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Destiny

Discuss all things Destiny.
Edited by DreamyBigMac: 10/30/2014 1:43:55 PM
229

Divide your cost by playtime

This is for Everyone saying this game or the DLC isn't worth the money... Divide your cost by your playtime in hours and you'll get what this game cost you per hour... If you actually played all the content including completion of the raid atleast once, there's no way you can even argue it wasn't worth it.. I see people always complaining its not enough content for the cost, but if you actually played all the content there's no way you paid more then a buck per hour of fun lol.. What the hell kinda game spoiled all of you.. EDIT: some are saying that there 200+ hours of playtime don't count because they didn't have fun during it..... You guys make my brain hurt lol EDIT: So.. Apparently some may be forced to play against there will .. In this case please don't use the simple formula because it won't work for you.. PS: I'm really sorry that this is happening to you I didn't realize that there was some kind of sick slavery ring where people are forced to play games against there will..
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  • Per hour is a stupid way of measuring the value of a game, and I suspect the OP knows it. I can buy a 2 hour Blu-Ray and watch it 100 times, thus giving me 200 hours of service for £15, but I'll be bored stiff because I'm doing the same thing over and over and over and... That doesn't mean I have 200 hours worth of content, it means I've forced myself to revisit the same content multiple times - you can make the argument that ANY game has a potentially limitless amount of hours you can play it for - we all know they only have X amount of hours of new experience, but we can replay the old experience at any time - this, however, does not equal new content, or make up for the lack of original longevity. If that content it poor, the quality of what you are paying for, regardless of how many times you may theoretically be able to play through it, is low and you are quite right to criticise the game for it - especially when a core component of that game is the idea of recycling game play in an endless loop

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