I have played the crucible for at least four hours a day following update 2.0. The changes implemented on paper looks really great, but nothing is truly perfect. First, I would like to address Handcannons. They were the dominant weapons of patch 1.1.1, but are now useless. Why? It is pointless to have a weapon with low stability and low range. Hawkmoon was a powerhouse in the previous patch because of it's high damage at a good range. This is what made it an EXOTIC, because bonus damage was not all that reliable. But now, it is pathetic. Coming from a guy with 8000 Handcannon kills, I am pretty confident that I can detect flaws in performance. I find it difficult to land consecutive shots with the weapon now, and that's assuming I landed the first one. The range is ok, but it definitely is weak in comparison to the other weapons. To drive my point home, I think it is pointless to have a gun with low range and poor stability. I know that the team responsible for balancing weapons crucible wise wanted Handcannons to be precision weapon, requiring precise aim and paced firing, but that is very difficult to do with the changes implemented. There needs to be an addition to range or stability to make them feasible options for combat. And this applies to Auto rifles in a way, but that is another feedback discussion. Please, reply if the changes in patch 2.0 are still being tweaked to better the crucible balance.
P.S
Field Scout isn't working!
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4 RespuestasBungie is really conflicted with their idea of what a handcannon is. "Ideal in close range" and "you have to pace your shots slowly and accurately" are not compatible when you have to contend with auto rifles, shotguns, mida multi tool, and fast firing pulse rifles which all dominate in those close encounters. If I'm getting the distance closed in by an auto rifle I need to be firing as fast and as accurately as possible. With 2.0 I can be aiming at someone's head and the bullet will just veer around them. Hawkmoon is barely still a viable handcannon simply because of its range stat and the lucky rounds. My red hand which was always my favorite handcannon has the range of a sidearm and absolutely terrible accuracy now. There isn't a single legendary handcannon that I can say is usable in the current 2.0 meta which is sad because there wasn't a usable legendary handcannon in the 1.1.1 meta unless you rolled a mini hawkmoon and even then they still couldn't defeat thorn.
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I completely agree with you. I'll make a post about 2.0's weapon imbalance once TTK's released and I get more time to try out all of the weapon types.
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i've been shot by thorn and the burn seems slower, so it's working as far as i can tell, field scout is probably not working because they got rid of it or nerfed it.
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1 RespuestaAgreed. Its significantly noticeable. I used Hawkmoon 90% of the time and now its just not doing it. Most of the other changes I'm okay with because I always thought Thorn and TLW needed some reduction. I hear all the people saying its balanced now....If thats true then why is almost every single person running around with Pulse rifle now. I don't understand the allure of that type of weapon. I hate using it. I do love scouts though so maybe when the TTK comes out, there will be some good scouts that will end up being my go to weapon. I'm sad about the Haw
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I totally agree with the range nerf. But cutting the last words stability in half. Cmon bungee. It was hard enough to use them in pve. Now it's near impossible to land more than one precision shot. That was one of my favorite guns because it made me feel like a rebel with the flip after melee. But now the gun only looks cool and has no real function unless you're right on top of someone and even then their shotgun will melt you. The problem is they nerf everything about the weapons people bitch about till they're unusable. How bout evening things out bungie instead of "oh people are crying. NERF!"
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15 RespuestasHand cannons are only useless if the wielder is useless
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3 RespuestasField scout only increases ammo capacity not magazine size
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Undo the accuracy nerf and they'll be perfect
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No.. An exotic perk is what makes a gun exotic.
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There could be much better weapon balance if they used a ballistic projectile model for the guns. Then depending on the range of a class of gun, it would have a certain amount of verticle drop depending on gravity. And think how cool this could have been if then you have different gravity on the different planets and you would have to take that into account. Problem with Destiny is the ballistic model is simplistic. It makes weapon differentiation difficult.
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Get used to it. Bunghole will nerf anything at any time. Just watch. Pulse rifles are next.
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9 RespuestasI wish they didn't nerf hawk moon. I am an Xbox user and I've never really heard anyone say it needed to be nerfed. I understand it not being able to 1 shot people but it was hit hard to my understanding
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The devil you know is better than the hawkmoon now. A day 1 vanguard weapon. Makes no sense that a day 1 legendary that isn't even available anymore, does more damage than an exotic that is arguably the most elusive weapon to obtain
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6 RespuestasEditado por Aetheric: 9/14/2015 6:42:30 AM1.1.1 reduced handcannon accuracy unless shots were paced out. This acc reduction was virtually meaningless as evidenced by countless occurrences of people spamming the trigger on thorn and Hawkmoon and cross mapping headshots. The current acc reduction in 2.0 made this earlier change far more noticeable, in short, despite handcannon a having fire rates above 2 rounds per seconds, firing at those rates without pacing the shots now severely effects your accuracy. As handcannon are now all 3 shot kills with 2 in the head and one in the body, this makes minimum time to kill 1 second flat while pacing shots to prevent the acc reduction. This TTK is no slower than landing an equal % of precision damage and 100% accuracy with ANY other gun in the game. And before you call bullshit and say the messenger can kill faster, yes, it can, with perfect precision accuracy, and a Hawkmoon can kill faster with a 2 shot and only one of those needs to be precision damage with the RNG bonus damage. The trick to handcannons now is to allow the gun to stabilize so the sites fully align again before firing, instead of just spamming the trigger and knowing that the small bump upwards per shot doesn't meaningfully alter your accuracy like before. This means that handcannons can still be fired at 2 rounds per second, the same number of bursts per second hopscotch/55A all fate/red death put out, with the same required number of trigger pulls under perfect conditions to guarantee a kill on a full HP target.
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What budgie doesn't understand is just because people want a gun to get nerfed, they don't have to make it obsolete. Example. Back in the day when auto rifles were in their prime, everyone complained and bungie nerfed them into oblivion and they were useless. Like you said they if the same to hawk moon. Handcannons didn't even need a damage nerf, just exotic ones needed nerfs. I think TLW didn't need SO much stability reduction. I think thorn was pretty well nerfed. A viable choice but not OP
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I found that The Hawkmoon still works fairly well. It's just not as powerful as before the patch.
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14 RespuestasIt's a pistol , logically it makes sense to have a short range.
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Editado por U8328438: 9/14/2015 12:35:07 AMFS just gives you more reserve Tripod is K btw I went back to my Silly wrath from vanilla Since thorn & tlw are shit
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To your PS: they changed field scout it now lets u carry more in reserve not in the mag THE NERF HAMMER HAS FALLEN
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Loner rebel still pretty good
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1 RespuestaHigh range timurs lash with range finder, I'm fine
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Timurs lash is still pretty good and range is working pretty good too just requires more skill to use. Ps I dont care what they do to hand cannons, I still love them. Perfect starting weapon
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Read Patch 2.0, they nerfed a bunch of perks, including Field Scout.
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2 RespuestasIt honestly sounds like you would enjoy using a scout rifle more than a hand cannon if you want a longer range option. They made the changes because hand cannons were better than scouts at long range, so there was zero reason to use a scout rifle over a hand cannon. They did great damage up close so using an auto rifle was always a poor choice. Pulse rifles excel at medium range, but hand cannons didn't lose anything at medium range either so you could use either one. Balance. I think the patch addressed a lot of the problems crucible had. We'll have to wait a month or two to see how the Meta will change.
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2 Respuestashandcannons still work nicely,, not noticing much of a difference other than the range..
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I'm doing just fine with hand cannons. They work great for what I use them for. I haven't even noticed the nerf.