Whatever you chose, please don't choose it because you main it. What do you guys think the class with the most amount of skill required is?
Oh and also comment WHY the class you voted for takes skill.
Edit: seeing a lot of Titans in the comments, but hunters are the main voted for... What???
Edit 2: I honestly think that Titans take the most skill. Yes, I main one, but I have all 3 classes. Here are some reasons why I chose Titans...
-worst range melee
-only has over shield on KILL (defender)
-super cannot kill (defender)
-other supers can pop bubble
-no blink
-shoulder charge easily countered by shotguns
-no arcbolt/firebolt type grenade
Among other things
Edit 3: Holy crap, we passed over the 1,000 comment mark!!!!
Edit 4: Daaaaaang, over 2,000 comments!!!
Edit 5: OVER THREE THOUSAAAAAAND!!!
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This thread has officially turned into: "What class do you main?"
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Hunters? Plz
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Mained a hunter for a ling time and technically still do. When i leveled my warlock everything became so much easier and my kd is doing a lot better
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Most of those can be applied to gunslinger too lol
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Considering both PvP and PvE, I can't decide between tian or hunter. They're both good in one area and bad in another. Warlocks however. Can be taken anywhere by anyone.
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29 RespuestasHunter? Seriously? Soo wrong. Just... No.
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9 RespuestasEditado por Coyote_x_Starrk: 9/14/2015 2:14:02 AMOf course the Hunters [i]think[/i] their class is skill based lol Why am I not suprised.
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10 Respuestasfor PVP titans, specifically defenders. for PVE hunters, specifically bladedancers.
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I think Titan for their lack of ability
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I think it's about play style then skill really. I am big on pve and love to be in front line but sometimes like to hang in the mid range, that's why i have a 2 warlocks and a titan. 70% of pvp players main a hunter so you are going to get a lot hunter votes. Probably going to say warlock has self resurrection and titan have a bubble. If you keep getting kill in pve with a hunter you are probably using the class wrong because hunter are supposed to stay back and support your team, high attack low defense, titans are the tanks and warlock can just hang in the middle for support or mob control.
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You guys want facts? M aiq The Liar [quote][b]TLDR[/b] (too long; didn't read): [i]There are people who, believe it or not, claim that Hunters' both subclasses are [b]under-powered[/b] in PvP. Some even claim that Titans' Striker class is [b]over-powered[/b] in PvP. This topic will give you statistics that suggests that both cases are false. The source of information can be found [url=http://destinytracker.com/destiny/population]here[/url].[/i] [b]Note 1:[/b] [i]This thread has been edited to be less flamatory and more informative. Whoever wants a copy of the original can simply send me a PM.[/i] [b]Note 2:[/b] [i]This topic is focused on Bladedancers, Gunslingers and Strikers and therefor dedicate very little attention to the other subclasses. Some people are wondering both if and how Sunsingers super effects the rest of the stats, and the answer is yes. Due to Sunsingers super giving the player a significant reduction in ability cool-down, Sunsingers are at the top of both the Melee Kill Count (PvP) table and the Grenade Kill Count (PvP) table- this does however not mean that both their melee attacks and grenades are not great (without the super active) in PvP. Some people also wonder how Defender titans can have super kills due to their super being passive. I don't have the actual facts on this one, but me and other forumers are theorising that kills under the effect of either Weapons of Light, Blessings of Light or Armor of Light (i.e. kills inside the Ward of Dawn) count towards the Defender's Super Kill Count (PvP) table.