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originally posted in: December Titan Nerf.
12/5/2015 7:55:04 AM
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instead of just addressing titans, they shouldve addressed all classes. giving a MUCH needed buff to hunters in both pve and pvp. they shouldve changed cauterize so it just heals off grenade kills. warlock can heal off melee, hunters can heal off super, so titans should heal off nades. the fact that the sunbreaker can still kill with any solar ability and instantly regen to full health still leaves the sunbreaker as by far the most overpowered class in the game. i also dont see why they buffed striker sooo much. now the one shot storm fist will reliably one shot and not just low armor hunters or warlocks, but now at an increased range! besides the very beginning, titans have always been the best class for both pve, and pvp. sure warlocks can self res, but a titan would never die in the first place. i think giving all classes the same base stats would better balance the game and make specing your skill tree actually have any effect at all. getting 3 kills with quiver is incredibly difficult due to the timer going down exponentially fast, the shooting time taking forever, quiver shots never take a super unless a direct hit, and the shadowshot doesnt even reliably kill any guardian with an overshield or an increased health/dmg resistance super. even when tethering takes a super, it takes a couple secs to register leaving the tether victim plenty of time to kill the tetherer making it useless. it should kill whatever it touches garanteed(which can only be one thing), and reduce the time it takes to tether. im not a fanboy or hater of any classes or subclasses, these are just my opinions. been a day 1 player, put in thousands of hours in this game. love/hated every moment. hate more often than not
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  • Warlocks should never heal on melees

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  • Scotch gives an overshield on impact and life steal regents full health. Not to mention warlock melee has more range than icebreaker, black spindle, and felwinter in its prime

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  • the defender also deserves a much needed buff. if the striker is literally indestructible(with unstobbable perk) after the next update, why isnt the defender?!? the ward of dawn should be completely indestructible in both pve and pvp. the bubble is probably the least used super in pvp, and its easily the least practical. the bubble could also benefit from something like landfall where any enemies inside it die upon activation in both pvp and pve. thats an amazing idea for a defender exotic. that way the bubble matches every other super in terms of kill potential. as in every super could potentially kill an entire team of 6. the landfall effect is a little over the top, but the bubble should at least in indestructible in pvp

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  • and another thing. if titans are the gonna have the most health, the highest speed, and do the most damage then they all need a massive nerf in any 2 of those catagories. titans are designed to be slow but tanky. they should do the most damage, hunters be fastest, and warlocks have highest health. this gives each class their own balances identity. warlocks are designed to be balanced and the hunter to be a glass cannon. if they cant take a hit, they should at least be able to deal one

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  • One thing that might help: prevent key hole from 1- shotting bubble.

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  • They should just make bubble indestructible in general. It's literally one of if not the worst super for pvp

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