Bungie make shadowshot increase the damage of power weapons and give ward of dawn weapon of light and give them an exotic that gives them blesing or something
If i forgot something let me know
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2 RespuestasWoD in D2 should have given all three Buffs. Armor of light when inside, If you leave you get Blessings BUT it's 50% Shield as you lose your 50% from Armor of Light. And Weapons lasts 7 Seconds with a 2 Second Cooldown before being able to be buffed again. WoD itself lasts 20 seconds minimum. Trying to not make it too OP with all three Buffs.
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I don't want an exotic that gives us blessings. It was always an ability in our tree so they need to just put it back.
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3 Respuestas"We can't do that. It will affect PvP balance. " -- Bungie
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4 RespuestasBungie , make shadow shot last for over 4 hours ( if I finish a strike and get the same map later my purple orb should still be there) and if I tether one enemy (including in pvp) I get my super back straight away.
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2 RespuestasLook I don't think it should be a one shot kill but I do think it should instantly suppress a super. I would play it a lot more then
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5 RespuestasSo i main a warlock and or titan but i will say how the fuxk is shadowshot still not a one hit kill?? I know hunters are hated but damm fix it already.
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11 RespuestasPretty sure heavy weapon damage is already buffed by shadow shot, mainly because it causes tethered enemies to take increased damage from all sources, so i am not sure what the complaint is here. As for ward of dawn, that whole subclass needs some reworking, hopefully they will do it right in forsaken, but i am not all together that confident.
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7 RespuestasShadow shot actually doesn’t affect power weapons Also tether has always increased damage otherwise it would be pointless to use
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Agreed with the OP. These changes really should be made.
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Yeah, shadowshot should be increasing heavy weapon damage. As for ward of dawn, they are buffing it, just we haven't gotten any details
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I'd like to see shadowshot tether enemies as it flies through the air and yank tethered lesser enemies back to its impact point and make tethers inescapable unless the anchor point is destroyed. This would really up the usefulness and flexibility of shadowshot.
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8 RespuestasTether doesnt work against raid bosses and removes debuffs like melting point
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20 RespuestasI don't know why, but shooting a tether arrow at enemies and bosses in D1 felt more rewarding than using shadowshot [i]anywhere[/i] in D2.