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Discuss all things Destiny.
Edited by Astral: 12/25/2014 7:38:02 AM
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Astral

THIRD SUBCLASS IDEAS!

Leave yours here too! DISCLAIMER: THIRD SUBCLASSES HAVE BEEN REBUKED BY BUNGIE: [spoiler][quote]“I can’t say anything about new subclasses,” Green says. “The reason why there’s that third subclass slot there, is that some people may recall that we used to have a mechanism for sealing a build and locking your choices in, which would give your build a boost. The game would let you make another copy of that build. That’s what the slot is there for. When you needed to make a copy of your arc titan build because you just locked the other one, we had to make room for that. So that’s why the third slot is there. It shouldn’t be read as a tacit promise, but the fact that subclasses are swappable should make players excited about the future.”[/quote][/spoiler] Anyways: Titan: Firestarter (Solar Sword) SUPER: Wrath of Atlas "By the single order of fire." GRENADES: Solar Flare: An unstable mote of solar properties which periodically emits deadly radiation. Firebomb: A capsule of solar energy that causes lingering burns on enemies. Flame Catalyst (throwing knife): A thrown solar projectile that can kill unshielded enemies with a headshot. JUMP: Lift Increased Height Increased Control Phoenix (Blink for Titans): Combust, reform, repeat. SUPER Wrath of Atlas: Summon a sword of flame and burn them all (Arc Blade for Titans). SUPER UPGRADES: Atlas's Burden: Add a lingering effect to Wrath of Atlas at the cost of duration. Scorched Earth: While Wrath of Atlas is active, your every step sets the earth aflame. Crimson Skies: While Wrath of Atlas is active, the sky turns red and momentarily blinds nearby enemies. MELEE: Infusion: a burning melee attack that temporarily infuses all weapons with solar damage. MELEE UPGRADES: Combust: Kills with Infusion have a chance to immediately reset its cooldown. Transfusion: While Infusion is active, health regeneration is faster. Diffusion: Kills with Infusion significantly reduce the cooldown of Wrath of Atlas. STAT UPGRADES: Default MISC UPGRADES: Knight of Flame: Grants faster ability cooldowns while Wrath of Atlas is active. Rapier: Grants faster attack speed while Wrath of Atlas is active. Blind Fury: Wrath of Atlas disorients nearby enemies. Golden Grace: Grants maximum Agility while Wrath of Atlas is active. Breath of Suns: Infusion leaves lingering effects on enemies. Cold Fire: Imbue your strokes of Wrath of Atlas with Arc energy. Hunter: Devourer (Void) SUPER: Hunger of the Wolf (Void Relic) "The defense of nothingness." GRENADES: Void Spike: A compact projectile that periodically emits void-imbued rays. Void Shard: A thrown lightweight crystal that can kill instantly. Void Well: A beacon that signals for the destruction of the ground it sits upon and everything on it. JUMP: Double Jump Better Control Triple Jump Higher Jump SUPER: Hunger of the Wolf: Summon a shield that feeds allies' cooldowns and consumes the energy of the Darkness. SUPER UPGRADES: Survival Instinct: While Hunger of the Wolf is active, allies gain an overshield instead of a cooldown boost. Quicksand: Enemies in the vicinity of Hunger of the Wolf have decreased movement speed. Last Stand: While Hunger of the Wolf is active, allies gain increased weapon damage. MELEE: Oblivion Blade: A deadly blade dipped into the nothingness of the void. MELEE