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originally posted in: Divide your cost by playtime
10/30/2014 6:38:07 AM
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Per hour is a stupid way of measuring the value of a game, and I suspect the OP knows it. I can buy a 2 hour Blu-Ray and watch it 100 times, thus giving me 200 hours of service for £15, but I'll be bored stiff because I'm doing the same thing over and over and over and... That doesn't mean I have 200 hours worth of content, it means I've forced myself to revisit the same content multiple times - you can make the argument that ANY game has a potentially limitless amount of hours you can play it for - we all know they only have X amount of hours of new experience, but we can replay the old experience at any time - this, however, does not equal new content, or make up for the lack of original longevity. If that content it poor, the quality of what you are paying for, regardless of how many times you may theoretically be able to play through it, is low and you are quite right to criticise the game for it - especially when a core component of that game is the idea of recycling game play in an endless loop
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  • With both of those examples, you're willingly making the choice to continue playing. The game has 200 hours of content, if you decide to play it for 200 hours. Sure, the game technically has about 10-12 hours of "fresh content" so you could use those other 188-190 hours of your life to do something else instead. Watch the grass grow, watch some paint dry, perfect walking on your hands whatever...you're choosing to spend that time in game with the games content so it must be okay for you however repetitive it may be.

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  • Edited by RIP delta: 10/31/2014 10:55:46 AM
    [quote]The game has 200 hours of content, if you decide to play it for 200 hours.[/quote] Except that isn't how you define content when relating to media. Content is taken to refer to 'how long does this continue to provide me with new experiences'. The ability to replay it, i.e replay value, is something separate from content, and although it does add to the value of the content in terms of £/$/whatever, the OP is making the point that because he can theoretically get a lot of replay value out of the DLC (as he can with any form of media by choosing to re-play/watch/read/listen), it must therefore be worth the price, except in media that is not how value is derived. Does this offer me more or less new content than competing products for the same price? Is the amount offered the norm? Is the content something that has been cut from the original game? Is there anything new being offered? Whilst replay value does become a consideration, we should not be falling into the trap of calling it 'content'. A lot of people play FIFA a lot, but people would struggle to argue that it is worth any more than it is, despite the average amount of hours being put in by its players likely being higher than the majority of other games at its price level. Why should Destiny be any different?

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  • if you enjoied a movie to watch it 100 times good for you. if you enjoyed the game enough to play 200 hours... good for you. if your bored stiff doign the same thing over and over again... why continue to do it over and over again? why continue to watch a movie you no longer enjoy watching? why continue to play a game you no longer enjoy playing?

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  • Actually for me play time is a good indicator of value. You may be in the habit of doing things you do not like over and over. I, on the other hand, prefer to spend my time doing things I like. That is why I have more hours playing Destiny in the last month plus than say I have cutting the lawn. I would not cut the lawn over and over unless someone forced me and they had better be big and mean. No one is forcing anyone to play a game, I hope.

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  • Yeah but who in their right mind would watch the same movie 100 times?! The point of the OP is a perfectly valid one. If you have played 200 hours of Destiny, it's because you wanted to and were having fun doing so. The only way his point doesn't stand is if somebody is being forced to play.

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  • No, the point isn't the hours being played, the point is the activity within those hours. You can love the movie and watch it 100 times, giving you 200 hours of movie, but you are still watching the same 2 hours of content. The same is true of Destiny - you can enjoy the game, but you are still invariably playing the same parts over and over for a slight progression boost. Destiny flat out does not have 200 hours of content, just as the hypothetical movie doesn't - enjoying the content enough to play if for 200 hours does not change that fact. If you take a game that does have 200 hours of content - something by Bethesda for instance - you are experiencing new things for that 200+ hours (or in the case of the movie, it would be like replacing the movie with a box set of Friends). What I think you are mistaking my argument for is its longevity to some. That is not the case - it is the content providing that longevity - in Destiny's case, not all that much content aiming to fill a large time pocket. Now I have played Dragon Age: Origins many times all the way through, providing me with well over the 200 hours worth of game play (especially including the DLC and expansion) - that 200+ hours is basically 30 hours repeated. 30 hours of content expanded at my choice. Thus my saying that DA:O is a game with 200 hours of content is categorically false.

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  • Let me put it this way... Would you rather spend £50 on a game that offered you 20 hours of fresh content and absolutely nothing else, zero replay value what so ever. Or, would you rather spend the same amount on a game that has 5 hours of 'fresh' content, but you will happily play over and over again for weeks...

