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Editado por Skaianet: 9/17/2016 9:12:41 PM
33

The Division up coming changes

Update 1.4 changes General changes Fixing enemy health and damage post level 30 so that it is linear and not exponential Time to be killed in comparison: Now it takes 2.1 seconds to be killed by a standard Riker – it will be 6 seconds in 1.4. Time to kill in comparison: Now it takes for an unoptimized build / unmodded ACR 3.8 seconds to kill a Riker – it will be 2.1 seconds Difficulty progression / changes Now you can play normal/hard mode missions without big problems – but the gap between hard and challenge mode is huge and you basically need challenge mode gear to even play that content. Reworking the difficulty scaling in endgame Greater granularity Even transition to endgame not huge difficulty spikes Better loot and mission rewards linear equipment progression Support solo players RPG/Shooter experience back Clearer path through endgame, what to do, where to get better gear and how to improve your character. New World Level Players can now select the World Level when they hit level 30. You are able to set the level of the NPCs and the loot to a specific level. Named roamers are back in the open-world (Bullet King lives!) and now you can farm open-world again The World Level can be changed at any time There will not be level 34 / 35 NPCs The World levels will be unlocked as you progress The World Level will affect the enemy levels of: Missions Open World Incursions Underground World Level impact Tier 1 (Level 30 enemies – GS 163 loot (rare 182)) – no challenge mode Tier 2 (Level 31 enemies – GS 182 loot ) – challenge mode is available Tier 3 (Level 32 enemies – GS 204 loot ) Tier 4 (Level 33 enemies – GS 229 loot ) – heroic mode in Incursions Normal / Hard / Challenge / Heroic selection Challenge-mode will not be scaled to four players per default, so you can play it solo now. When you are in a group, the enemies still scale up to the number of players. Elite NPCs are now smarter than before – so they will not be just bullet sponges but move faster and more tactical. Heroic will only be available for Incursions This difficulty will not increase enemy level – but the amount of loot you get That is the same for solo and group players Gear Score Changes Max Gear Score will be 229, so Gear Sets have the same as the highest possible high-end High-End items will be more important now, since they are at the same level as Gear Sets Loot All enemies are able to drop the best loot of that Tier. But of course trash mobs have a less chance than a named enemy. Trash-mobs in Incursion are not included in that. Matchmaking You matchmake with people on your World Level You can also play with players on a higher World Level and get the loot-drops from there (power leveling) You can also join players in a lower World Level to help them out Dark Zone / PVP Dark Zone selects the World Level for you PVE Dark Zone: they are listening, but there will not be specific Dark Zone Changes in 1.4 The World Level also applies to the Dark Zone The Dark Zone Bracket is still calculated based on your gear score Credit: [url=https://www.reddit.com/r/thedivision/comments/52v1yd/state_of_the_game_september_15th/?st=IT4FH7QE&sh=ba1003ab]Reddit[/url], [url=http://youtu.be/9oYMZBFoHQI]State of the game streams[/url], various youtubers reporting on it I never expected this post to get so much attention, jeez
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