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Edited by Dan J Huls: 10/19/2014 11:57:34 PM
1
That reminds me of another post, about building your own legendary weapon. Something to do with parts and unwanted weapons and such. 1: Being able to select the type, primary, special or heavy 2: then class, auto, shotgun, machine gun 3: the subtype, which determines the base stats, ammo capacity and accuracy 4: the variable look and color 5: the 2 special skills and 2 subsets This is where it could get tricky, they would have to decide if you pick a whole subset group that's predetermined as in randoms, or each individually, as well as mutually exclusive and semi-specific abilities that are for either automatic or semi-auto. The likelihood of this happening is very slim, random drops are what drive the game, and custom creation would probably kill it if legendaries could be made without a proper limiting factor, even if it took a lot of time and resources, or maybe custom rares would work Specifically my idea is it would take 5 legendary weapons(all primary, special, or heavy based on which one you want) and you can only have one single custom at a time, which cannot be shard through the vault and given the time and resources costing maybe 20,000-25,000 glimmer, you wouldn't want to do it over again too easily. There's hope, same could work for armor also.
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