According to the 2.1.0 patch notes, Achlyophage Symbiote now reduces Golden Gun's timer (12 seconds -> 9 seconds. That's a 25% nerf). That's absolutely absurd! Golden Gun's active time (without damage resistance) is already way to short. People have been asking for buffs, and you [i]nerf[/i] it? I just don't get it.
Please tell me that it's just a typo...
Edit:
Here's my reasoning, since many of the replies don't seem to get it.
Golden Gun, in its unmodified state, lasts 12 seconds. In that 12 seconds, you have to:
-Return to a combat hot spot after finding a safe place to activate it (rephrased because I had worded it poorly), because god forbid somebody shoots you with a primary while you're in the animation.
-Hope there are enemies somewhere near you, or you just used your super for literally no reason.
- Hope there's only one enemy, or you're simply dead. Yup, two people with primaries will kill a Golden Gun instantly.
-Hope there's more than one enemy, or you just wasted your super for a single kill.
By the time you've done all of that, your time is up. Period. Kills or not, Golden Gun just doesn't care. He's outta here.
And then they drop it to 9 seconds at the cost of your exotic slot? Please explain to me how that makes sense. It's not a "trade off," it's a straight-up sacrifice. You lose 25% of your timer and get an extra bullet to [i]not[/i] use. Logic? Riiiiight...
And to the salty Sunbreakers in this thread:
Even post-nerf, you get a built-in Achlyophage that gives you 4 extra shots, 14 extra seconds, and damage resistance, and it doesn't even take up your exotic slot. Quit acting like they ruined your super.
[b]This guy said it way better than I ever could in his post, here's his reply:[/b]
[quote]https://www.bungie.net/en/Forum/Post/178885091/0/0
Been following this post since it came up and a lot of comments are along the lines of "you get an extra shot, get over it" or "its a trade off" or my personal favorite "just use it better"
It seems like the majority of people who don't use Hunters don't get why we are angry.
They gave us a worthless exotic. They took a somewhat useful, if situational, exotic and made it a willing debuff to have equipped.
That is why we are angry. They might as well had kept it in Y1.[/quote]
Another Edit:
For those still calling it a fair trade-off, here's a special update just for you:
[b][u]Patch 2.2.0[/u]
Hey guys, DeeJ here! Since our test "rebalance" of Achlyophage Symbiote was so well recieved, we decided to share the love with some of the other popular exotics. You know, to... Uhh... Prevent them from being the only option. Yeah.
Here are the changes:
Armamentarium - All grenade durations are reduced by 25% to balance the extra area control/damage.
Impossible Machines - Now reduces super duration by 25% to balance the extra kill(s).
The Ram - Now reduces Agility to offset the extra Armor.
Saint-14 - Now reduces WoD durability by 33% to offset the blinding feature.
That's all! More balance updates coming in 2.3.0![/b]
Call it a hunch, but I doubt that update would be recieved with open arms.
[u]Edit:[/u] Looks like the whole thing was a mistake in the code, they only meant to nerf it by 0.025%.
English
#Destiny
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I mean understand why they'd do that, but with the bones of eao and the y2 young ahmkara spine I just don't see the reason behind nerfing it.
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I really don't know why. Golden gun already has VERY little time to get kills (The shortest of all roaming supers). Now this makes getting that 4th shot off much more difficult.
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It's supposed to be a trade off.
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3 RespuestasPeople always bitch about Hunter complaining about nerf but we always get fūcked over!! Enemies can now use charged melee while tethered, reduce golden gun time with symbiote?! Why are hunters getting put down like that for??
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3 RespuestasIt was probably nerfed because it would be the only gunslinger armor piece hunters would wear
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They have issues man. Time for me to be the CEO, get the balanced team fired and replaced with folk and me who know how to balance.
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The helmet already granted an extension to the time of golden gun so maybe they just mean that extension isn't as long now, not that the current golden gun timer is shorter. I'm not sure if that's the case so I'll have to test out out. Might I suggest for you to test it out first before jumping to any conclusions too.
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2 RespuestasEditado por thelilchomper: 12/8/2015 6:47:08 PMYeah, it's already the shortest roaming super. How does adding a shot but reducing the time help anyone? Not to mention the unneeded nerf to shadowshot allowing the use of an ability while tethered...
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1 RespuestaI'm so use to the 3shot timer.. Really makes no difference to me... But... I have yet to see how short the time is...
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Main lock and I don't like this either. Gg already feels rushed
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9 RespuestasA 4th insta-kill shot has to have some drawback.
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Main Titan but still Main Hunter. Tis a bit confusing on why, as GG doesn't last super long. The exotic is basically useless now.
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I'm a Titan main, and this sucks. I can only imagine the rage of a hunter main.
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2 RespuestasGG already has a super low timer (about HALF of that of the Hammer of Sol) and now they make it even lower? That's some bs
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It makes sense to me. It's in changed for PvE and makes you use GG more intelligently in PvP
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This sounds exactly like the Icebreaker nerf. No one asked for it or complained, Bungie just did it anyways.
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Here I am super excited that my favorite hunter exotic is making the jump, and then they nerf it. This is why I stopped defending Bungie.
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I think it's very stupid.
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titan main here, but of all the hubter subclasses, gunslinger is my favorite and that helmet is the must have helmet for 6v6. that would absolutely suck
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Editado por johnfcooley: 12/8/2015 6:40:51 PMCause Bungie could care less. You know they just pick shit and play "Higher/Lower" to decide on buff/nerf, right?
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The nerf to shadowshot's suppression almost makes ZERO sense. Why do they internally just imagine issues where there is none and apply a nerf? So f'ing bizarre.
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I don't know. We'll see how it plays out.
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I like it