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Edited by Strand the Man: 12/19/2014 11:02:46 PM
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Imagination is the only limit. There could be plenty of neat and new mechanics. For instance, the raid could involve freeing the Queen from a group of Fallen who have betrayed her. You and your fireteam have to break into the Queen's fortress in the reef by avoiding Walker Tanks and deactivating her security defenses with the help of her brother, Crow. Once you reach her chambers, you find the Fallen have taken her aboard one of their large ships in an attempt to escape with the Queen. You and your team must then hijack it just before it takes off (timed fight to board the ship before it leaves). Once in space, your team must fight through the ship while gravity is turned off and or changes at various times as the vessel takes damage from your assault. The ship eventually is disabled by your team and eventually crashes on an unknown, rocky planet outside of our solar system. The Fallen try to recollect themselves and take possession of the Queen, but find that their ship has crashed in the middle of an ancient Ahamkara nesting ground/lair. You confront the Fallen leader and his guards amongst the wreckage of his ship for the final fight. The fight involves various phases in which players will see Ahamkara younglings interrupt and attack both parties. Guardians will need to manage both their safety and the Queen's as they fight off both the Fallen and Ahamkara. Half way through the fight, an Alpha Ahamkara bursts from the planet's brittle surface and attacks both sides, much like the younglings. You will need to work the fight so that the Fallen leader and Alpha Ahamkara damage each other by leading their attacks/aggression...all while making sure the Queen stays safe. Once both are heavily damaged and one kills the other, you must then focus your attacks on the weakened one. If the Fallen leader is left alive, you will need to use different tactics and vice versa for the Alpha Ahamkara (i.e. different damage types, abilities, etc.). Eventually the Fallen leader/Ahamkara is slain and the Guardians succeed in saving the Queen and activate a distress beacon. Crow shows up moments later in a Fallen ship and thanks you for saving his sister. You and your team realize that there is no way he could be responding to the distress beacon as he arrived too quickly. You confront Crow as he tries to take back his sister and he attempts to kill you and your team. This is the true final fight as your team battles Crow and his ship, which hovers above and attacks with concussive shots as well as releasing teams of Fallen who disable a random player (your team must kill the group of Fallen in order to release the player). During the fight you learn that Crow was actually trying to dethrone his sister and agreed to give the House of Wolves more power if they helped him. It turns out, he was trying to sabotage your rescue attempts earlier in the raid. The fight is ended when Crow is killed by getting him to a ledge and knocking him off a cliff with a well timed concussive blast by his ship, which takes timing and careful positioning of Crow, who fights using quick agility, melee, grenades, and dual handcannons. If players fail to knock Crow off a ledge within 10 minutes, he enrages and activates a similar Blade Dance ability while his ship begins to do constant bombing runs.
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  • Ok I only needed to read the first few lines of both your second paragraphs to know it's a horrible idea Ahamkaras are all dead and half of the stuff you mentioned with the Queen doesn't make sense either Nice fan fiction though

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  • Appreciate the read. In regards to the Ahamkaras, they're "supposedly" extinct. That doesn't mean there aren't still some alive somewhere. Also, such enemies are indeed on Bungie's radar, or at least used to be. Check out the Destiny concept art below that shows Guardians fighting dragon-like beasts so anything is possible: http://2.bp.blogspot.com/-pAQBUUcyifs/UT5Mi55orJI/AAAAAAAANgc/txkNsHgoulY/s1600/guardians-battle-beast-destiny.jpg

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  • I VOTE FOR THIS GUY AS THE NEW RAID DESIGNER.

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  • I second that

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  • Glad you liked the example! :) It would be cool to see Destiny get some form of content generator...much like Halo's forge mode. Just imagine the community making strikes using the worlds we already have, but with the ability to add items, structures, enemies, mission objectives, etc. This needs to happen for Destiny 2 lol!

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  • The Fallen "Raid" will be an Arena ... So prepare for a PvE Crucible style...

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  • Bungie needs to hire you man.

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  • Lol thanks! I like making stories, but of course the best ones are the ones that involve lots of people and ideas to shape them. That's where we all come into play. :)

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  • Tldr

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  • Sorry...couldn't really sum up an example of a possible raid story/progression that gives us something interesting and new in a few sentences. Just have to invest in a minute of reading, but if you don't want to that's fine. It's your time...use it as you see fit.

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  • The limit is Bungie's imagination, which is an interesting one. It excels in art and design but blows in everything else.

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  • Im waiting for at least some decent lava mechanics or some didge mechanics that are not all rng. Much of the crota fight can be rng when at gear check levels. The mechanics are lame. I enjoyed crossing the bridge and figuring out how to do it at first it felt somewhat fresh but i dont know why they cant come up with interesting bosses. Its not really that hard. Hell non of the bosses actually fight you themselfs... They always just sit around and do nothing. Aetheon doesnt really do anything and crota does even less. If crota is a badass why does he never do anything. He literally stands there and lets the same thing happen to him over and over and over... Most wipes are because he actually swings on the sword bearer... Uhhh come down and fight maybe since you are a strong ass mofo???? Raids are a tad exciting the first time after that its just lame. I find the strikes more exciting except i never get anything from them -.-

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  • Yeah, I'm hoping for a mix of environments as well. The two raids have both taken place inside tombs/underground areas. Having a nice, above planet surface to traverse and fight on with a team would be great...especially if some of the fights are actually fights as you mention. Just straight up running and gunning.

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  • First: This would be awesome. Better than the entire storyline of Destiny. Second: What would the Fallen do with the Queen aboard their ship? ( ͡° ͜ʖ ͡°)

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  • What would I do to the queen aboard my ship XD

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  • I just noticed his user name...very fitting lol!

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  • This is awesome, very creative and that just sounds plain fun. If only Bungie would actually pull something like this off. 'Twould be most epic indeed.

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  • Thanks and I agree! Bungie definitely has the talent to give us creative, story-driven content so we can only hope. There is so much potential...but then again...that's been Destiny's problem since launch.

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  • Crow is a dick.

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  • Agreed. That's why I hope we get to kill him.

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