[/i] [u]_________________________________________________[/u] Like a Gunslinger with Golden Gun I am here to burst your bubbles of misconception and delusion, with facts derived from statistics. Bladedancers and Gunslingers (from here on referred to simply as "Hunters) are not under-powered, and Strikers are not over-powered. Now I know that some of you will dispute the statistics' significance- and by all means do so... But if you have nothing but anecdotes to offer, chances are slim that anyone will care about what you have to say. Let's start by clearing out the demographics in the crucible, across all platforms (Xbox 360, Xbox One, Playstation 3, Playstation 4): 34.2% currently play as Hunters 33.6% currently play as Warlocks 32.2% currently play as Titans As you can see, no class is over-represented, thus can we deduce that none of the following stats will be skewed to a point of being completely unreliable or misrepresentative (think margine of error and natural breaks in population). Top 100 players (by class) 1st place: Hunters at 36.1% 2nd place: Titans at 32.6% 3rd place: Warlocks at 31.3% Congratulations Hunters! You are the Kings and Queens of the hill. Top 10,000 players (the average Joe, by class) 1st place: Hunters at 35.3% 2nd place: Warlocks at 32.7% 3rd place: Titans at 32% Congratulations Hunters! Yet again you're at the top. Let's break down the subclass demographics: [u]Hunters[/u] (34.2% of the population) 51% Bladedancers 49% Gunslingers [u]Titans[/u] (32.2% of the population) 47% Defenders 53% Strikers [u]Warlocks[/u] (33.6% of the population) 62% Sunsingers 38% Voidwalkers Let's have a look at the AVERAGE KDR: [u]Hunters[/u] Bladedancers > 1 Gunslingers > 1 [u]Titans[/u] Defender < 1 Striker < 1 [u]Warlocks[/u] Voidwalker < 1 Sunsinger < 1 As most of you know, the current (since shortly prior to HoW) PvP meta game consists of an exotic handcannon and a shotgun: 1) Handcannons 1,466,551,647 kills 2) Shotguns 1,441,875,593 kills 3) Melee 1,082,244,380 kills A common complaint is how Titans Shoulder charge is over-powered, so let's see who's the worst perpetraitor in the Crucible. 1) Sunsingers 281,325,978 (26% of) melee kills (as previously mentioned, effected by their super- but still lethal outside) 2) Strikers 193,989,846 (17.93% of) melee kills (Shoulder charge is not the standard melee kill, but does count towards melee kills) 3) Bladedancer 175,413,331 melee kills (Arcblade does not count toward melee kills) 4) Voidwalker 14.84% 5) Defender 13.65% 6) Gunslinger 11.37% (throwing what?) To some players the Shoulder charge is a real problem, but I'm also sure I'm not the only one who has cursed the range and weight behind a warlock's air slap. Hmm. Gunslingers though, thumbs up if you know how to throw your knife. Now onto the real problem. Arcblade and Golden Gun needs a buff? Fist of Havoc needs a nerf? 1) Bladedancer at 207,596,562 kills (21.73%) 2) Gunslinger at 179,520,390 kills (18.79%) 3) Striker at 178,059,836 kills (18.64%) 4) Sunsinger at 15.71% 5) Voidwalker at 12.60% 6) Defender 12.52% So, now that we've established that Hunters get the absolute highest amount of kills with their supers, I think it's safe to say that neither Hunter super needs adjustments towards the better. As a part of class balancing the Hunter supers are very different from the other supers; they offer little damage income reduction (i.e. shields and health regeneration- EXOTICS EXCLUDED FOR VALID REASONS). In short, a hunter can get great rewards at great risks. Striker Titans are harder to stop. Can they be countered? Absolutely, but not in the traditional manner: you have to kill them before they close the gap to you. Waiting around the corner? Well... If someone want to use their super to do what a traditional shotgun can do just as good... Isn't that their loss? Anyways, the last myth to debunk: Hunter grenades are lackluster (under-powered), Magnetic grenades and Lightning grenades are OP: 1) Sunsinger at 173,643,166 grenade kills (yet again, affected by the Sunsingers' super) 2) Bladedancer at 129,281,096 grenade kills 3) Gunslinger at 104,629,378 grenade kills 4) Voidwalker at 98,384,135 grenade kills 5) Striker at 90,707,260 grenade kills 6) Defender at 67,964,843 grenade kills The name of the game ends with "bolt". Magnetic grenade isn't a bad grenade, it's just that few people are willing to sacrifice an offensive super to get plasma grenades....... I mean, Magnetic grenades. Of course. Lightning grenades? They're strong, but won't OHK anyone... So unless you're simply arrogant, stubborn or unattentive, you shouldn't find them game breakingly good (move side-ways, don't try to run away from it- it has the reach of Thor's wrath). Also, have you ever tried to stick an ice cone to the side of a wall? Yes, these babies have a passion for getting stuck in awkward angles. Tripmine... If you consider this a bad grenade then I feel very comfortable to have you know that it's most likely an issue with the operator. This baby can be hidden in tight areas and take out entire herds confused tourists. Seriously, it's not a bad grenade. [b]Source of information[/b]: Destiny Tracker, downloaded at 12:15 PM on the 27th of August 2015, from http://destinytracker.com/destiny/population [b]Authors note[/b]: Statistics on Destiny Tracker are updated every 15 minutes, and thus people will find differing numbers while cross checking the source. Did I miss anything? Grammar or spelling mistake? Are there other issues related to this topic that needs to be raised? Post a comment below! EDIT: [i]On a completely unrelated note. THANK YOU BUNGIE for the great video over at Game Informer. I absolutely loved the return of humour and honesty. You really nailed the description of the community being more like shareholders than hobby gamers. I strongly recommend anyone reading this to look up the Game Informer video (released on the 26th).[/i][/quote]
