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10/13/2015 11:42:46 PM
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Name one thing op about sunbreaker

Besides its super. [spoiler]go on, im waiting.[/spoiler]
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  • Honestly, melting point should not weaken the enemy more than a Shadowshot does.

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  • The PLONK noise when you activate it. Way overpowered. I love it. PLOOOONNNKKKKK.

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    • I hit a titan with golden gun and a full clip from auto rifle. After killing 3 of my teammates ( I'm sure he was laughing ) he turned around killed me and walked off like a boss. The shield itself is a bit o.P.

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      • https://m.youtube.com/watch?v=zMSRp2x-ZXw

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        • Editado por InsecureCow5516: 10/22/2015 4:33:54 PM
          The sound which the super makes, It causes everyone to quit the match. Edit: spooling

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          • It regenerates health off of any ability kill?! Dur?

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            • The activation sound effect.

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              • When they pat you on the arse, it's so painful!!! Jeez Sunbreaks you don't need to go in so flat handed, cup it every once in a while jeez

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              • Guardians the titans has merely got a shear taste of there hidden power just like warlocks and hunters so just respect their new power and reclaim your own

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              • It has the most armor of any super and it's highly mobile Up to 7 one hit hammers Can heal on each kill Hammers can track Can tank sniper head shots and a golden gun. Put those together and it becomes OP. It needs a slight armor reduction and it will be fine

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                • the mc hammer dance

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                • The jump it's to op nerf it

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                • Burn melee makes warlock burn melee with viking funeral a joke

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                • Its melee makes everything critical and burns

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                  • Sunbreaker.

