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#feedback

Edited by DarkBushido21: 12/19/2014 10:49:03 PM
59

So exactly why do PvPers feel ENTITLED to the same rewards as PvErs?

So to start, I consider myself a semi-casual player. Sometimes I feel like playing Crucible, Most of the time I prefer to run Strikes or Weekly/Nightfall and sometimes I feel like playing the raid. One of the biggest rifts I've seen on these forums lies between the PvPers and the PvErs and the supposed 'unbalanced' reward system. Many people use an argument that relies heavily on the [b]BELIEF[/b] that this game is split evenly between PvP and PvE, however this is simply not the case. It's not a game that's sold as a purely PvP focused and oriented game, but people will argue like it is. It's an Expansive (As in, has multiple aspects) Multi-Player Cooperative First Person Shooter [b]with[/b] Multiplayer PvP, and yet some people feel as if because it's an FPS it somehow should be focused on the PvP aspect. Which is a grossly incorrect assumption or assertion. All that having been said, I am for one incredibly tired of this broken record that keeps playing as far a balanced reward systems. First of all, anyone who truly believes the PvP aspect of the game demands the same kind of time and dedication as the PvE aspect is just dead wrong. There is little to absolutely no coordination in the Crucible, and up until recently we weren't even allowed to have a Fireteam Voice Channel, why? Because it's completely unecessary. Most people don't organize counterattacks or coordinate attacks in the one PvP playlist which actually calls for it, Control. It's basically just a frenzy of players having at each other until one team scores enough points. You DON'T have to: Fly to Earth/Tower/Moon/Venus or Mars Find groups on the forums (there's matchmaking!) In fact, all you have to do when you log in and select a character is join a playlist straight from Orbit. Matches usually last less than 10 minutes, all you have to do is earn Marks and Collect Reputation and new Commendations. In the Tower, a majority of the gear which can be purchased requires you to play Crucible. So you are completely free to pick and choose which pieces of gear best suit your interests and playstyles. This is far superior to those who play PvE and rely heavily on the RNG to get the gear they want. So when there is end game content such as a raid which rewards gear that is better than anything you can get from the Tower, of course it makes sense that the people who had to: - Find a group of 5 other individuals willing and skilled enough to dedicate an hour or more (There is no matchmaking for Weekly/Nightfall/Raid) - Coordinate said 6 total players to successfully complete the grueling tasks set by the raid - Have the RNG actually reward them with gear they wanted (Should I bring up Chatterwhite?) - Limited to 1 Full Hard Mode Clear a WEEK Get the best gear in game. So many people argue that it's 'unfair' that PvPers can't get 32, yet there is absolutely no reason to get Level 32. You don't need to be 32 to do anything, it's not mandated for Raiding or PvP but people feel as if it is. All this aside, there is absolutely no justification for PvPers being granted the same rewards other than a sense of entitlement because they bought the game. Sorry, but when you buy a multi-aspect game to focus simply on one aspect (A pretty insignificant aspect of the game at that) you're gonna have a bad time and Destiny is clearly NOT the game for you.

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  • This whole argument is a moot point. People shouldn't be forced into any one play style or system. I, like you, play mostly casually but lean more towards PvP. I'd like to see PvP rewarded a bit more often then what it currently is. That being said I believe PVE gear should not be usable in PvP and vice versa so that ppl can't just use high level PvP gear to get them into raids. I've done the raid and I stopped because it got to a point where it wasn't enjoyable anymore it just felt like a chore and you can only get so many chatterwhites ( am I rite?). Compared to PvP which I feels constantly challenges me based on who I get paired against. So I guess in summing up I don't think PvP should be a clear path to end game gear I believe it should have its own PvP exclusive gear that can only be used in the PvP arena and that gear should drop more often after every 2nd or 3rd match to keep time commitments the same. I'd like to see bungie bring in a PvP spec that further differentiates the three classes (I'll admit this isn't feasible in this version of destiny its just wishful thinking) and have gear that is only use able in PvP. Who knows might give ppl more of something to do then their current way of keeping us occupied (relevel you exotics anyone?) Just my two cents not trying to saying any one mode is better then the other. :)

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  • shouldn't it be the other way around? Why are PvE'lers so entitled for PvP gear and marks (you can't trade for mats anymore)? I see more people cry about that fact than anything else. If you want PvP gear/weapons >>> play PvP. Sinple as that. You don't even need to be good to get marks. A defeat still gives you 2, lol

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  • Edited by addicted2SODA: 12/28/2014 6:23:34 PM
    Crucibles reward system should be changed We have two reward slots (sometimes 4 for some reason) so make one slot RNG and the other performance based so that the good players are always receiving something for their efforts. The problem with PvE is that you are generally guaranteed something which is unfair to the curent reward system in PvP. Personally I despise pvp due to the lag but the thing that pisses me off the most is that I'll go 22 and 5 in control and get nothing

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  • Can we have a moratorium on the word "entitled" please?

