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Just need to be consistent that's it. Right now they take a hairs more skill than golden gun (huge ass hit box + aim assist vs .... oh wait sunbreakers have no help and need a direct hit). So if I do land that hit it damn well better be a kill. They just fixed arc blade (which suffered the same problem sunbreakers still are afflicted with, with the key difference of they actually have a neutral game to speak of.) So fix sunbreaker, no "buff" just fix it, but eh you f**kers don't really give a flying rats ass about balance has long as your class is on top.
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sunbreaker is strong enough, I don't know why ppl think it's weak, saw a titan go sunbreaker and kill 3 ppl mid super on my squad, a stormcaller and an arc blader and a titan that popped out a bubble. everybody who saw it ran like hell, those hammers have some good distance also.
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And another BUMP
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2 RespuestasEditado por Tamed: 5/10/2016 4:44:15 PMHammer travel speed needs a buff and suncharge needs to cost less super energy and have better target acquisition.
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Yes they do
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i cant get any kills with suncharge xD hit detection is ass..
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Because wahhhhhhhhhhhhhh. I voted yes BTW. Lol
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I don't get it. Why is there a diary titan buff post on these forums? Guys, just learn how to play with it. Jeez
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2 RespuestasYea. Sure. Sunbreakers need a buff. We definitely need more nearly invincible, OHK tracking hammer chucking, self healing, with new and improved blast radius titans. No. Just no. Lol Maybe increase the blast radius on suppressor grenades. Up the damage on incindiary grenades (slightly) And that's it. Also.... make it so bubbles don't disapear after the defender is killed. That's stupid. Tethers stay after the nightstalker dies so why shouldn't bubbles?
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7 RespuestasCOULD YOU TITANS STOP BITCHING ABOUT SUNBREAK FOR ONCE ITS FINE IT JUST TAKES SKILL
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1 RespuestaI find the Titan to be balanced as it is. I run defender 90% of the time regardless of what I'm doing, I only switch out to do the bounties. And it is arguably the most under powered subclass, but I do not want a buff on it. I've learned it's strengths and weaknesses. Which it seems like most people don't want to do any more. Instead of asking for buffs, learn how to use the class. This isn't elementary school soccer, not everyone gets a trophy.
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They are pretty good except when I pop my hammers and instantly die I lose my super. please fix.
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No, I think it's well balanced. Hammers are still really strong in rumble (where there's more 1v1 situations). You just need to aim slightly above their head and use tracking so it hits them right in the upper body. You can't just spam the floor around them like you used to.
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They're fun now and not inanely op I like where they are except I feel the kit needs some balancing I don't like a super based subclass
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Slight melee buff. Again Reworking on the sunbreaker perk tree tone less super oriented. More neutral game. More FoH damage in pve More hammer damage all around. They don't even tickle shielded or yellow health enemies Sun charge needs more target aquistion. Had a couple times where I just flew past the enemies and didn't hit any. That's all I could think of
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10 RespuestasTitans could use a slight melee range increase (yes, another one) and Sunbreaker shields could just be brought to 50% (like most other roaming supers). Once paired with the melee registration fix I think it'd be just fine.
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Hammer speed needs a buff. Thats all. Everything else is fine.
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2 Respuestaslimit the hammer, extra armor
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They need a buff to their neutral game just a tiny bit.
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Nah they need a nerf an extreme nerf they are wayyy overpowered
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The proximity detonation needs to get fixed and the hammer tracking also needs a buff (it's pretty much useless as is...).
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2 RespuestasEditado por Wamper: 5/9/2016 4:22:20 PMRemove or lower the cooldown on Cautarize, or place a cooldown on hungering blades. And a damage buff for all supers in pve would be nice. (Excluding defender because the bubble doesn't kill, only supports)
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No buff, just a bug fix. The proximity detonation has too wide a radius for the actual hammer, meaning it can explode dealing next to no damage to the target. Other than that I see nothing wrong with the class at all.
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Fine as is. Sunbreaker works well as a grenade spam class if you build it right.
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Maybe hammer tracking slightly for those long throws And they drtonate a little early But dont change anything about the armour or anuthing. Its good now in that regard