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#feedback

12/22/2014 12:38:50 PM
84

Has Anyone At Bungie Ever Fired A Weapon?

I've been inspecting the weapons Destiny has to offer since its release, and I've noticed three recurring archetypes for Automatic Rifles: High Imact/Medium Fire Rate Rifles, Low Impact/ High Fire Rate Rifles, and Very Low Impact/ Very High Fire Rate Rifles. Along with this, I've noticed that there is a recurring pattern of Stability involved with each of the Auto Rifle archetypes. It seems that the [i]higher[/i] the Impact of the Rifle, the [i]higher[/i] the Stability. Now, this also relates to Rate of Fire, though I'll save that for later. Since all of these weapons operate on conventional technology, that is, bullets, that means that the [i]higher[/i] the Impact, the [i]bigger[/i] the round being fired. To fire bigger rounds, you need more motive, gunpowder, otherwise you'd be moving the round at much slower speeds, therefore sacrificing Impact. More gunpowder means [i]more[/i] motive, and for every [i]action[/i] there is an equal and opposite [i]reaction[/i]; that [i]reaction[/i] is what we call Recoil. So, the [i]bigger[/i] the round, the greater the reaction, which means more Recoil. Why is it that weapons like the Suros Regime and Shadow Price fire such high Impact rounds with [i]no[/i] Recoil, while Rifles like the Hard Light and Monte Carlo fire such a small round and suffer [i]ridiculous[/i] Recoil? It should be the exact opposite! *As for Rate of Fire, I've drawn an analogy to spare you the unnecessarily long explanation: a Socom-14, a deviation of the popular M-14 Rifle platform, fires the 7.62mm, which is our real-life High Impact Rifle, a few rounds go off in quick succession and its barrel jumps from the center of a red-bull's eye to the highest of its rings. An AR-15 fires the smaller 5.56mm, our real-life Medium Impact Rifle, and its barrel jumps from the bull's eye's center to the ring just above. The recoil has even less effect when firing something like a PX2, a submachine gun since it fires a pistol round, the 9mm, making it our real-life Very Low Impact Rifle. So, why did Bungie purposefully re-arrange these real-life Impact/RoF/Stability correlations for their designs? Not only are they inaccurate, it completely skews the balance of the game, making the Suros and its High Impact associates top-notch, and weapons like the Hard Light and Monte Carlo completely unusable! TL;DR: High Impact weapons should have [i]greater[/i] Recoil than Low Impact weapons even when factoring in Rate of Fire. Low Impact/High RoF weapons are unusable thanks to this deliberately inaccurate design. Bring balance to the game, Bungie! - Sincerely, someone who wants to like the Hard Light
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  • you sir are incorect the reason they use this formula is not because weapon with higher impact has less recoil but because the lower fire rate of the higher impact auto rifles allows for the time needed to correct your aim in between shots fired, which destiny eliminate the player from having to do because the guardian corrects it for you. the lower the rate of fire of a weapon the more controlable the weapon is this can easily be tested by firing an ak-47 in both single fire and full auto modes in single fire since you are taking the time to correct for the recoil your shots will be much more accurate than when you fire the weapon in fully automatic mode because as the weapon fires at the increased fire rate you are suffering from additional recoil while still correcting from the first shot. this is the exact reason that precision rifles are not made in fully automatic variants and a battle rifle has a select fire mechanism the thompson sub-machine gun fires a .45 caliber pistol round however you will suffer much more muzzle climb with that weapon than in an ar15 assult rifle that is in semi automatic mode the issue of stability of a shot down range is a combination of all of the variables however the one that will always be true is that the higher the rate of fire the worse the stability of the weapon. there is a point when this rule no longer applies however no hand held weapon exceeds that threshold the dylan minigun for example is a nearly perfectly stable weapon however it fires at a rate of over a thousand rounds per minute and is not usable as a hand held weapon. while you attempted to make a viable argument you missed your mark by only considering weapons firing a single round or both firing a burst of rounds fully automatically of the same shot count, plus you didnt actually do these tests you simply speculated based on the recoil from a single round. i respect your attempt but your argument is incorrect.

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