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Destiny

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Edited by Fawkzi: 9/28/2014 3:16:12 AM
64

Fist of Havoc: The Panic Button.

I've been around these boards on this account since the Alpha, i took part in Alpha, I took part in the Beta and obviously i came back for launch, in all that time i have heard a lot of the same arguments. "The Golden Gun is bullshit, Hunters are so OP, The GG needs to be nerfed" (coming from every person who doesn't play a hunter) and "Fist of Havoc isn't a Panic Button! IT TAKES SKILL AND TIMING!" (Coming from the majority of Titan players rushing to defend their class) Today i expericed something that...i still can't even find the words to describe. First off, i don't care that i got killed, i stream my PvP games even though i know that i'm not the greatest destiny player in the world, i don't play 100 games hoping to get a good one that i can record and make myself look beast, i record when i feel like recording and keep it going even if i ended up going 0.1 in the previous game, i simply do not care about deaths or being superproleetskills. With that said, watch the video so i can end two arguments in one. thank you.

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  • [b][i]In my personal opinion[/i][/b], Titans are the only class that need a serious revamp. I don't understand why the developers made a class that is supposed to be a "tank"; yet weild one hit KO moves, while the DPS class(Hunter) requires two melees to score a kill. (I see Warlocks as "Healers" with revive, and the fact that get double shields for meleeing or something with a blue bar over shields lol) Fist of Havoc is okay, but I'd like them to remove the "flying damage" that hits and kills people that completely dodges the [b]GROUND SHOCKWAVE[/b], by jumping up higher than the Titan's height as it hits the ground. (This also kills people on different floors) The range of it's AoE is bad enough(Keep this), because I do see people dying if they are further away than the animation. Another thing about Fist of Havoc that has to go are the "Aftershocks" that continue to hit after the initial smash. It's bad enough that Fist of Havoc can kill 6+ people/NPC at one time, while being unable to avoid. Also, remove the garunteed one hit melee that they have. Change it to two hits required, unless you hit them from behind. Are they panic buttons? Sure, but they can also be a game changer when a good amount of people are swarming an important objective, but with how easily it can hit, and how [b]impossible[/b] it is to dodge, they need a few small changes to balance it to fair gameplay. FoH is the only super I see being unfair towards others because it is [b]unavoidable[/b]. The Defender class is just fine to me, because it protects, and leaves shotgun opennings if people want to rush inside the bubble to fight. -------------------------------------------------------------------------------------------- For people saying every class has a panic button super is wrong. You can't "panic" out of a situation with Golden Gun or Bladedancer, because you HAVE to do it out of the enemies line of sight, or you are easily dead and lose that super(Unlike Titans and Warlocks if they haven't changed since Beta) My honest opinion is that Warlocks and Hunters are pretty balanced for PvP. Both require aim, have vulnerable points(Revive losing radar for a few seconds vs Activation Animaitons of GG/BD), and can be avoided if timed right. They can't one hit melee you, even with their special melees(Execption being Throwing knife if it hits them in the head). I'm probly missing a few points, or have information wrong, but that's what is seen in the Crucible concerning class specifics. [b][i]To be clear, I'm not expecting any changes, so I'll probly end up making a Titan when I reach lvl 29 or 30 and see if it's as OP as I encounter it.[/i] [/b]

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