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#feedback

Edited by Linear A: 10/17/2014 6:11:37 PM
9

Easy Fix to the Crucible Reward System

1. [b]Every[/b] PVP match should give a reward 2. All players of the winning team should get [b]AT LEAST[/b] two blue engrams( depending on their level; if they're are not high enough level for blue engrams, then they receive at least two green engrams) [b]AT LEAST[/b] means that the winners could also receive a purple item, purple engram, ascendant material, exotic item, or exotic engram. 3. All players of the Losing team should get at least one blue engram and one blue item (ditto what I said about levels above) This is less rewarding than the winning team, because you are receiving and item not an engram, so there is no chance it could turn into something thats a higher level (legendary, exotic, ascendant materials, etc...) I believe this idea will create a better experience for PVP for the following reasons: 1. All players winning or losing are receiving rewards. 2. All players are receiving at least one reward that could turn into something at a higher level than it is 3. When turning in your item to the Cryptarch, Even if you are not getting good items from the cryptarch, you're at least raising your cryptarch rank, which leads to more cryptarch "care packages", which could lead to higher level loot. (This is important for higher level players, since 99.9% of crucible loot is useless.... I don't need 999 armor and weapon parts...lol) Thanks! I would love feedback, ways to improve this idea, and constructive critism! EDIT: After having a few discussion with other Destiny players, the two blue engrams a match is excessive. I will replace #2 with [b]AT LEAST[/b] one blue engram and one completely random item(since Bungie loves randomness so much), and change #3 with one random item( following Bungies normal random formula, as to not to give out too many high level items) and one planet material. Let me know what you think about this edit. I just really want to see PVP reward players for the time they put in. After completing weeklies, nightfall, and dailies throughout the week, PVP rewards fall extremely short compared to these PVE events even when spending three, four, or five times the amount of time in the crucible. Thanks again! I appreciate the comments!

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