...When you've been spending three to ten hours in the computer labs every day for the past two weeks trying desperately to finish your massive Networking Project, and finally after long last your automated clients and server are able to continuously play [url=http://en.wikipedia.org/wiki/Scum_%28card_game%29]Warlords and Scumbags[/url] with each other for over 500 games and counting without crashing.
[url=http://www.youtube.com/watch?v=nUQ1Y8nPz0Q]FEELS GOOD MAN![/url][spoiler]Still plenty of work on the GUI and various other important things to do though... but the end is in sight![/spoiler]
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Edited by Mythoclast: 12/13/2013 6:21:08 PMI know the feels being a Computer Science student... Nice work. Also how is the whole networking thing?
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All these feels
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ITT: Hylebos plays with himself.
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Was it fun?
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Those feels...
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Everytime I see your username I hear it in my head as Ozzy Osbourne shouting ALL ABOARD in that one song except he's saying Hylebos instead for some reason.
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Congratulations.
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Sweet! I just began coding 3 days ago. I've learned HTML (All but HTML5), a good bit of CSS, and a bit of JavaScript. I'm currently trying to throw together a mock website. Any tips on what language to learn next? I was thinking php, but a few people suggested I learn JavaScript first.
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Every time you send me an updated picture, there are always more colors.
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Oh man. The most I've ever programmed for networking was making a game based off the Unity 3D game engine. I had to follow an outdated tutorial to get my shit to work. I can't imagine doing it all from scratch, keep up the good work Hylebos!
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Congrats man! Didn't realize the project would be so long running from our last discussion about it but glad to see it "finished." Any plans to make upgrades/modifications post submission? If not any other plans for personal projects to continue the skill building?
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That's quite complex.
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Nice! I'm listening to the song right now, it adds a lot of win to this post XD
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Numbers and lots of GUI! It scares me!
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[quote] #DoTheImpossibleSeeTheInvisible[/quote] Oh man, I had a good laugh at this. What level class are you in?
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Awesome. I bet you're really proud to see your work functioning properly, after what I assume were many hurdles.
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In english Doc?
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- Is each client capable of acting as a server for the game too? - Are you using sockets with (I'm hoping) TCP or something pre-existing (ie. HTTP)? - Broadcasting? Multicasting? Iterative Unicast? - Does the server implement any anti-cheating logic? ie. if it's someone else's turn and I send off a packet with my "turn", is it just ignored? - How do you handle the initial connections? Does the server broadcast packets saying it's available/ready and clients automatically connect? Vice-versa? Or manual IP/hostname input?
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The sweet feeling of hitting those functionality milestones.
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Never has a meme been so perfectly used by me.
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I don't understand the words that are coming out of your fingers but it sounds like domination to me. Keep it up mang!
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I love that thrill of achievement. I remember the first time I build a flying machine from scratch, you just get this rush of power like no other. Made me want to do that kind of stuff over and over again.
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How does it feel to spend so much time on something that doesn't matter?
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I wish I had the drive to actually try coding for more than a week at a time. I'm just so [i]lazy[/i]. Nice job, though.
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Good job! Its great to hear you are becoming pretty successful at this stuff!