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Quantum physics
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Titans are man sorry,and to those that don't think so: A:shoulder charge easy counter B:worst jumps (ik ik titan skating ) C:Fist of panic has worst range D:worst melee...etc Well u know the rest.....lmao
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9 RespuestasLol at people choosing Hunter
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4 Respuestas[quote]There once was a warlock Know as eyes He was skilled but By his friends he was despised For, a hunter His best friend in life Was his teammate Good with a knife A Titan joined up And all were merry For with all 3 classes The team was quite scary We ended crota And most his race The fallen ran But our hunter did chase The vex tried to fight But came up quite short The Titan killed them While wearing skull fort The warlock self rezed Saving the team And followed it up With a grenade stream And now you all know No class is the best For when we work together We surpass every test[/quote]
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14 RespuestasTitans can't complain about a short melee if they have a one shot melee so that's stupid.
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PvP Defender Titan
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The titans small range melee attack is the worst:(
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5 RespuestasTitan = armor + shield + bubble Warlock = armor + shield + recovery + second life Hunter = stealth Hunter wins. All stealth does is get you out of sticky situations, you'll still be half dead even if you live long enough to trigger it.
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1 Respuestawhere's the "all classes equally" option?
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Editado por Wolf Reflexes: 9/14/2015 12:56:02 AMso i've mained a titan since the beta and at one point i made a hunter and managed to get him to lvl 29 before deleting him. but let me just say that compared to a titan? hunters are so much better. they're so..... fast..... blink was and is still really good they're strafing speed is the best and arcblade is the easiest 4 - 5 kills i've ever gotten.. [spoiler]but honestly i think warlocks require the least amount of skill[/spoiler]
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1 RespuestaHunter bc they are squishy and they can't fly like the other two they don't self res and don't pop bubbles to hide in they are run and gun/bald and stand And shoot u could say blink helps but still that's not flying
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1 RespuestaEditado por Trash Boat: 9/13/2015 11:58:51 PMI think it's funny that so many people say hunters take skill. As someone who plays all three classes, Hunters are by far the easiest to use. Every ability is just super noob friendly. I think that's what makes them so fun, honestly. [spoiler]no hate. Just my 2 cents. [/spoiler]
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Titan. Even though its not like titans require skill, but with hunters and warlocks you just point, shoot, and blow sh*t up.
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Hunters easily Blink is an easy way out yes and makes it significantly easier Consider this though No overshield ever Both supers are timed and thus they have to be completely exhausted to do anything else Gunslinger melee cant be used at all in close range as it will be used as a normal no burn no perk melee other wise Armour is lowest Grenades can hurt alot yes but it can also easily back fire and kill yourself even on accident (the amount of times ive seen tripmine stuck to enemies point back and kill the thrower) Yes with arc bolt nade but wat people dont relise is that you can avoid it just watch some streams and you will see that although arc bolt seems instant damage it has a teavel time and quickly sliding while in range or jumping can actually allow you to dodge it any good player can manage it once they learn Finally in pve look at the perks what do we have really over penetrating golden gun? Yay i get an extra kill if im lucky on a super that struggles to kill a major? Or an extra throwing knife? Or extra accuracy or reload on precision? Wait blades in pve? O wait we can endless super on LOW LEVEL MOBS or maybe go invisible so that were we are vulnerable while activating it for 5 seconds Sorry hunters are about timing and knowing you equipment more than anything thr jumping adds to it really qe can just hover till we get on top of what we want to Sorry it is the most op in the right hands but the wrong and it is the worst
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6 RespuestasGunslingers. Not blade dancers, they can just spam the bumper. With gunslinger you actually have to aim.