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    • You've got the argument wrong. PvE'ers have an end-game content that provides end-game gear. PvP'ers, want an equal level of difficulty content, to provide equal light level gear. An example of this would be similar to Wintergrasp in WoW.

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    • Soo... playing only one aspect of the game should lead to a terrible time? Great. Lvl32 gear should require PvP and pve to get and every bounty should be like Invective's.

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    • Yup! The simple fact being missed is that with Crucible you don't need content nor story; just a map! The players provide everything else. PvE requires a plot, a story, options for level difficulty, AI for the opposition, loot drops etc etc etc! All this as opposed to the Crucible with no requirements at all, just environment, lazy option for a programming team in my opinion! But good fun for aficionados who enjoy it.

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    • Even with the voice chat in crucible no one uses it. They all whined and cried but now that it's there it's ignored. I've spoken to a total of 5 people in the Crucible and 3 in Strikes since it was added. And I do a lot of both...

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    • What are you talking about OP? When Destiny was in the making, the Crucible was there first, then they thought to make up stories to please pve heroes like you, and so the stories came out along with the missions (tho one can hardly call that content, you still don't know wtf the story is about lololo), but you cried more after that for more content and so the raid was invented. However, the raid, seeing how easy it is to complete, has been giving people the ability to lvl up to lvl 30 and now 32. When pvp still gives us shit gear and you expect us to sit still and take it up our asses? NO, NO MORE! Crucible is harder than any pve content and should give us lvl 33 gear, so we can easily do IB and cheese Crota. Dying from being zerged by thralls shouldn't be allowed and we need to be immune to Oversoul, 33 gear needs to allow oversoul immunity or have Crota permanently kneel. Either way, the Crucible was there first, then story missions, then Iron Banner, then VoG. You've bought the wrong game if you never entered the Crucible, you're just playing it wrong.

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      • When everyone complains that they are forcing pvp on people for bounties i say why force me to play pve for weapons and levels. This has been said before by the masses. Pvp is tough if you suck at it, im sure you have played it and im not assuming you are good or bad at it. Pve in general is a boring repetitive mess and at least pvp mixes it up each time with new opponents. As far as levels go, well it only matters in iron banner(sort of anyway) and do i care for hitting 32 if i only play pvp? NO! WHY? because when the next dlc comes out your raid gear will be useless yet again(unfortunately) so i wait with my many achilles shaders(of which i have seen more of than purple engrams) and blue gear until the next dlc. Where i can boost to 33(or whatever level they choose) with no effort cuz i have amassed many shards, etc... Dont feel entitled because you play pve and have the free time day in and day out to slave infront of your screen raiding with people.Don't think thats the almighty way to go. some of us dont like repetition or that type of gameplay or dont have that kind of free time so we want to play online against other people as matches are short. Im not asking for it to get me to 32(31 is enough for me) but rewards could be better than what they are now. Have fun playing what you want to play, but please dont go preaching one side over the other, that just makes the game less and less fun every day.

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        • I feel if crucible were more skill-oriented, then higher-tier armor would be called for. granted, I don.'to call anybody "fake" anything for using IB gear, the shitstorm they weathered for said gear is by far ample torture to warrant good rewards, but all I can say is this: Christmas noobs. When they pop up in crucible I am going to cut them down like Christmas trees. It will be glorious, and I will cackle with joy as I set about my holly jolly work.

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          • I play both pve and pvp. I play pvp for the iron banner just for the exp. From bouties. I do see your point with lvl 32 gear and rewards. As for my experiance I play pve for gear and pvp for when my vanguard marks are filled. This game was designed to take us out of our comfort zones to make us well rounded players and not just pvp or pve. Once everyone accepts this and step out of there respective areas of expertise they will get the gear they want. If not there are many games that cater to one or the other. Instead of the many complaining about thing step outside of the box and evolve your game and you will be much happier with the results.