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  • That's all irrelevant. Regardless of whether its new content or not, if you're happy to play it and are enjoying doing so then price of game over hours played is a perfectly legit' way to measure the value of a game to you. Incidentally: 142 / £44.99 = £0.32 per hour, and counting.... bargain. The 500 hours I put in to Skyrim was over numerous characters and involved replaying the same campaign over and over again. That doesn't mean I didn't enjoy doing them. The additional, repetitive play-throughs added tangible enjoyment to my life therefore I wouldn't discount them when considering the amount of hours I've put into the game against cost. What about something like Tetris? Does that mean once you've stacked your first set of lines to the limit you're no longer getting value from the game? Nonsense.

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  • [quote]What about something like Tetris? Does that mean once you've stacked your first set of lines to the limit you're no longer getting value from the game? Nonsense.[/quote] Not really. If you can sit down and play Tetris for more than a few hours, you're probably one of a special few. [quote]That's all irrelevant. Regardless of whether its new content or not, if you're happy to play it and are enjoying doing so then price of game over hours played is a perfectly legit' way to measure the value of a game to you. Incidentally: 142 / £44.99 = £0.32 per hour, and counting.... bargain. [/quote] Not at all. Whilst I have acknowledged that if you are willing to play it, then it is worth [I]your[/i] money, I stand by the claim that you can't assert that the amount of hours it is [I]possible[/i] to put in, or indeed the amount of hours you [I]have[/i] put in = value for money. Regardless of the fact you enjoy a game play system designed to repeat itself over and over (which is ultimately a lazy trope designed to elongated the lifespan of a game that lacks content), saying "I can/will/have put in X amount of hours, therefore X/Cost=Y per hour" is cheap. That logic can be put forward to virtually every purchase, and simply your ability to reuse the purchase doesn't equate to value for money. Value is derived from other factors such as comparative strength versus competitors - which Destiny arguably doesn't have; variety of experience and depth - especially in a product that is essentially a means of telling an interactive story. Were Destiny a book the final two thirds would just state "re-read Chapters 1-4" and occasionally be interrupted with a page stating "LEVEL UP!", which, while you could read every page, isn't exactly creating a new experience for you. The fact is that cost per hour is an extremely simplistic and entirely subjective means of valuing a game. I have put in a lot of hours into Destiny - a lot of which are simply being a Raid member for friends who want to do it, but my enjoyment of it, despite the hours: cost, is still rather low. The OPs original argument was that the DLC was not unfairly priced (i.e too expensive, which it is when judged comparatively against competing DLC/Games of an equivalent price) and that if you play through all its content, you have no grounds for complaint. That is introducing a new measurement to video games - 'if you get below a certain £:hour ratio, it must be great', which is simply absurd. The DLC is asking for £20 (or £35 for a season pass). This is more expensive than the US Price. Does that mean that the DLC is better in the US because the £/$:hour ratio is significantly lower (about 1.6:1 UK/US)? No. Of course not.

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  • I once flew from Sydney to Abu Dhabi and spent the entire eight hours playing Tetris. We're disagreeing on the fundamentals here. Reusing a purchase DOES equate to better value. If I spend £20 on a Toasty Maker and use it once, I'm not getting good value for money. If I use that Toasty Maker 1,000 times, I'm getting considerably better value for money. That should be simple for anybody to understand. The same logic CAN be applied to a game. [quote]The DLC is asking for £20 (or £35 for a season pass). This is more expensive than the US Price. Does that mean that the DLC is better in the US because the £/$:hour ratio is significantly lower (about 1.6:1 UK/US)? No. Of course not.[/quote] No, you're quite right, it doesn't. The fact that there is a variation in price doesn't make for a fair comparison. If for some odd reason an £:hour ratio became the norm in benchmarking the quality of a game then you'd need some way to compensate for currency exchange rates. The whole area of value for money is completely subjective anyway, so there's no hard and fast rule to follow. I think it fairly logical though to accept the fact that I've had more value for money from Skyrim (500 or so hours) than say, Destiny (140 ish hours), as they both the cost the same amount of money.

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  • [quote]If for some odd reason an £:hour ratio became the norm in benchmarking the quality of a game then you'd need some way to compensate for currency exchange rates.[/quote] Lets be honest, we wouldn't. They'd still just change $ to £

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  • Obviously, America is the centre of the universe.

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  • Ding ding !

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  • If all posting folks could just understand that small bit of information!

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  • Well you explained it better than I did.

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