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Destiny

Discuss all things Destiny.
Edited by OutHouse: 6/30/2014 1:08:04 PM
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Lets Talk Level Cap, The Real Deal.

Source : http://www.techradar.com/us/news/gaming/destiny-s-end-game-content-will-blow-players-minds--1254317 [b]TL:DR[/b] Basically Bungie wants people to hit the max level in a reasonable amount of time.That is why it is Low. This is for two reasons, One, your friends will be able to catch up to your guardian fairly easy. and Two, You can begin a manner of Horizontal leveling up. Where you focus on the juicy part of the game. Getting Gear, and playing with your build and becoming a bad ass. My personal feelings on this are cool. Awesome. Means we can get all 3 classes to max level, and share gear between them. Perfect. Cant -blam!-ing Wait. If its True. But as SpaceBeaver pointed out, this article is trash. While i think the concepts i put in the TLDR stand true,[b] We will not know what the level cap is until Bungie confirms something. [/b] Also note the picture( Credit to ZERO XVII) There is also old video where there was a level 27 titan. Also as others have said[b][u], [i]@UrkMcGurk · Jun 28 I didn't say anything about level 20 in that interview! [/i] [/u][/b] Urk also replies @UrkMcGurk Alpha was accelerated. to the question of " I really hope that change the level cap, because when I played the alpha I went to level 8 in the span of 10 hours" This implies the obvious. We wont level that fast come launch. Also. As Normundo pointed out, seen in this video http://youtu.be/cRKC2U4QFHA Datto explains how in the Alpha it stated, after level 20, we will earn Motes of Light by earning experience after level 20. [b] 1)How do you feel about a level cap in general? 2)Does this mean the majority of the game will be played post max level?[/b] In Bungie We Trus7

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  • At my age, I've played a host of games with level caps and gaming beyond. In all cases, where games have legs post cap, the cap is really the training wheels, the story, the getting your feet wet with the world, the enlightenment phase... a much longer tutorial than most are used to, to gain a breath and scope of the game. You see this a lot in good MMOs or loot franchieses like Diablo X. Some will say, the leveling system seperates the casual from the hard core gamer, others will say it's there to let you learn how the deeper aspects of the game work. Even more will say it lets you learn how to fight alongside and in a team fashion so that when you get to end game, you can actually have a depth and appreciation for the finer mechanics in the game so you can successfully engage end game content... whatever, they all have the same theme... education / experience / preparation for end game. The point is to get to the level cap, where the 'real' game begins in most cases of these types of games. Now the other function it has is to set a qualifier for a toon to reach before s/he can equip the end game gear / weapons. Developers can use the level cap ultimately to set how much 'work' a player needs to do to reach the cap. Whether that level cap is 2 or 2000 is somewhat an arbitrary number. It's how much work it takes to obtain each level. Final Fantasy for example was known for what I would label not so delicately as Japanese Torcher Quests to break through a premature level cap(s). In one case, when you wanted to take on a double class with your toon, you had to go collect all manner of these ultra rare components that resulted in you taking excessively long travels through their game from point A to point B or joining a party with a teleport capble white mage and having s/he tele your ass all over. Then, you had to wait and farm a rare spawn until it dropped the item you needed from the three distinct rare mobs which could take hours... each located in a deadly location in its own right with mobs that could wreck you... Then when you got to level 50, if you wanted to continue leveling, you had to go on another set of horrific quests culminating in a 'fight yourself' kind of battle, where you litterally fought a clone of yourself and your current powers. It sucked and unless you knew someone with ultra powerful gear, or farmed it, you were stuck as the computer could use your abilities far more efficiently than you ever could... so you needed a gear advantage to have a chance.... Though the game went to level 70 eventually (as they scale would slide - get to that in a minute). Now, the only reason games like FF, Diablo, Borderlands... and the like eventually increased the level cap was typically to introduce a new set of powers for the players, and thus, a new set of harder end game content, and thus a new portion of story which them corresponded with this "power" increase to remain a challenge for the player. Along with this came a whole slew of new gear as well. Afterall, when the cap increases, all the old level capped gear now would change... so where it used to be level X... when they increase the cap by 5 or 10, here comes all the new gear that you want to go quest for right? + + + So with the above in mind, I go back to your question - how do I feel about a level cap in general? Generally, in open world games, its a necessary evil. Its a mechanic by which all manner of end game content and max power of both player and enemy is measured. + + + To your second question, Does this mean the majority of the game will be played post max level? It depends whether you are a casual player or a longer term / dedicated / hard core player. If you fall into the latter category, then absolutely. I expect most 'fans' of destiny or games like them, will absolutely have a max level character of all 3 classes... whether that's 20 or 100. That will happen in the first couple weeks to a month for the lion share of the players that get the game day one. Those players will spend their post level cap days in raids, crucible, strikes and daily events as made available by Bungie with their 24x7 support. One expects a host of things not yet announced with this kind of around the clock support and 3 major titles plus a host of mid major release supplimental updates. Then, as level caps hit (and believe me, with a game like this, they will), those same players will be out to make the new level cap with each of their toons - expect less than a week per toon at that point as players master how to level cap and with legendary equipment / end game equipment dropped. Then hunt for the new gear and solve the new strikes, raids, etc over the course of that release duration with the new maxed level gear starts. Of course, there will be event specific gear, rare items only available for participation in the daily events, or achieving a particular status / goal from a unique in game event which may correspond with holidays, bungie days, etc... players will be all over these kinds of things as well, all of which will happen post level cap. It's a cycle, and definitely post level cap fun. Just the way I see it of course. We will all have better suspicions after the Beta, but definitely know post Sept 9! Cheers,

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