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Destiny

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Edited by veggienuts: 10/13/2014 10:16:14 AM
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Gunsmith what's the point???? (UPDATED)

Once you get to say level 15 the gunsmith becomes well redundant. He never has anything of use to sell other than ammo refills. Why bungie could you not have given him a random loot stream which involved exotics and legendary. I hate it when games make characters that have a 2 min role but never leave the game. Just a thought give him a random loot stream and mix up the currency used, so many use them. What does everyone else think? (update) I realize I should have said Gaurdian outfitter as well, I have more emblems that I care for but shaders are in short supply. I guess I didnt mention her because I forgot she even existed. Don't get me wrong I don't want things handed to me I like the idea of earning things but why do people think that going out and collecting glimmer or other bits such as strange coins to purchase an exotic is not earning it, if you ask me it's far more earned than all the little turds out farming loot caves for engrams. I am not asking for there to be an exotic up for grabs every day just make him and her have some more value to the end gamers. (update #2) Can we please stop posting the obvious now, we all know he sells ammo and has a small role in a bounty these two very small points do not make his role in the game anymore relevant. I would love to to see more interaction with all the NPC's, but I think the GUNSMITH should be one of the more relevant NPC's of a SHOOTER. Having him build guns or change perks simply would not work in this iteration of the game. Why? well that ability would render exotics redundant and pointless cause we could all just make one no need to find/earn/buy them. I think the future games will have far more customization, but the best course of action for these NPC's I think would be to just give them random loot streams, also removal of glimmer cap. Setting exotic at say .9% chance of drop and legendary at say 2% rares 5% GIve other stuff to sell as well like energy for coins, weapon parts. And make the purchase of exotics require x amount of weapon parts and x amount of strange coin, this would make acquiring them a bit more tricky as one might not have the required parts at the time of the exotic drop. Also involve the gun smith in some new side mission, something this game is seriously missing side missions that is.
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  • Edited by Dan J Huls: 10/19/2014 11:57:34 PM
    That reminds me of another post, about building your own legendary weapon. Something to do with parts and unwanted weapons and such. 1: Being able to select the type, primary, special or heavy 2: then class, auto, shotgun, machine gun 3: the subtype, which determines the base stats, ammo capacity and accuracy 4: the variable look and color 5: the 2 special skills and 2 subsets This is where it could get tricky, they would have to decide if you pick a whole subset group that's predetermined as in randoms, or each individually, as well as mutually exclusive and semi-specific abilities that are for either automatic or semi-auto. The likelihood of this happening is very slim, random drops are what drive the game, and custom creation would probably kill it if legendaries could be made without a proper limiting factor, even if it took a lot of time and resources, or maybe custom rares would work Specifically my idea is it would take 5 legendary weapons(all primary, special, or heavy based on which one you want) and you can only have one single custom at a time, which cannot be shard through the vault and given the time and resources costing maybe 20,000-25,000 glimmer, you wouldn't want to do it over again too easily. There's hope, same could work for armor also.

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