to see it their way. That is why it has gone so poorly.

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                • It may be because of the fact that bungie likely never plays their own game unless it’s for a stream or event.

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                  • Sounds like the community managers are doing a poor job of being middlemen like their outward job description says, and a great job of being company yes men.

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                  • This is a well thought out, eloquently stated, ‘state of the union’ style post asking pertinent questions, and bringing to light significant issues with the overall cost-to-reward aspects of this game. Community managers, if you ignore all the other petulant crying and screaming on your own disregarded forum, THIS deserves something more than a cut-and-paste response. It’s been made abundantly clear BY YOU, that you don’t owe the players anything, that this is YOUR GAME. But if you feel the smallest modicum of responsibility, these issues should be addressed in some practical (read: non-nebulous ‘Bungie speak’) type of way.

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                  • Extremely coherent, well thought out, and well written post. You nailed it. What if this game is some sort of government backed psychological experiment? The BELLEVUE Project. See how much sadism can be aimed at a gaming community and see how long they continue to pay to be disrespected?

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                  • Preach, Preacher!

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                  • Blues. Thats your endgame loot. Why you aint happy? Or you can have legendary year 1 vanguard pants!

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                  • The game isn’t even fun anymore. It’s worthless hours of grinding for useless junk. When you do find something you like (i.e makes you feel powerful) you then later nerf it into the ground. You cater to the streamers. Without us the streamers wouldn’t have their channels. So why are they so important to you over us? The player base numbers are dwindling again and we’re losing players in our clan more than ever. There’s no point in complaining or providing feedback......you simply don’t care.

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                  • They arent listening to the community, as a whole. They listen to a very tiny segment of it. You can follow the lovefest on twitter.

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                  • Great post. And spot on. The only people at Bungie earning the respect of the community right now are the people who write the lore that is in game. And I really feel for them when you see how shallow and meaningless the actual game is when their efforts are some of the best writing I have ever had the pleasure of enjoying. Get them to take over the direction of the game. At least it would have character and someone who clearly cares making the decisions.

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                  • The CMs are just a contact between Bungie and Devs. Given their performance in 2019 their game awards nomination is a little outrageous, but I don’t follow every games CMs so I don’t know how they compare to the other PR reps out there. I know they aren’t performing well for the customers even if they are performing well for the company.

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