Featuring maps in rotation such as:
• First light
• Bastion
• Sky Shock
Modded game modes:
• 5 Zone zone control
• Brawl (All swords)
• Rift (OG CTF Style)
• Mayhem Clash
• 12 Man Elimination (maybe)
OPEN FOR IDEAS
PLEASE SUGGEST IDEAS.
Edit: No revives in elimination
Edit: Another game type suggestion few a fellow user.
[quote]It would be funny if there was a "hide and seek" sort of game. Like Prop Hunt / Block Hunt.
9 Hiders try to survive - 3 Seekers have "Tainted Light" and they can only 'tag' (and taint) the Hiders by melee'ing them.
Time runs down - it's 11 v 1.
0:03... 0:02... 0:01.... Last surviving Hider wins!
It's a silly idea. But it would be fun imo.[/quote]
Edit: ANOTHER ONE
[quote]4 teams of 6.
4 bases that need to be defended/attacked.[/quote]
Edit: 4v4 Brawl (swords) in the Crota's soul/crystal room
English
#Destiny
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1 RespuestaDude. The lag would be insane.
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One of the main reasons I don't like this games PVP is due to the sheer amount of super spam. ****.THAT I could imagine the amount of novabombs/tethers/slams/lighting bolts that would be thrown around there in a 12v12 game.
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Storm callers would rule that mode
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They should totally have a 12v12 playlist with vehicles. And by vehicles I mean, not just a sparrow, pike, or whatever the mini tank thing is (it's been so long since I've used one I can't even remember the name) but new vehicles or timed pickups kinda like how battlefront did it. I think that would be sweeeeeeeeeet. [spoiler]not to mention absolutely chaotic[/spoiler]
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Editado por BLOODY GLOVE: 2/23/2016 1:46:28 PMCombine salvage and rift into one game type...something similar to halos single bomb game mode. RULES: -add 2 seconds to the timer when obtaining the spark. - if killed while carrying the spark it stays where you died for 20 seconds free for anyone to grab, if no one picks it up it resets. -when you ignite the rift you must defend it for 60 seconds. - when the rift explodes it kills any enemies inside the blast radius and grants a super to any one on the scoring team inside the radius.(blast radius is not visible and much smaller than the current rift radius.) - defending countdown timer is only visible to the team trying to difuse the spark. - teammates can be revived after being down for 5 seconds or they can choose to respawn after 3 seconds...but further away from the action. -super recharges slightly faster but resets when you die and respawn(does not reset when you are revived.) - larger map game play only. More tweaking...but sounds like it could be fun.
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Supers get exponentially more common the more players using them. Larger team game modes would need this balanced with less super energy and orbs, or the removal of supers completely.
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Fists and grenades
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I would.... The servers wouldn't. Hell the servers don't like 6v6.....
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Your user name is broken monster... Would this also be the name for this playlist?
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1 RespuestaAbsolutely. They need to utilize their huge maps.
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1 RespuestaThis may sound a little crazy but hear me out. A mode with an 8 player lobby, with 4 teams of 2. Elimination style with revives, and when you die your teammate gets a buff similar to the broken heart buff from crimson doubles. That would make things interesting as people from different teams would likely work together to take out the buffed players and eliminate their team. Last team standing wins.
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1 RespuestaJust imagine how easy it would be to do the defender Titan bubble unlimited super for everyone on the team thing
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2 Respuestashow about something like safeguard like bo3, get a robot from the tower be delivered to the other side, but don't get killed, nor let your bot destroyed, it will be destroyed and revived, like safeguard in bo3
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1 RespuestaWhat about opening the gate lord battle area as a map. That would add height advantage. It would be like King of the hill. That would be great
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3v3v3v3
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Yes if the lag wasn't so bad in this game. But I haven't played PvP in quite some time so I don't know how the match making is since they have updated it
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Lol no. Not going to work unless they get some servers first
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No. Not at all. The only way this would work is if Bungie had dedicated servers, ground war in CoD is normally laggy as -blam!- and 6 v 6 in destiny always has laggy fgts so i highly doubt a 12 v 12 game would have any connection at all.
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Yay, double the red bars
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I'd love to see 20v20 but I guess servers are a issue lol. A game mode I'd like is similar to battlefronts supremacy, it's alike with control but there are 5 zones everybody is pushing the one zone to push the opposition back the their next one and vice versa that'd be great it would get everyone in the one area
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1 RespuestaNo. I would not. I want 100 v 100. Aim high and let Bungie figure it out. I want battlefields of guardians Bungie! B-A-T-T-L-E-F-I-E-L-D-S of them!
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I know Im copying from Halo by saying this, but why not have the Pve crossed with PvP and Zone capture that Halo 5 has? I really enjoy watching that, but sadly I'm on PS, so can't play it. Also, what if we had a playlist called "Raid Relic Brawl", where you use all Radi relics that cause damage and Scorch Cannons as well? "Pure mayhem, Guardian! I love it!"-Lord Shaxx.
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I'd like a 2v2v2v2 skirmish style maybe? Kind of like the big battle game type they had in halo.
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Hell let's just go battlefield with this shit, 32v32, fully destructible map. -blam!- you're camping, here's a rocket to destroy you and the wall.
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12v12 with better vehicles. Interceptor and the Pike can suck my left nut. Bungie created the Scorpion, Wraith, Ghost, Banshee..lets get a variation of these in Destiny.
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3 RespuestasIf you mean big team battle with vehicles, bases, and power weapons on the map, then yes, I would love to play Halo 3 again.