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Destiny

Discuss all things Destiny.
Edited by solid stone1993: 10/22/2014 12:59:30 AM
350

A new way to get to 30

I have to add this first part because people keep thinking I made this up in order to just hit level 30. The entire point behind it is to give more replay value to the entire game, not just the raid. Making EVERYTHING endgame content, and not just having the raid to do in order to progress. And allow every single player to look unique, while still being able to get to 30 and not having to ONLY wear raid gear. So I just kinda had this thought and wanted to share it. As of now the only way to hit level 30 is to have all raid gear, or 3 and 1 exotic. There's not a lot of room for unique snowflakes in this game. So I propose a new method. We already have the currency of motes of light, that are being wasted on pointless class items, emblems, and random exotic engrams. What if instead of having to find raid gear, you made it? As it is now you hit 20, then every time you get enough xp to "level up" you instead get a mote of light. This is already a great system. Now what if you used those motes of light to "level up" the rarity of your armor? The cost increases after every rarity increase, it wouldn't be 1 mote and boom raid gear. The lower the rarity, the lower the cost to bump it up. So maybe a white item only costs 5 motes to get to green, then 15 to get to blue, 30 to legendary, and 50 to raid (now don't explode, this is just an example, the price can vary, I just put this here as a placeholder so people can understand). You cant up the rarity until you have maxed out all the current stats on that piece. Then it adds another defense buff that you can unlock. (Or perk depending on what rarity you're coming from but that's explained in an edit down below). You can choose your favorite looking gear, and make it stronger. It could maybe add random perks to it as you go? I haven't really thought that through. You're constantly working for it in everything you do. No matter if you play PVP or PVE, you're not wasting your time doing a hour long raid, getting nothing, or actually getting something and looking like everyone else. This would let every player be their own legend, while taking out all the frustration of the annoying RNG based level system. Better players will get more xp faster, but not so skilled players will still be trucking along getting xp for motes, no matter what they do. Now this doesn't mean the raid is pointless. There are still raid weapons, and all they would have to do is make the raid pay out tons of xp. It gives players a reason to do it, but doesn't force them to do it for specific items. I know I'd be a lot happier getting a random item when I can level up my armor, instead of saying "-blam!-! Just give me raid boots already!". Strikes would actually be useful after level 28, as they would pay out xp along with the random engrams and what not. I just think it would give everything in the game more reason to actually do those tasks, and make it more fun. So let me know what you guys think. If I haven't clarified something enough let me know. I wrote this in a hurry. Edit 1: so for the perks, it could be something along the lines of green will have a defense buff, when you get to rare, you can choose one actual perk that suits your play style. Something like "reload special weapons faster" or "hold more ammo for this weapon". Once you get to legendary it's more defense buffs and you choose your second perk. Then when you get to raid, it's more defense buffs. You couldn't have OP armor with game breaking perks, but still have something that helps YOU specifically. Edit 2: I've seen a lot of comments saying a transmog system would be easier. That's what I was originally hoping they would have in the game, but the idea of using motes to level up makes destiny somewhat original without straight up stealing from WOW. Besides we already have the currency that is used on nothing but pointless items. And leveling up a piece of gear could take a good chunk of motes since they are somewhat easy to obtain. Edit 3: so here I am again, as I've seen people say this wouldn't be "working" for it, or level 30 would just be handed out. This isn't true at all. You have to play the game to get xp. This opens up the entire game to be the "endgame content" instead of only being able to do the raid in order to progress. You would have to do the daily missions, the nightfall, strike playlists, and the raid in order to get xp faster. There are still unique items in the raid that can only be obtained there. It could take something like 50 motes in order to level up a piece of armor to max stats. Only people that put in the time would get the xp, you would just always be actively working toward your goal no matter what you do. This also brings in more replay value for DLC. Right now if you're level 29 the only thing worth your time is the raid, but with this idea, those new missions and strikes would still help you. Edit 4: okay so a lot of people like this idea, and I thank your for your support. Yet a lot of you also feel the need to tell me in every aspect how "this idea is dumb, you're stupid, be a man and do the raid, I had to do it the hard way, so everyone else should too." So I've learned lots of people are just dicks whose only purpose in life is to put others down. If you don't have anything constructive to say, don't bother posting. If you're coming here to say how it isn't that hard and nothing needs to change because RNG worked for you, don't bother posting. I've had this thread up for one day and I already hate everything about it. Now if you have told me how you disagree, or listed something else as a possible fix that you think is better, and haven't acted like a child or Dnozzle to get it across then I truly appreciate it. Edit 5: man I'm making a lot of edits.. This thing is getting pretty long.. Anyway a lot of people think this would make the raid pointless. I've already stated that the raid could pay out the most xp and has unique items like the weapons and the armor that DO NOT need to be upgraded via motes to hit 30. You would still have tons of incentive to do the raid, without being forced to do it, and only the raid once you reach level 26. The raid could also pay out motes of light. I mean you are facing the biggest baddies of the DARKNESS, wouldn't it make sense to get LIGHT in return? I realize a lot of you have done the raid and received your armor from that, and don't want people to now be able to get to 30 without going through what you had to do. Like I said the raid could still have all the unique rewards, so when you see a guy using those gold weapons or wearing all raid (actual raid armor, not the "raid status" armor I've been talking about) armor, you'd know he beat it. Maybe any other armor that gets you to 30 could have a lower defense rating or something, the raid armor still has it's own unique perks that you can't get anywhere else. The warlock raid helmet has a chance to spawn orbs of light when you kill a vex with a critical hit, or a melee depending on what perk you choose.
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  • Cool idea. The more I think about it, the better it looks to me. The only letdown are the selfish babys in the comments going like :" Whääää - I don't want others to have that, too..!"