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            • To be fair I don't think we're Entitled. You make the raid seem harder than it is. In 15 seconds I can pull up how to solo the new raid. There goes teamwork. Not to mention, Atheon as an example has the [b]exact same spawn patterns and AI movements[/b] leaving it to having done it once and being a pro after 3 times or so. Raids = Hard the first 3 times Unless you bring a team of 6, a Crucible match require wayyy more teamwork, well control does anyway. Pits you with randoms and expects everyone to either sink or swim. Its a constantly changing group of enemies that frequently change patterns and have different weapons, strategies, and abilities. Crucible = Hard every time Now for the most important part. The people in the crucible, on average have killed 3000 guardians. That's about as much as Crota. Those PVPers are earning gear, not being entitled. My opinion (If you read this far) - As a man who not only killed over 6000 guardians, and Solo'd Crota twice in 24 hours. PVP is much harder, thus should have way more rewards equal to the Raid. Like you said, this is a multi-faceted game, until you try to join a group and can't because you're "not 30" I believe the original phrase was. Leaving only 1 way to get to the highest tier of players is a sad way to display skill in the game. Personally I would take a lvl 31 who killed 8000 guardians than a lvl 32 who hides behind a raid team to be strong. Its Destiny, not Destinies

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              • Agreed.

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              • I think pvp deserves the same rights as us who spend most of our time raiding.

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              • The game is sold as a "Shooter" not an "RPG." If it is being sold as a "Shooter" then their should be more of an award for PvP. I honestly stay away from PvP as much as possible because its the same every round you play, everyone using shotguns and Heavy Weapons the entire match, so I would classify myself as a PvE oriented player. However, even I can see that PvP should be treated differently, especially when Destiny is marketed as a "Shooter."

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                • Some of do not have hours straight to play so pvp becomes the most sensible idea for us. Only thing I ask is for equal gear. I don't mind putting in the time for it. Just with supporting a family. Raiding is not viable to me. 1 hour of queued crucibles is what I get as my playing time most of the time I'm logged in. I believe we should be able to get nice things too. We should be able to at least get some elemental weapons for 200 marks and 5 crucible accommodations. I guarantee that takes far longer than a group of teenagers downing "new" raids the day they come out. You have to balance games to sustain longevity. Reward our time no matter what we decide to do with the game.

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                • Who the f do you think has energy to read all that on a forum !? Headline. Payed just as much for same game

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                  • Because there are players who equally enjoy the PvP as those who enjoy the PvE. PvP isn't just a mini game, it's half the -blam!-ing game. Its where half the community clocks in their hours.

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                    • Why do PVErs feel entitled to better rewards?

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                      • I think there should be better PvP rewards but not on the same scale as raid. Ten minutes of patrol and you get 3-5 green engrams and 1-2 blue ones. Ten minutes of pvp and you get a SHADER!!!! WOOHOO!!!!!!

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                        • This might be one of the best posts I've read. You make a great point. People in PvP complain about level 32 only being through the raid, but levels in PvP are completely cosmetic with the exception of Iron Banner, which still doesn't give you much of an advantage.

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                        • I dont really care. I play what i enjoy and i wish ppl would do the same. Instead everyone keeps qqing and demanding. Shut up and play.

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                        • Clearly this guy only plays one type of games (I have no idea what type that is though, where PvErs get better stuff than PvPers) I play PvE, I even prefer it, but shooting dregs and other enemy's is really easy. However, when playing against a group of "intellectual" players that have powers of similar strength is a lot harder than killing 200 or so enemies in a strike or raid. Some people are better at PvP some are better at PvE, but either way, you should still get equal rewards. But first, they should change the RNG to be based on skill not luck

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                        • Edited by Woupsea: 12/24/2014 11:27:45 AM
                          Sorry for that last comment, mean humor I guess. In reality if somebody is a PVPer he's a noob while if somebody's a PVEer he's a coordinated player. If somebody does both to maximize their rewards and overall bafassness then they're a good guardian If any of you think the crucible takes skill your delusional, that's the biggest noob catering clusterfùck I've ever seen in modern fps. No consistency whatsoever. Hell I'm good at it and I don't even try, which is what it's intended for. Noobs who don't want to try because it's just a game. PVP on the other hand is the real proving ground in this game. All of you saying the raid is easy have probably completed it less than ten times and probably never on hard mode. This is where your weapons matter, your communication matter, your class has impact, and your teammates can't be dumbshits. In the raid that is, if you just play strike playlists I wouldn't really call you a PVEer. If you want to compare a match of crucible to the nightfall strike then go ahead and try. I'll be happy to tell you how retarded that notion is.

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                          • Truuuuee

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