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#feedback

Edited by Gam3rM4n 0ne: 9/3/2014 1:54:14 AM
16

6th Game-mode - Clan Missions

How would you like to have clans games? Another true way to bag, or have fun? Build clan community? Mission idea 1) Clan A at one end of the map, and Clan B at the other end. This mission is a PvE style-of-race to get to the center goal. If clans meet - it turns PVP. Mission idea 2) A clan gets their own base. Shaped how your clan wants it. A meeting ground of sorts. Now defend. This match could be a timed match-up. Another clan declares war, and you now have 1-2 days to prepare. Also we could scale this up to 12v12 with limited respawn assistance from teammates. 9/2, Mission idea 3) War. The game is built for it. Clans can declare war with 3-6 other clans; making open world, a battling playground. A clan will win by - having the other clan's leader throwing the flag - the other clan disbands - or the other clan has 100% inactive members in a week's time. This idea could provide opportunities for alliances too. 9/2, Mission idea 4) Caravan. A PvE or PvP mission, based on strategy to get from point A to point B. Your clan guards a caravan to another location - ambushes happen from players and/or computer. Picture this; you have a supply 'you' have to get to the base of your alliances' - then allofasudden PvP enemy fire. Game on. Please share your thoughts below. Add mission ideas - if people like them, I'll add them to the list. Thank you for reading!
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  • Edited by Griff: 9/2/2014 6:01:18 AM
    I like the idea. Another thing you could do is maybe have clans against themselves like Custom games, one group of clannies versus another group. It'd serve as practice or maybe help find out a set of teammates to represent you if you're competitive. Edit: Here's an idea. 2 teams. One assault and one defending. The goal? Get your teammate back. This game would require communication as well as skill. Objective: One of your teammates has been captured by the enemy, you must now get your team into the base and escort your teammate back. How it goes: The team who lost a member must now work together to storm a base of some sort and rescue their teammate. To do so you must break them out then escort them home. To escort you will need at least one teammate near them and run/walk them back towards some sort of extraction zone. It'd be 2 rounds. Tie breaker could be who did it faster or one teammate from each group was housing one enemy teammate. Basically both teams lost a guy and need to get them. Whomever got their guy extracted wins or its just a tie due to time.

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