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  • Your idea is phenomenal, and there a lot of cool ideas in the comments as well. However, I'm [i]pretty[/i] sure that Bungie won't give us an alternate means of achieving Lvl 30, mostly due to the many complaints about how "I had to do it, it's not fair, etc etc." If I was Lvl 30, and worked hard for my gear, I wouldn't mind at all there suddenly being an alternate way to 30. Because I'm not like that, I would like the game to expand for the better, not be bitter and complain about it. People are extremely selfish. (no, I'm not bashing Raiders, it's all good. Just try and be a little more open-minded, and see the big picture instead of the small percentage) HOWEVER! They could bump up the Raid gear for PvE, so it remains the best armor one can get.(As it should be, considering the challenge of obtaining it) "Against non-Guardians, precision damage has a chance to cause target to explode." Something nifty like that. ^^^^

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  • If that we're going to happen I think it should be like this: White-green=10 motes Green-blue=50 motes/ 10 coins Blue-legend=100 motes/30coins Legend-exotic=200motes/50coins/30ascendant shards Legend-raid=200motes/50coins/30ascendant/depending on the raid(in the future), the glimmer awarding items (ex:axiomatic beads) 100 of that Raid gear is harder to get so less people can just get to 30 if they have legendary gear This system would also prevent all of the people who got to 30 already to become angered by this mote system getting people leveled up to easily

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  • But that's not how bungie wants it to be

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  • Absolutely agree. @ Hollow 19 (because he's the most recent and I didn't read all the other responses), and all the other strict PVE'ers, I can't think of too many popular MMO's that force you to clear content just to REACH THE MAX LEVEL! I think people who raid should still get the best gear, but there's no point in preventing other people from getting to 30. It's the stupidest design I've ever seen in a game (and I do like this game a lot). There's no other MMO where the coveted "prize" is simply being at the level cap, that's ridiculous. Not everyone has time or the friends online at once (or period) to do the raid. That doesn't mean some of us don't play a lot doing heroics, dailies, crucible, etc...but maybe we don't have the resources at outré disposal to get the raid done. Some people just don't want to do it, that shouldn't stop them from at least reaching the level cap. Honestly, I don't care how hard Bungie worked on the raid, not everyone is going to play it, and that shouldn't be the ONLY determining factor in hitting 30. Combine this with the epic fail RNG, and the fact that most raid groups won't accept inexperienced players because then their group wouldn't be uber 1337, and you've got yourself a situation that sees only a small percentage of the player base reaching 30. Doesn't make much sense any way you look at it, it's not like the act of hitting 30 just gives you raid gear instantly, no one is asking for free raid gear, we just want to hit the level cap. So what happens in an expansion? The level cap goes up a couple levels and we can't get max level again? Maybe we can't level up at all because the only new content available is another raid that allows you to level up more? So, anyone who isn't a "superhardcoreraideromgsocoolelitistdouche" is stuck at 29 forever...or maybe 39 this time!? Sounds like an awesome play Bungie, way to do your MMO research. ;D

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  • This is a pretty cool idea i really like how the arguez gear looks on my hunter and wear it while in the tower often (also so i dont get everyone trying to get me to help them)

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  • Love this idea. I am a casual gamer that plays a lot of games. I love FPS but I just suck at them. With a system like this, I can grind on my own time and get to lv 29, 30 and then PLAY lv 26 raid and actually help people (or at least not be a drag to the whole team). I only have about 2 hrs per day to play and maybe 4, 5 hrs when I don't have work. (I only get off one day a week). For now, with my three characters, what I do every day was trying to do daily heroics, chasing for public events and farming. Make upgrading the gears super expansive or sth but at least make my time put into the game worth something.

