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Destiny

Discuss all things Destiny.
Edited by Progo: 4/24/2013 11:43:00 PM
18

Give Us Enemies We Love to Hate!

"Every fairytale needs a good old fashioned villain." -Moriarty. So, it sounds like their will be a lot of bad guys in Destiny. However we need something to make us hate the invading aliens, sure they destroyed most of humanity, but I get the impression that happened a little bit before the events of Destiny 1 take place. What I'm saying is that we shouldn't be fighting a Hatfield and McCoy second generation war, our characters need a direct reason to stomp their faces in, and feel good afterwards. Perhaps it will be something you discover, as you mop up a squad of Fallen, you're standing in a decades-old nursery, or maybe you'll discover bones of women and children in a bomb shelter. But if the game is going to have RPG elements it has to give proper incentive, otherwise the killing is just to enjoy the loot. TLDR: Make us hate the aliens for more than just pushing us back, loot and the challenge of fighting is a good incentive, but we need to get a warm feeling by killing the enemy. Any ideas on how Bungie should fuel the furnace of our Guardian's retribution?

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  • Well, I am sure we will get some incentive. If it aint enough that they have basically made humanity extinct and are doing their best to mop up the leftovers, showering us with bullets or blasts whereever we might go. That is a incentive enough, a rough dirty was for humanities survival. I would feel much motivated enough just to keep myself alive.

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  • We could have digital west bureau baptists

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    • I like it. I know the Skyrim comparisons abound, but in Skyrim, almost every dungeon had a story, told through journals or the lay out of skeletons and dead bodies. I'm hoping every space in Destiny does the same thing, but like you said, at the same time imbuing this sense of devastation.

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    • Anything but Sarah Palmer ...Please...

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      • i was reading one of our members work "the wondering guardian 2". i was thinking, cant we have some friendly enemies because they have been disbanded, outcast, refugee etc. and have them scattered allover the place forming little villages. they should also have defending missions were we defend them from their own kind or other enemies attacking them. what do you think?

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        • Simon Cowell Oh you mean video game enemies... Makarov

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          • Shouldn't be too difficult for Bungie..

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            • Ya they did a good job with the flood they probably will manage to do it again in Destiny.

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              • like flood?!

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              • Bosses who are extremely hard at first but are oh so satisfying to fight, who say awesome phrases during the fight and amazing music playing during the battle.

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              • Edited by DEZARATH: 4/25/2013 3:46:04 PM
                Actually I'd like Bungie to consider hiring a full time voice actor or actors who would become like Tokyo Rose in real time that evolves and reacts with the playing community on a day to day basis. Hand pick some professional players mixed with Bungie employees and have them act as Generals for the Ai like the lone Elite in Firefight Versus in Reach in zones considered PVP in Destiny. It would be an Interesting Bungie Play Date for sure.

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              • The kid that plays the king of the iron throne on Game of thrones,i forgot how to spell his name but oh man his character really gets under my skin!!! Someone like that i would really enjoy killing slowly lol.

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              • Do you know a character that makes me see red every time I look at him, The Governor from The Walking Dead. Add someone like him in Destiny and you have yourself a flawless villain.

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                • I want enemies as iconic as Vaas from Far Cry and Handsome Jack from Borderlands 2.

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                  • They should be using captured humans for food.

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                    • Darth Vader...nah he was a ba The Joker(God I hated him)... who ever said it earlier you were right. Just make it a character who's views differ so much from our own.

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                      • Hate is too obvious a direction. Better to align particular enemies with a certain ideal set that may conflict with the players. The whole "Bad guys are wiping out humanity, blah blah" tends to be done very poorly, often ending up in a black and white "They're so bad, we're so good" circle-jerk (Gears of War style). Hating an enemy we're supposed to kill isn't even necessary. I'll point out that in Shadow of the Colossus, the whole idea that we really had no reason to kill those creatures is part of what made it so compelling. Halfway through you begin to question what you're doing and the game is all the better for it. Similarly in Braid, you're never given any reasons why you're stomping on creatures and killing bosses. You just do it because that's what you do in platformers. [spoiler]The realization that you, as Tim, are the villain provides much of the magnitude in Braid's twist ending.[/spoiler] It's not as simple as making enemies we want to kill because they're bad. Sure they could do that, but that would be cheap and shallow. There are so many directions you can go with. The question is not really how to make enemies that are worth killing, but how to create conflict that is interesting and meaningful.

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                        • I know this is movie based but give me the guy from Die Hard 2. I hated that guy!!!

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