UPGRADES: Dark Coating: Adds a lingering effect to Oblivion Blade. Arcane Fusion: Kills with Oblivion Blade grant an overshield. Mystic Drain: While Oblivion Blade is active, nearby enemies' cooldowns are slowed. STAT UPGRADES: Default MISC UPGRADES: Pack Mentality: The more people in the vicinity of Hunger of the Wolf, the longer it lasts. Thrill Kill: Each ally kill in the vicinity of Hunger of the Wolf boosts cooldowns even further. Affliction: Enemies effected by Oblivion Blade spread its effects to nearby enemies. Ahamkara Hunt: While in the vicinity of Hunger of the Wolf, allies gain random subclass attributes in addition to the selected. Master Trapper: Grants both Quicksand and Last Stand for Hunger of the Wolf. Second Variety: Gain a second Oblivion Blade infused with solar and arc energy. Warlock: Harbinger (Arc) SUPER: Thunderclap (Ranged Fist of Havoc) "The sky darkens to herald your coming." GRENADES: Storm Cloud: An unstable sample of inclement weather gathered from the storms of Jupiter. Strike Beacon: A beacon that signals the heavens to emit lighting on the ground where it stands. Lightning Bolt: A thrown bolt of lightning that kills instantly. JUMP: Glide Focused Control Focused Burst Enhanced Blink: Traverse longer distances but at the cost of a slower cooldown. SUPER: Thunderclap: Summon Light from the skies and decimate the earth. SUPER UPGRADES: Eye of the Storm: Enemies that remain at the center of Thunderclap are disintegrated. Fury of the Heavens: Lighting rains downs even longer. Heart of Darkness: While Thunderclap is active, void projectiles surround you and seek out nearby enemies. MELEE: Tesla Strike: a bolt of lightning that diverges and arcs to nearby enemies. MELEE UPGRADE: Tesla Beam: Converts Tesla Strike into a single, stronger bolt. Empowered: Kills with Tesla Strike grant an overshield. Embracement: Tesla Strike gains longer range at the cost of damage. STAT UPGRADES: Default MISC UPGRADES: Divine Intervention: While Thunderclap is active, lighting bolts particularly strike Majors, objective points and/or ammo spawns. Dance in the Dark: While Thunderclap is active, nearby enemies are blinded. Illogical: While Thunderclap is active, lightning bolts can kill indoor enemies. Defiance: While Thunderclap is active, one nearby dead ally can self-revive. Rogue Lightning: Lightning bolts follow no single pattern, striking randomly on the earth, with an increased chance to kill enemies. EDIT 1: The One about Trending MADE IT TO TRENDING! THANKS FOR ALL YOUR SUPPORT! EDIT 2: The One about Thunderclap Tweaked Warlock a bit. EDIT 3: The One About the Leak I know the subclasses were "leaked". Refrain from posting comments pertaining to that. The community can still have ideas. EDIT 4: The One About Highest Rated WE REACHED HIGHEST RATED! KEEP BUMPING EVERYONE! EDIT 5: The One About Ahamkara Hunt Tweaked Ahamkara Hunt a bit to make it less OP. EDIT 6: The One About Flame Catalyst Fixed misconception about Flame Catalyst; it's supposed to be a throwing knife for Titans. EDIT 7: The One About Copy-Pasting Since many have hated on these ideas for being "unoriginal" and "copy-pasty", I'll try to make an alternative three that will be entirely original and balanced. I'm also in the mood for it too. It's the holidays, anyway. EDIT 8: The Other One About Flame Catalyst Fixed description of Flame Catalyst to make its manner of killing clearer. EDIT 9: The One About Christmas Merry Christmas to all! Even the haters.