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  • You are right on one thing...all lvl 30 look almost the same! Which doesn't apply as to what Bungie was saying that all Guardians will be different before launch. As of now the main difference is the shader.

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  • Still think the raids should provide a currency used to buy raid gear/weapons if you are not lucky with drops. If you get no gear or weapon you get currency instead. Keep having no luck on drops you'll eventually have enough to buy a weapon or piece of gear. Luck remains but it's not dependant on it.

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  • Edited by Zow: 10/21/2014 8:33:17 AM
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    Armor you buy should always be better than armor you get as a drop. Because you have to save up the currency to get that good armor. As of now, the strong players are the lucky ones who happened to get the armor pieces from the raid. And if they get it in one go, how does he deserve the armor when others who have been trying for weeks don't. This breaks the balance of things and is rewarding players purely based on luck and chance instead of skill. Doing strikes gives you vanguard marks to buy vanguard gear. Well raids should give raid marks to buy raid gear and raid weapons. This is how it should logically play out! Why is it you gotta work for vanguard gear now, since finding a legendary engram is almost impossible, but you just get lucky with no work put into it to get raid gear?? How is it fair that a guy can join a friend who had an Atheon checkpoint and get an Exotic, while the guy who started the raid from the beginning gets nothing?

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    • Edited by Nitesco: 10/21/2014 4:50:16 AM
      There is zero point to start catering to casuals. This games PvP is just another CoD. The PvE its another Borderlands. The raids aren't any different from story content expect you have to use your damn head for once. I come from an Elite group of raiders and catering to casuals ruins the game. It gives months upon months of no content to those who enjoy raiding. To top it all of, all you do here is point and shoot with a controller. Nothing hard to it, also armor is armor no need to prolong content just to make people happy about how they look in game, this isn't an online dating site.

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        I like this idea a lot Cuz you get to keep the armor you think is best looking. This is what Destiny should have been from the start! Where you actually create and customize the character that you want the way you want! As of now they are forcing all characters to look exactly the same once they hit 30, but it's contradictory to what they were planning.

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      • Sorry but I have to disagree. As light level means nothing else than gearscore and not an actual character level the highest tier of content should be the only way to provide this kind of gearscore as it is in every single mmotype game. I won't hit 30 anytime soon because RNGsus doesn't seem to like me much but that's fine with me. Don't be so focused on a number. If you don't do the hard raid there is no content in the game that would require you to be light level 30 anyways.

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        • The whole concept of raid gear is to ensure that people are playing the end game content. Same goes for any game where a loot system and leveling system is in place. I played Rift, for example. I was a distinguished PVP monster because I played PVP a lot and did a lot of grinding to get it. I had the top gear for PVP, but I was completely useless for PVE raids, which offered the best gear in the game. I raided the tier 1 raids until I had enough stats to attack the tier 2 raids. From there my guild raided the tier 1 and 2 raids weekly to get our players the gear we needed until we were finally able to take down Akilios, the hardest boss in the game. Defeating Akilios offered weapons usually more powerful than anything anybody had ever seen. Achieving this feat took months of trial and error, teamwork, and planning. Now imagine how you would feel to see somebody carrying that same weapon who never had to suffer through the growing pains of learning the mechanics of a fight and repeatedly wiping because he simply put more hours into the game. Same thing applies to Destiny. The Vex Mythoclast, for example, is a chance drop off of Atheon on hard mode. It is not meant to be an award to an unskilled player who simply failed at finishing the raid for 10 weeks. On the other hand as far as the light gear, maybe they should add a new currency for the less fortunate players who finish the raid to purchase ARMOR pieces. I have made it through the raid many times, and I have only managed to find the chest piece and 3 very nice weapons including Atheon's Epilogue, Praelyth's Revenge, and Plan C. My friend on the other hand managed to get all 3 pieces of hard light armor in one go. So I agree to add a new currency for some of the more trivial items so that you can complete your armor set because lets face it, I can raid the vault 5 more times and still might not get the legs or arms I need to complete the set. So in closing take the stronger items off of the menu and add a currency for the hard light items I can support. Maybe get 4 marks per raid, make the armor 20 marks or something so that you can finish your set if you are only missing one piece. It could work.

