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Destiny

Discuss all things Destiny.
Edited by Fraser: 6/5/2014 3:23:42 PM
28

Mars: A Closer Look at Where You'll be Playing

A while back I decided to do a little research on the gameplay/concept art from Mars and believe that the playable area on Mars may be located in the Tharsis region. As you can see in the image linked, there are several clues that reveal more about the location of each picture: the ruined old station is named "Pavonis station" and if you look [i]really[/i] closely the sign behind the Warlock says "Tharsis junction". According to wikipedia, Tharsis is the name for a huge volcanic plateau centered near the equator in the western hemisphere of Mars and is home to some of the largest volcanoes in the solar system. 'Pavonis' being Pavonis Mons, a large shield volcano located in the Tharsis region. It is the middle member of 3 volcanic mountains, collectively known as the "Tharsis Montes". There are even some who think that they entire region may be one giant volcano. So with all of this in mind, it definitely seems that we'll be either in or around the Tharsis region. We should get a rather nice view of Olympus Mons, the second tallest mountain in the solar system. So, when we finally get to Mars, be sure to bring your best hiking boots... :)

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  • As much as I hope they use the geographic qualities and topography of Mars, Actual, I doubt that they will for freedom of creativity. It would be nice for us to climb Olympus Mons, however, it's a HUGE geographical feature. If they made it into a playable area, I doubt the whole of the mountain would be available to explore, unless that's the only place we can go. I can only guess, of course, and that guess comes as somewhat of a assumption, that they would keep to the time tested format of having several "features" or key areas commuted by large, vast and almost empty, landscapes connecting them. This serves two key purposes : 1. It saves memory (if you have intricate settings spaced reasonably apart, the memory can "forget" those features to make room for new ones, somewhere on the horizon.) 2. It adds playtime (similar to grinding gear, items, or whatever repetitive motion injury that has been inflicted upon us, the gamers, physical distance and travel time play a huge part in gameplay time. It's an action that's necessary to get anything you want to get done, and a way to add something else that you wouldn't know you wanted to get done.) However, that's an awesome idea, and I would really be stoked if it were the case. Good thought, and great research.

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