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Destiny

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Edited by adrich86: 12/19/2014 5:43:04 PM
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I'm concerned about the next raid for house of wolves.

With the big let down that is Crota's end, I'm concerned about the next raid which most certainly involve the fallen. The Fallen have nothing unique about them like the vex and hive do. I can't see any interesting game mechanics for that raid. I think we'll just end up fighting a big servitor bullet sponge, after fighting through what feels like nothing more than a long strike. Is anyone else expecting to be let down by the next raid. Edit: Here's how I imagine it going. Fallen have taken over the prison of elders and we gotta stop them before they release every one. Get to prison of elders and kill fallen out side protecting it while standing on sync plates to open the door. Get inside kill a bunch of fallen followed by a giant servitor. Proceed to next area which is the final boss and you have fight 3 Archon priests that have been released. You have to defeat them one at a time while standing on 3 plates that will activate some type of detainment system that imprisons them again once they are weak. Mark my words this is how the prison of elders raid will go. It'll just be bullet sponge bosses with rehashed sync plate mechanics from the last two raids. It might seem different but it will be the same. Just like the crota fight is the templar fight in reverse. In crota the team brings his shield down and the relic holder does the damage which is opposite of the templar. The boomers are basically oracles if a boomer hits you, you need to use the chalice to heal yourself similar to cleansing with relic if you miss an Oracle in templar. If the boomer happens to kill you because your health didn't regen get the over soul which is basically ritual of negation. Bungie just keeps using the same mechanics over and over again.
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  • Edited by Strand the Man: 12/19/2014 11:02:46 PM
    Imagination is the only limit. There could be plenty of neat and new mechanics. For instance, the raid could involve freeing the Queen from a group of Fallen who have betrayed her. You and your fireteam have to break into the Queen's fortress in the reef by avoiding Walker Tanks and deactivating her security defenses with the help of her brother, Crow. Once you reach her chambers, you find the Fallen have taken her aboard one of their large ships in an attempt to escape with the Queen. You and your team must then hijack it just before it takes off (timed fight to board the ship before it leaves). Once in space, your team must fight through the ship while gravity is turned off and or changes at various times as the vessel takes damage from your assault. The ship eventually is disabled by your team and eventually crashes on an unknown, rocky planet outside of our solar system. The Fallen try to recollect themselves and take possession of the Queen, but find that their ship has crashed in the middle of an ancient Ahamkara nesting ground/lair. You confront the Fallen leader and his guards amongst the wreckage of his ship for the final fight. The fight involves various phases in which players will see Ahamkara younglings interrupt and attack both parties. Guardians will need to manage both their safety and the Queen's as they fight off both the Fallen and Ahamkara. Half way through the fight, an Alpha Ahamkara bursts from the planet's brittle surface and attacks both sides, much like the younglings. You will need to work the fight so that the Fallen leader and Alpha Ahamkara damage each other by leading their attacks/aggression...all while making sure the Queen stays safe. Once both are heavily damaged and one kills the other, you must then focus your attacks on the weakened one. If the Fallen leader is left alive, you will need to use different tactics and vice versa for the Alpha Ahamkara (i.e. different damage types, abilities, etc.). Eventually the Fallen leader/Ahamkara is slain and the Guardians succeed in saving the Queen and activate a distress beacon. Crow shows up moments later in a Fallen ship and thanks you for saving his sister. You and your team realize that there is no way he could be responding to the distress beacon as he arrived too quickly. You confront Crow as he tries to take back his sister and he attempts to kill you and your team. This is the true final fight as your team battles Crow and his ship, which hovers above and attacks with concussive shots as well as releasing teams of Fallen who disable a random player (your team must kill the group of Fallen in order to release the player). During the fight you learn that Crow was actually trying to dethrone his sister and agreed to give the House of Wolves more power if they helped him. It turns out, he was trying to sabotage your rescue attempts earlier in the raid. The fight is ended when Crow is killed by getting him to a ledge and knocking him off a cliff with a well timed concussive blast by his ship, which takes timing and careful positioning of Crow, who fights using quick agility, melee, grenades, and dual handcannons. If players fail to knock Crow off a ledge within 10 minutes, he enrages and activates a similar Blade Dance ability while his ship begins to do constant bombing runs.

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