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          • There wouldn't really be any benefit from this in the fact that the difficulty of the RAID is then just useless in this method. All the hard work people spend HOURS working on would just be a waste. Just saying. :)

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          • Edited by tacticalxxxpanda: 10/21/2014 6:00:44 AM
            i like this idea but at the same time i feel like the best gear should be limited to the raid. i would support a less rng based system though, i had this idea earlier but what if there was a shop where you could buy any exotic weapon/armour for a ridiculously high price? I would really like this because im interested in collecting all the exotic weapons in the game but as of right now that would be near impossible, also it wouldnt devalue zur because he would still sell exotics for cheap but only on the weekends and only certain random extotics. Also, while on the topic of shops Bungie should fix the shader merchant so she changes stock and sells rare/legendary shaders

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          • 0
            nah. but i should be able to get 30 from pvp. i dont want to be forced to do raids so next iron banner event pve noobs still dont have a chance against me just because of gear.

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          • Op I really think you misunderstand what level 30 is... It's not grind your way to 30... If you want 30 go raid, normal VOG with out exploiting is very easy, and if your level 29 or 30 hard mode isn't that hard either.. What they need to do is seperate pvp and pve, give the pvp guys something to work for, rewarding them with pvp specific gear and weapons, introduce a ladder or something..

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          • Simply: NO there should not be a new way to hit 30 implemented currently, It undermines all the work raiders have put in to obtain their gear. YES eventually there should be a way for other characters who cannot do the raid to hit lvl 30; however, this is contingent upon the light level being raised higher then 30. So say for example one or two dlcs down the road max light level is 34 from Raid gear. Then I have no problem with there being an alternative way to reach lvl 30 other then the raid. This will allow more of the player base an opportunity to become a higher rank, by no means should it be handed out by means of paying with some motes or glimmer. With this in mind there would also be the need to increase the difficulty in the first and subsequent raids. By this for example I mean if there are 3 raids say second raid is N(28) H(32) third raid is n(30) H(34). I would say add VH(32) to the first raid, perhaps with some new boss abilities etc. That is the only way i really see allowing others to lvl to 30 without doing the raid. Again I reiterate I do not want to see some pay to get lvl 30 crap. Its meant to be earned. So perhaps another queens bounty with more difficulty or something.

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          • No. You raid like a man and you get 30 like a man, you dont martha stewart your way to 30.

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            • Edited by Bird: 10/21/2014 4:33:56 AM
              Atheon on hard want another warlock anybody down ?

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            • Reminds me of Dragonballs from Conquer Online

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              • I like that you have to gain certain gear to get to level 30. It's a cool concept . I did not mind grinding my way to 30 via the raid. I do however, believe that the true way to get to 30 would to be to master EVERYTHING. I think it would be a much cooler system if you had to get a piece of high end gear from everything. Strikes, Nightfall, Crucible, and Raid. Each category could you give multiple pieces that each have different kinds of perks. That being said, the RNG system doesn't have to go anywhere. It would randomly give you one of these said pieces just like you can get an exotic or legendary reward from any of these at any given time. The reward could be for any slot of armor. Wearing four pieces of this "special" armor can get you to level 29, but at the end of their upgrade trees they could have a perk that is along the lines of "Wearing a piece of [special] armor from every category at once increases your Light" and thus levels you up to 30. Perhaps a "special" item can count for your class item slot too, so there is still room for an Exotic piece. I don't know. I'm just throwing out ideas. This way, nobody has a reason to complain that there is only one way to get to 30. Everybody has to do everything. Doing the Raid is still worthwhile for not only its respective weapons, but you still need at least one Piece of Raid gear to get to 30. You just have to do it for the other categories also. You can mix and match the four slots however you like, so we aren't all clones. Now getting to 30 means you have grown experienced in all aspects of combat.

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                • I could agree with the idea of this but maybe a little altered. I have done the raid somewhere around 10-15 times and have yet to get the chest piece for my Titan. I have been at 117 light for a long time and can't get my last piece which is beyond frustrating. All I seem to get is duplicates of Aetheons Epilogue and Praedyths Revenge which is annoying since all 3 of my characters have one.

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                • Here is an idea to go on top of your idea. We have engrams and blue prints and stuff. What about adding a crafting vendor? Here is how it would work. There are multiple designs and foundation pieces you could choose from. Now each piece of gear can only be leveled up with motes of light and engrams. So you would take maybe 10-15 blue engrams of the same kind of piece, if it's a glove blue print you would need glove engrams. The motes would be based off what "tier" your piece is at. Also each piece would have multiple paths you could take and it would depend on what planet material you would use to level it up as well. Also after each tier you would have to complete something difficult to get a drop to add to the piece to get to the next tier. This is just a broad idea. Although I think that some sort of crafting system with gear would be an amazing add to Destiny.

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                  • I would like this idea much better if I hadn't already spent a ton of motes of light. Still ... I think it's better than the current system. Once a week and terrible luck is not helping me get to level 30.

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