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  • It's a 50/50 % either bungo gives us a new subclass for destiny 2 or they just do something else

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  • Wizard powers

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  • Who Necrobumped this?

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      Nice Necro bro

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      • who necroed this

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        • I wish I could find my multiple comments saying hunters should get a void bow super and necro bump them

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        • Hunter - Void subclass [b]Specter[/b] "Haunt your foes with the power of the void." Grenades: •Wraith: Goes in a straight line after being thrown and chases anyone it goes near •Shade: Breaks on impact & blinds enemies •Bind: Damages enemies & slows movement speed Blink: •Better Control: Blinks where you are looking(instead of where you are moving) •Increased Distance: Blink goes farther •Shadow Bridge: Jumping while sprinting creates a ghost bridge under your feet that you can jump from again Super: Phantom Bow - Summon a phantom bow that shoots a cone of arrows, killing anyone they touch(or doing massive damage in the case of a boss/ultra •Echo: The points of contact pulsate damaging nearby enemies •Ghost: You become transparent for a short while after activating your super •Armored Archer: Gain increased protection while your super is active Hidden Blade: Teleports behind target & deals extra damage •Toxic Edge: Poisons target, causing damage over time •Vampiric Touch: Grants a shield if target is killed •Ambush: Grants invisibility for a short time Stats 1: •Path Forgotten: Speed & toughness •Path Forbidden: Battle recovery & speed •Path Unknown: Battle recovery & toughness Perks 1: •Rogue Movement: Move faster and slide farther •Evasion: Gain slight damage protection while invisible •Bending Light: Harder to see while invisible Stats 2: •Way of the Drifter: All Attributes •Way of the Fearless: Toughness at all costs •Way of the Nomad: Maximum battle recovery Perks 2: •The Escape: Gain invisibility when weak •Scavenge: Ammo pickups reduce grenade and melee cool downs •Large Quiver: Reduces cool down of Super

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          • Necro

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          • The warlocks super is not op at all...

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          • Love these solar titan subclass ideas. I'd love to see a subclass that is aggressive like striker but a bit different!

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          • As a titan i would love to use a sword(other than the swordbearer's one)

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          • Edited by Garvhoz: 3/23/2015 6:34:30 AM
            Titan Solar Sub-Class: Star-born The greatest of lights reside in you Grenades: Pyro-lance- this will cause a moderate explosion on whatever you're pointing at, at the time you activate it. Nova Grenade- you will throw a miniature nova in a capsule that creates a small star when it detonates. It causes low detonation damage and the star will stay alive causing low damage for a couple of seconds until collapsing on itself which will will cause moderate damage. Engulf- A variant of the pyro-lance that instead of causing a concentrated explosion it creates a ring of fire similar to the ones that the Watchers of Crota make except it will cause a high damage explosion in that one spot and then disappear. Jump Ability- Lift -Greater height -Better control -Phoenix (Titan version of blink) Stolen from OP Super charge- Sun Berserker You abandon your weapons for a different move set. RB- A punch that has knock back and that causes low lingering damage LB- A stomp that creates flames that engulf your immediate area RT- you spew flames from your hand that causes moderate damage and low lingering damage LT- you make fire travel in front of you on the ground (very similar to the shock waves from the Striker and Blade Dancer sub-classes) Super charge mods -Wrath of the Sun You cause more damage at the expense of Sun Berserker's duration -Torch All of your attacks cause lingering moderate damage -Weapons of the Sun Instead of discarding your weapons you keep them for increased damage and an added solar modifier that causes foes lingering damage. Melee attack- Fire starter This causes the enemy you hit to have low lingering damage Melee Mods- -Burner Fire starter causes more damage -Spreader All enemies that come into contact with the burning foe also burn -Fire leech As your enemy burns you gain the health they lose Attribute mods- Default Misc mods- -Radius increase All abilities gain a radius increase -Familiarity Any weapon with solar damage will have greatly increased weapon handling -Phoenix shield People you revive and the people that revive you have a stronger and longer lasting over shield -Conserve You can stop Sun Berserker at any time by pressing LB + RB and save some remaining super charge energy (this will have a cost, with decreasing cost the further you use Sunberserker) -Phoenix dash After running for a short while you can use Phoenix for short lateral distances by pressing either B or RB -Super Nova When you die you explode causing extremely high damage in a small radius around you What do you guys think? Edit: Edits done for clarity to the perks