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                  • [quote]Consider the following. [b]TITANS ARE JUST FINALLY FILLING THEIR INTENDED ROLE[/b] 55% reduction is the standard for Radiant Skin Sunsingers and Sunbreakers The thing is that most Sunbreakers spec for max armor, and will opt for Armor boosting gear when using their only PVP sub class. Since Titans in year 1, never were really seen walking around with their supers for that long (Defender just stayed put, and Strikers were 1 and done). Most people are not used to high armor characters. Titan's armor, will always out class every other class for armor. So we don't have a super problem we have a mind set problem. The health regen isn't an issue because its a perk, that requires a kill, just like hungering blade for blade dancers. The reason why it extends to all the titan abilities is because their melee is useless. Now the reason why blade dancers die during their super is because hungering blade is the best perk to use period, and that perk is useless with low recovery. Since Hunters focus on agility, the only good build is to try to max recovery and agility, (also agility because it helps them get to their target quicker). Now we have the polarizing character. A high armor beast. Titans can not get max agility and recovery, so they will focus on Armor and recovery since it mixes better with cauterize. People are just not used to that. A [u][b]weak[/b][/u] argument would be "Titan Skating", ok fine, but titan skating doesn't work well on all maps. Sector 618, for example, Titan skating is next to impossible. The low ceilings trip them up and you don't typically want to risk it for the mid section where a miss timed burst leads to a very Super Mario death. Maps like Banner Fall and Pantheon where there are high ceilings and lots of straight lines are good for Titan Skating. So with the limit map selection where titan skating is a variable option, it is a non-factor. OK so lets address the head shots. In Naroon's Video, [url]https://youtu.be/Tg8B4R3zRuo[/url] It was well done, but it never accounted for radiant skin Sunsingers. This is HUGE. It changes the way Sunsingers are used. Firebourne Sunsingers are REACTIVE, and Radiant Skin are PROACTIVE. Meaning one is going to go hunting (Radiant Skin) and one is going for revenge (Firebourne), That being said Sunsingers can get the same armor boosting perks like sunbreakers that give a further boost to their armor. Add flame shield to the mix and they have armor that eclipses the Sunbreaker. During standard PVP, (not IB or ToO), they can rock a RAM on top of all that as well and just be stupid tanky. At this point snipers headshots won't matter like sun breakers. Now if you factor in cauterize the debate shifts to what is better ARMOR or RECOVERY? Consider this, Cauterize will disengage after they next shot the titan will take. Think of the Red Death Perk, Its great if you run into 1 person, but after a group its not so good. Where as Flame shield is applied INSTANTLY. Flame shield roughly adds 75 extra HP to the Sunsinger. When all is said and done a Sunbreaker max effective health pool is at 215 with 55% Damage reduction, and a Sunsinger can have a potiential max health pool of 300+ with the 55% Damage reduction. AKA Soaking the Sleeper Simulant. I hope this can further explain why sunbreakers are not as OP as people say they are, they are merely a paradigm shift in how crucible is being approached. As a community we have to accept that the health pool is now deeper than it was before, and that doesn't mean its "unbalanced", since the water is always level at the top. [b][u]EDIT[/b][/u] [url]https://youtu.be/Fu6rVyQ3gUo[/url] Datto's research into damage reduction based off of Rocket launchers. [b][u]TL;DR[/b][/u] 1. Sunsingers = Sunbreakers damage reduction. Illusions of greater damage reduction is because of Titan's naturally higher armor stat. 2. Sunsingers can stack more armor if built correctly. (Radiant Skin + Flame Shield + Solar Subclass Armor + Ram) (Even with out ram and solar sun class armor, a sunsinger that activates flame shield can soak a Sleeper Simulant shot, a Sunbreaker can not) 3. Bladedancer = Sunbreakers= Since hungering blade works just like cauterize its based off of recovery. A bladedancer can not max Armor and Recovery, so most spec for as much agility and recovery, meaning their already lowest armor class doesn't appear to have the same damage soaking potiential. 4. Sunbreakers are not op, its just a symptom of high armor becoming in style for PVP, instead of the year of blinky jumpy builds. [u][b]EDIT 2[/b][/u] Wow what an amazing response. 34 likes and with the exception of some butt hurt try hards, people seem to agree! Glad to hear reason is a thing on these forums [b][u]EDIT 3[/u][/b] Apparently people are finally understanding that a Sunbreaker isn't OP, its the fact that titans are finally filling their intended role. 61 LIKES!!! [b][u]EDIT 4: READ BEFORE COMMENTING[/b][/u] [url]https://www.bungie.net/en/Forum/Post/165109540/0/0[/url] Here is a guide on how to debate that a Sunbreaker is OP. While my post focuses on the fact that no part of the Sunbreaker is OP when compared to the other supers. [b]DaRealMudkip[/b] address common arguments. [b][u]EDIT 5[/b][/u] The support for reason continues as this thread is now trending! 89 LIKES IN UNDER 24 hours HOLY SHIT! [b][u]EDIT 6[/b][/u] 170+ "LIKES" !!!!!speak volumes people. I think that the consensus is that Sunbreakers are in fact [u]NOT[/u] OP as said by the community.[/quote] [b][u]originally posted by echelon730[/u][/b]

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                    • Bladedancer's arc blade got nerfed. So why should Sunbreaker get a pass?! Gotta limit the hammers or health regeneration.

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                    • The melee burn lasts way too long. It took my health bar from half to dead.

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                      • Cauterize applies to all abilities.

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                      • Nothing OP at all, and yes I main a Titan but mainly play Striker in PVP and Defender PVE

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                      • The super is what makes it op...you don't need a reason besides that. The amount of armor you get, with the fact that the super has range that can be coupled with health regen is just too much. It's like taking everything that made people hate blade dancer and gunslinger so much and putting those into one super that has more armor, not to mention the ability to kill way more people.

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                      • Editado por Derpish: 10/15/2015 1:12:29 AM
                        Tracking grenades that stick to you and kill in one hit. (Fusion Grenades)

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                        • The OHKO melee with burn.

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                        • You can wipe a whole team with little effort at all. I play titan sometimes and this is what I've experienced.

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                          • The bible

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                          • That's the only complaint people have, and for a good reason! It's op as -blam!- which is why people complain. Deal with the Nerf Hammer the same way Bladedancers did.

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