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11/27/2014 12:07:17 AM
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Re-Examining Exotics & Legendaries

So before I go into my rant, I'd just like to say that I do appreciate what Bungie is trying to do with Exotics and Raid Gear, and understand why they limit us to just 1 Exotic Weapon & Armor. But here's the thing, currently the majority of legendaries don't feel very legendary, they're just better blues. And Exotics are in the same boat, only slightly better (and sometimes worse) purples. A few of them really shine, like Gjallarhorn or that Sunslinger Coat (the one for extra cooldowns on Radiance) but a lot of them are just kinda bleh - they don't feel strong enough to warrant their coveted slot. This is only compounded by the fact that very soon we'll be required to ditch our favorite stuff (that took entirely too long both to obtain and level up by the way, please for the love of God address that problem soon) from the DLC to hit level 32. I'm hoping you give us a way to boost our existing exotic gear up to match so they can still be viable in future content but that's not the main point I want to talk about. What I want to talk about, is 1 of 2 choices; 1) Get rid of the restriction on Exotics and let us wear whatever we want. (not ideal but better than what we currently have) 2) Boost up up the power level of legendary and especially Exotic items so they truly feel special. There should be a very noticeable difference in power between a Rare and a Legend, and a Legend & an Exotic. I've thought about this for quite a while now and have some suggestions, starting with weapons. Thorn: Crank up the lingering damage by at least double. The small magazine and slow reload speed are fine and help make it unique from the other hand cannons, it just needs the DoT effect to really stand out. This will make it something of a pain in the ass in PvP but that's what all Exotics should do (in PvP though I'd only crank it up from 7 to maybe 12 damage max, any higher would turn it into a n00b cannon) Bad JuJu: Haven't actually used it much, but I've been told the super power on it doesn't even work, so fixing that would be a good start lol? Otherwise seems like it really just needs either a bigger magazine or more impact, the gun just doesn't have the firepower to get the ball rolling to take advantage of if its ability. Pocket Infinity: Increase the default magazine to 4 or 5 rounds please, 8 was way too much but 3 is a joke. Also there's a very annoying glitch with it currently where it will not engage the automatic fire properly. Vex Mythoclast: Leave the base damage where it's at, but crank the headshot multiplier back up to highlight it as more of a skill weapon. Side note: Would like to see the same thing done with ARs but have their damage drop off at range increased to compensate to make them better at midrange. Red Death: Tighten the spread of the bursts and give it a small impact boost - I've lost too many kills with that thing where I put 2 clean bursts into a guy's head and they lived with a shred of health, otherwise the weapon is fine. Patience & Time: The scope feels a bit clunky IMO, and the cloaking really needs to engage a lot faster if not instantly. Also please look into adjusting the glare in certain areas - using it from B side on First Light makes it difficult to see people >_> Ice Breaker: Can we get some actual customization options for this thing? None of them really do anything and the exotic power feels like a watered down Firefly effect. Please consider either toning down the severe recoil of the gun, or perhaps having the splash damage occur on every shot. Invective: Rarely (if ever) kills in a single shot, but the rate of fire makes up for that at least in PvE. Would be nice if the ammo regeneration was a bit faster. Super Good Advice: PLEASE lower the recoil. Just because it can return missed shots doesn't mean it should be completely uncontrollable as it is now. MIDA Multi-Tool: Weapon is largely fine, but the options suck. Why doesn't it have Single Point Sling as an option? For a weapon that's all about speed it's really quite baffling how it doesn't have that ability to allow a skilled marksman to maintain the agility advantage while aiming - it defeats the whole purpose of the weapon. Also the menu says it holds 21 bullets but it actually only has 19. Also tiiiiiny damage buff (5%?) would be nice. The Last Word: Hipfire bonus is a lie. Unless you're at extreme close range, you are NOT landing any headshots with that thing while hipfiring making the exotic power & the 1st upgrade on the gun both completely pointless. The only reason it's any good is the high RoF and stability. It would be great if you could actually aim this thing from the hip reliably though. Needs a small nerf to long range damage (all hand cannons do quite frankly, they're too competitive with SRs at range). Universal Remote: Make an exception please and give this thing shot package as one of its upgrades. This is the one and only shotgun that really should have it in order to take proper advantage of its exotic ability. The extra range and precision damage really don't matter when most of the pellets just miss the head anyway. Hard Light: Complete utter joke of a weapon. Very cool ability on paper, but a disaster in practice. This weapon absolutely needs its damage cranked up, as well as the exotic ability. It says it ricochets off hard surfaces, but I call supreme BS on that. This thing has so much potential to be the ultimate anti-camper/shenanigans weapon but currently fails hard. If you could please fix it so that you can aim it at a wall or ceiling to angle shots into people hiding behind cover that would be AMAZING. For example - another guy is in front of me hiding behind a crate, neither of us is budging. I take my hardlight and aim it up at the ceiling, fire, and the bullets bounce off the ceiling and into his head for a kill. That's how that gun should work. I'll get to the armors in another post but I wanna get back into the game for now lol. What do you guys think ?

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  • Destiny isn't really intended to have the kind of crazy special effects that a game like Borderlands has. Builds are supposed to provide slight boosts to your favorite skills, but to keep things pretty much the same. The game would have to be completely rebalanced around more powerful special effects, because invariably those effects result in OP builds.

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