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            • Edited by Ethsentray: 12/23/2014 7:00:48 PM
              [b]Warlock Arc Focus:[/b] [i]ChargeSeeker[/i] The light flows through guardians who have stared down the Darkness without a flinch. [b]Super:[/b] [i]Surge Barricade[/i] You summon a matter defined charge in your left hand. L1/LB brings up a flat one-way shield. R1/RB does a regular melee (no extra damage or speed). R2/RT drops the shield, leaving it active wherever you drop it for the rest of your super; it can no longer be moved or picked up. [b]Super Upgrades:[/b] [u]Fortress[/u] - Increases width/height of [i]Surge Barricade[/i]. [u]Ballistic[/u] - Buffs the damage of shots fired through [i]Surge Barricade[/i]. [u]Retaliation[/u] - [i]Surge Barricade[/i] reflects all damage. [b]Jump:[/b] [i]Glide[/i] [u]Focused Control[/u] - Upgrade for directional control mid-air. [u]Focused Burst[/u] - Upgrade for and initial burst of speed. [u]Shift[/u] - Levitate any direction, crouching for a descending motion. [b]Melee:[/b] [i]Chain Link[/i] Unleash a bolt of energy that can arc across opponents. (Note: [i]Chain Link[/i] can be wasted like a throwing knife if no targets are acquired.) [b]Melee Upgrades:[/b] [u]Sorcerer[/u] - [i]Chain Link[/i] arcs faster and to more targets. [u]Closed Circuit[/u] - [i]Chain Link[/i] returns to you to initiate health regeneration for each target hit. [u]Charged Mark[/u] - [i]Chain Link[/i] marks the initial target and activates the arc twice, dealing damage only to the arced targets. [b]Sixth Column Upgrades:[/b] [u]Discharge[/u] - [i]Chain Link[/i] staggers opponents. [u]Illuminated[/u] - Dropping [i]Surge Barricade[/i] generates orbs. [u]Stretch[/u] - Increases the range of [i]Chain Link[/i]. [b]Grenades:[/b] [u]Linking Grenade[/u] - Throw a grenade that links to targets that enter its aftermath. [u]Timebolt Grenade[/u] - Throw a grenade that targets up to three opponents and latches on to them, pulling them towards the center where a vertical slam explosion occurs. (think of the hobgoblin grenade) [u]Burst Grenade[/u] - Throw a large radius grenade that deals minimal damage, but aggressively launches targets out of its radius. [b]Eighth Column Upgrades:[/b] [u]Powerhouse[/u] - [i]Surge Barricade[/i] grants you and nearby allies a small over-shield. [u]Weakest Link[/u] - Killing an enemy with a [i]Chain Link[/i] arc grants bonus damage to all abilities. [u]Magician[/u] - Increases the radius/range of all grenades.

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              • I love the lock one!

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              • I hope you know who Atlas is... And it seems you just copied ALOT of Hunter shit and pasted it. Throwing knife? Pheonix "blink for titans"? Atlas' sword "Arc blade for titans"? Be more original m8..

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              • Warlock Arc Shield Grenade All allies caught within the grenade's area of effect receive an Arc Shield for 10 seconds. I'd like to see thing lean more toward a traditional MMO; tank, dps, and heals. Maybe Bungie will step more toward that with Comet's release.

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              • Warlock,Arc Melee Defibrillator=Downed team mates can be revived by a fully charged melee strike.

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                • Edited by TheGoronMan: 12/24/2014 5:27:11 AM
                  Dragon knight: Titan subclass [i]Legends speak of dragons roaming the land. Few could slay such a beast. Fewer still can control one...[/i] Or [i]Let the beast inside... Free[/i] [u]Jumps[/u]: lift Increased heigh Gain better directional control while airborne Wrath: (titan blink) a flaming jump powerful enough to burn other enemies when jumping through them [u]Grenades[/u] Fireball: summon a ball of solar energy that travels with slow velocity but hits hard when striking Hell's feet: two grenades that set a radius of a circle of fire, causing the targets speed to increase while burning them (reduced against vex) Dragons tongue: a grenade that sticks to surfaces and emits a burning torrent of solar energy [u]Super[/u] [b]Claw of the dragon[/b] Summon a blade powerful to burn all enemies nearby, and begin a raid on all other elements [u]Upgrades[/u] Claw emits a larger blast radius, consuming all in flame Duration of claw increases with all burning damage and kill Claw heals all nearby allies and provides a cleansing shield [u]Melee[/u] The beasts jaw: forces target away, letting the architects slay them for you, while still getting points [u]upgrades[/u] Target burns after being hit Improves distance of jaw Forces all targets within the melees radius away, weaker than directly [u]misc[/u] Vile consumption: Casting fireball will create a massive explosion, and improving velocity when striking Searing throw For a short time after using jaw, become empowered by fire, dealing solar damage, but reducing weapon damage while allowing teammates this effect too for reduced time Blade of the beast: Increase duration of super while doubling orbs of light initially spawned (starting at 2) Blessing of fire: Reduces cooldown time of claw after using it. Embrace of flame: The inferno created by claw lasts longer Wings of luck: When claw is activated, sprout wings and apply a modded warlock glide, targeting all below "I am [b][u]fire[/u][/b]" "I... am... [b][u]death[/u][/b]"

