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12/5/2015 4:49:58 AM
25

December Titan Nerf.

Forgemaster reduced by 20% there are many situations where hammers fall close to other guardians where you'd think they'd be taken out and aren't. I don't feel that the blast radius is overly large. 20% seems like a bit much. Flameseeker reduced by 25%..That's a ridiculous amount, the hammers aren't seeking targets even close to the degree that rocket launchers do. With how much everyone is complaining about hammers you'd think that they were tracking targets like rockets fired from Truth. This just isn't so. Decrease in damage resistance? Everyone is whining that it's hard to kill a Titan during hammer time..That's the point of a super. It's supposed to be harder to kill a player with their super active. Has anyone tried to kill a storm caller while he's doing his thing? Or a hunter while he's flinging arrows and cancels all of your offensive abilities and disorients you? Or perhaps a hunter during the bladedancer super? They zip around and are literally impossible to put rounds on and then there's the healing factor that gives them way too much staying power (bladedancer needs a good nerfing). It's hard to kill any of the classes while super is active and that's the point of it. A short period in which a player can be OP and act as a force multiplier. From my experience it's just as hard to kill a storm caller during their super as it is to kill a titan during theirs. The data shows that Titans are wrecking in crucible, perhaps that's because there are a lot of sunbreakers playing in comparison to other classes. They're a lot of fun to play with. It's numbers, if you have more sunbreakers playing of course it's going to show that they are doing serious damage. Bungie, I love your products but I think once again you might be screwing the pooch again with this nerf/buffing business. What does everyone else think?
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  • instead of just addressing titans, they shouldve addressed all classes. giving a MUCH needed buff to hunters in both pve and pvp. they shouldve changed cauterize so it just heals off grenade kills. warlock can heal off melee, hunters can heal off super, so titans should heal off nades. the fact that the sunbreaker can still kill with any solar ability and instantly regen to full health still leaves the sunbreaker as by far the most overpowered class in the game. i also dont see why they buffed striker sooo much. now the one shot storm fist will reliably one shot and not just low armor hunters or warlocks, but now at an increased range! besides the very beginning, titans have always been the best class for both pve, and pvp. sure warlocks can self res, but a titan would never die in the first place. i think giving all classes the same base stats would better balance the game and make specing your skill tree actually have any effect at all. getting 3 kills with quiver is incredibly difficult due to the timer going down exponentially fast, the shooting time taking forever, quiver shots never take a super unless a direct hit, and the shadowshot doesnt even reliably kill any guardian with an overshield or an increased health/dmg resistance super. even when tethering takes a super, it takes a couple secs to register leaving the tether victim plenty of time to kill the tetherer making it useless. it should kill whatever it touches garanteed(which can only be one thing), and reduce the time it takes to tether. im not a fanboy or hater of any classes or subclasses, these are just my opinions. been a day 1 player, put in thousands of hours in this game. love/hated every moment. hate more often than not

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