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Editado por One Shot Ted: 12/13/2015 2:39:17 AM
448

Why would Achlyophage REDUCE Golden Gun time?

Yes, this is incredibly stupid

6567

No, this is fair

2634

According to the 2.1.0 patch notes, Achlyophage Symbiote now reduces Golden Gun's timer (12 seconds -> 9 seconds. That's a 25% nerf). That's absolutely absurd! Golden Gun's active time (without damage resistance) is already way to short. People have been asking for buffs, and you [i]nerf[/i] it? I just don't get it. Please tell me that it's just a typo... Edit: Here's my reasoning, since many of the replies don't seem to get it. Golden Gun, in its unmodified state, lasts 12 seconds. In that 12 seconds, you have to: -Return to a combat hot spot after finding a safe place to activate it (rephrased because I had worded it poorly), because god forbid somebody shoots you with a primary while you're in the animation. -Hope there are enemies somewhere near you, or you just used your super for literally no reason. - Hope there's only one enemy, or you're simply dead. Yup, two people with primaries will kill a Golden Gun instantly. -Hope there's more than one enemy, or you just wasted your super for a single kill. By the time you've done all of that, your time is up. Period. Kills or not, Golden Gun just doesn't care. He's outta here. And then they drop it to 9 seconds at the cost of your exotic slot? Please explain to me how that makes sense. It's not a "trade off," it's a straight-up sacrifice. You lose 25% of your timer and get an extra bullet to [i]not[/i] use. Logic? Riiiiight... And to the salty Sunbreakers in this thread: Even post-nerf, you get a built-in Achlyophage that gives you 4 extra shots, 14 extra seconds, and damage resistance, and it doesn't even take up your exotic slot. Quit acting like they ruined your super. [b]This guy said it way better than I ever could in his post, here's his reply:[/b] [quote]https://www.bungie.net/en/Forum/Post/178885091/0/0 Been following this post since it came up and a lot of comments are along the lines of "you get an extra shot, get over it" or "its a trade off" or my personal favorite "just use it better" It seems like the majority of people who don't use Hunters don't get why we are angry. They gave us a worthless exotic. They took a somewhat useful, if situational, exotic and made it a willing debuff to have equipped. That is why we are angry. They might as well had kept it in Y1.[/quote] Another Edit: For those still calling it a fair trade-off, here's a special update just for you: [b][u]Patch 2.2.0[/u] Hey guys, DeeJ here! Since our test "rebalance" of Achlyophage Symbiote was so well recieved, we decided to share the love with some of the other popular exotics. You know, to... Uhh... Prevent them from being the only option. Yeah. Here are the changes: Armamentarium - All grenade durations are reduced by 25% to balance the extra area control/damage. Impossible Machines - Now reduces super duration by 25% to balance the extra kill(s). The Ram - Now reduces Agility to offset the extra Armor. Saint-14 - Now reduces WoD durability by 33% to offset the blinding feature. That's all! More balance updates coming in 2.3.0![/b] Call it a hunch, but I doubt that update would be recieved with open arms. [u]Edit:[/u] Looks like the whole thing was a mistake in the code, they only meant to nerf it by 0.025%.
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