Destiny 2 Hotfix

Nov 24, 2020 - Destiny Dev Team


  • Fixed an issue where strikes in the Vanguard playlist where incorrectly set to 1100 Power. 
      • Vanguard strikes are now 1050 Power. 
  • Fixed an issue where enemies would continue to spawn during certain activities in the Cosmodrome.  
      • NOTE: This should resolve an issue where gaggles of Guardians would convene in the Divide, all shooting into a cave-like structure. 
  • Fixed an issue where players could skip to the end of the Veles Labyrinth Lost Sector.  


  • Fixed an issue where Defeats’ audio was playing too often. 



  • Fixed an issue where Trench Barrel was not being removed after firing three shots.  


  • Fixed an issue where prime attunements were not being applied properly after reaching the soft cap (1200 Power). 
  • Fixed an issue where the Strange Visitors emote from Seasonal of Arrivals Silver bundle would no longer appear in Rahool’s inventory to claim. 
  • Updated the World Engram weapons reward pool. 
      • Remove all Legendary weapons that hit their Infusion Cap at the end of this Season. 
      • Added all of the Seventh Seraph weapons from Season of the Worthy. 
      • Added all of the Season of Arrivals Seasonal and planetary reprisal weapons. 
      • Set weight drop chances so that the newer an item is, the more likely it is to drop.   


  • Reduced number of bounties required for the New Light quest from three to one.  
  • Fixed an issue where Combat Drill bounties were requiring Elimination defeats. 
      • They will now correctly require Clash defeats. 


  • Fixed an issue where players already have Seasonal Artifact but the Season quest does not progress. 
  • Fixed an issue where Lure mods were duplicating. 
  • Fixed an issue where Perk Veto Mods for the Cryptolith Lure were not correctly preventing the excluded perks from rolling on the weapons 
  • Fixed an issue where players already have the Lure but the Lure quest doesn’t progress.  


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