I know this is the [b]Beta[/b], and I'm fully aware that most features aren't present in this [b]testing[/b] phase. With that being said, I hope to GOD that there will be some sort of penalty for constant quitters. Whether it be a temporary ban, or negative stat effects, or maybe even a [b]separate[/b] [b]server[/b] where quitters can play with other quitters. It's just ridiculous. The quitting is annoying, but the [b]RATE[/b] at which people quit is mind-blowing. Especially since there is no [b]team[/b] [b]balancing[/b]. How does anyone expect the match to be fair at that point? Not only do the quitters get away Scott Free and leave the Honorable Guardians to their deaths, the Guardians who are [b]left[/b] [b]behind[/b] get their virtual asses handed to them on a stick! Please tell me there are future plans to address this! Thanks!
English
#feedback
-
I'm not sure but this might be a simple solution to all of this. If a player happens to leave a match (e.g. connection problem), that "player" is still there but controlled by an AI of similar skill lvl. So l for example, a new blood joins a match. He is lvl 8 with an average k/d and a better than average w/l. If he, for any reason, left that session, an AI with say the skill of a fallen captain took his place. The game would continue with full teams, the actual players left in the match now have meat shields to take some of the heat off them, and the player that left doesn't't have to worry about their stats getting messed up because of circumstances.