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                  • Edited by MaRTiaN PRieST: 3/13/2015 5:41:38 PM
                    One thing people need to remember when creating new subclasses is balance... Most ideas would break the game in so many ways. Also no Titan should have a throwing knife or a blink like ability. Edit: If everyone wants the classes in this game to be unique then why do people feel the need to give each class all the same abilities and perks?

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                  • This is really good

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                  • Edited by Ethsentray: 12/25/2014 1:30:25 AM
                    [b]Hunter Void Focus:[/b] [i]SpearThrower[/i] Never miss, no matter what gets in your way. [b]Super:[/b] [i]Star Lance[/i] Thrust a projectile that over-penetrates every target in its way. [b]Super Upgrades:[/b] [u]Shock-wave[/u] - Enemies killed by [i]Star Lance[/i] explode. [u]Shooting Star[/u] - Drastically increases the velocity of [i]Star Lance[/i]. [u]Firework[/u] - [i]Star Lance[/i] creates an explosion around you when launched. [b]Jump:[/b] [i]Double Jump[/i] [u]Better Control:[/u] - Upgrade for directional control mid-air. [u]Higher Jump:[/u] - Upgrade for greater height. [u]Dash[/u] - Once mid air, you bolt towards the center of your view. [b]Melee:[/b] [i]Piercing Blade[/i] Stab your knife into an opponent, leaving a lingering effect. [b]Melee Upgrades:[/b] [u]Hand Honed[/u] - [i]Piercing Blade[/i]'s effect lasts longer. [u]Overwhelm[/u] - [i]Piercing Blade[/i] reduces target's movement speed during its effect. [u]Diving Strike[/u] - [i]Piercing Blade[/i] deals more damage when attacking a target from above. [b]Sixth Column Upgrades:[/b] [u]Adrenaline[/u] - You initiate health regeneration when you activate [i]Star Lance[/i]. [u]Odd Atmosphere[/u] - Explosive effects leave a damaging field for a brief moment. [u]Eclipse[/u] - Nearby enemies looking towards you when you activate [i]Star Lance[/i] are blinded. [b]Grenades:[/b] [u]EMP Grenade[/u] - Throw a grenade that, once detonated, jams weapons opponents are currently wielding. This effect is timed and can be countered by reloading the jammed weapon. [u]Fuse Grenade[/u] - Throw a large radius explosive grenade that detonates a certain length of time after being thrown. [u]Skid Grenade[/u] - Throw a device that quickly ricochets off solid surfaces and damages opponents. (Ricochets up to three times; two impacts are required to kill a guardian in PvP.) [b]Eighth Column Upgrades:[/b] [u]Dry Fields[/u] - [i]Star Lance[/i] and the [i]Firework[/i] upgrade leave a damaging trail on surrounding surfaces. [u]Charm[/u] - Killing three opponents with [i]Star Lance[/i] regenerates your grenade and [i]Piercing Blade[/i]. [u]Contingency Plan[/u] - Increased movement speed for a short time if an ability damages a target but does not kill them.

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                    • Someone finally got the Hunter support subclass right. Warlock and Titan ideas are way better than I've seen. Bungie hire this guy

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                      • I'm still thinking a giant beam of solar energy from the titans chest would be a great ranged super

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                      • Do you have some great ideas I would love to see them put into affect in the game as soon as they can.

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                      • I favorited a post exactly like this yesterday, this whole thing is someone else's work.

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                      • All I know is that hunters need a support/defense class, the titans need a ranged super, and the warlocks need a panic/close range super

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