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originally posted in: Give Us Enemies We Love to Hate!
4/24/2013 11:23:29 PM
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Hate is too obvious a direction. Better to align particular enemies with a certain ideal set that may conflict with the players. The whole "Bad guys are wiping out humanity, blah blah" tends to be done very poorly, often ending up in a black and white "They're so bad, we're so good" circle-jerk (Gears of War style). Hating an enemy we're supposed to kill isn't even necessary. I'll point out that in Shadow of the Colossus, the whole idea that we really had no reason to kill those creatures is part of what made it so compelling. Halfway through you begin to question what you're doing and the game is all the better for it. Similarly in Braid, you're never given any reasons why you're stomping on creatures and killing bosses. You just do it because that's what you do in platformers. [spoiler]The realization that you, as Tim, are the villain provides much of the magnitude in Braid's twist ending.[/spoiler] It's not as simple as making enemies we want to kill because they're bad. Sure they could do that, but that would be cheap and shallow. There are so many directions you can go with. The question is not really how to make enemies that are worth killing, but how to create conflict that is interesting and meaningful.
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  • [quote]The question is not really how to make enemies that are worth killing, but how to create conflict that is interesting and meaningful.[/quote]

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  • Edited by Progo: 4/24/2013 11:33:25 PM
    Well this is what I meant by ideas, and I agree! I didn't mean that "they hit us first" had to be the entire basis, just that whatever reasons we have to not like them are not an assumed animosity because of the war. By the way you've been here for a year longer than I have, yet I can't recall seeing you before, if I may ask; do you lurk or are you just too busy to be on? Or do we stay on different parts of Bnet? lol

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  • Prior the remake my user ID was "BLZL" and I spent most of my time in the Halo 3 and Reach forums during their respective active years. I'd lurk and post in sprees in The Flood from time to time. Post redesign I usually go on very actively for a short while, before disappearing for a few weeks.

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  • That name sounds vaguely familiar, thanks! :D

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