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Destiny

Discuss all things Destiny.
Edited by SacredHeart: 9/16/2014 11:42:33 AM
219

Don't people play for fun anymore?

I remembered why I started playing video games, it was a way to escape into a fantasy world for hours on end that provided entertainment and just fun. These days, it seems like everyone has forgotten what the simple purpose of video games are; Destiny being no exception. It seems whether it's PVP or even PVE; players have gotten so serious about playing. Now don't get me wrong, when engaging an enemy, of course everyone wants to win, but even if you lose, it should have been fun just to try, especially when facing off an enemy with allies at your side. Sigh...maybe I am just sentimental and I probably will get heat for this post, but....I really want to know....do any of you players...just play to have fun...win or lose...just the adventure itself makes you happy? Hi everyone, first off I would just like to thank all of you for commenting on the post. Even if you have different opinions, it's absolutely fine because you are more than entitled to it. I was just happy to read that so many of you still believe in the basic fundamentals of fun, and even though some of you have carved out your own definitions of the word and what it means to you, I sincerely hope that you truly enjoy your gaming experiences, whether its with Destiny or any other game you might play. Thank you for reading, and SHINE ON ;)
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  • For the most part, I do play just to have fun. Which is why the majority of my gameplay has been PvE. However, I often have a group of friends online that want to play PvP, which is when I begin having way less fun. Not because I don't like PvP, don't get me wrong - I love it -, but some of the tactics in PvP are so cheap to anyone else not doing the exact same play-to-win style gameplay the enemy team is. I shouldn't have to practice slide shotgunning into a melee beatdown just to win against the other players who are doing the same thing - Especially if it's a titan sprinting at you with his shield/barrier up with a shotgun, or a hunter using his Blacedancer super(which lasts way too long). I understand that each class has it's specific role, and subclasses only aim to enhance that role, but there's no real balance between them all, which is the problem. There's no real counter to specific types of gameplay when factoring in class specific abilities. How is anyone supposed to really stop a titan charging at you with full health, an extra shield, and a shotgun? You can't. Even if you shotgun him straight in the head, with a full impact shotgun, he will live. How do you stop a hunter who just used his bladedancer super while you're not across the entire map with a sniper and supernatural reflexes? You don't, he can just sit and spam his melee/charge and never take any real damage because he's so impossible to hit, and god forbid you're ever even 50 feet from him, because you will die. Some things in PvP just need to be toned down a little, while others need a bit more of a buff. PvP right now just isn't entirely fun unless you consider charging at everyone with a shotgun fun. PvE, however, I find to be a wonderful experience, whether it be grinding strikes or just playing patrol on various planets. I think that's the main issue with this type of argument. Even people who do play to have fun, find it difficult to have fun when everyone just uses the most anti-fun tactics available, without regard to anyone else. Not to mention people dancing over your dead body after they just two-pieced you in PvP(Something even Gears of War nerfed after a while). It's pretty frustrating. For a company so accustomed to having to nerf similar tactics in other games, you'd thought they'd have learned by now. Till then, I'll just be playing mostly PvE unless I'm dragged into PvP by my friends.

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