[quote][b][u]ANNOUNCEMENT[/u]: Conversation moving! [/b]
For all those uninformed, I have created a new thread specifically for questions and information pertaining to GDC this week. The livestream link and information is also there. [url=http://www.bungie.net/7_GDC-2013-InformationLivestream-HUB-Bungie-and-Dest/en-us/Forum/Post?id=60082712]Check it out here[/url][/quote]
[url=http://www.umbrasoftware.com/en/2013/03/18/gdc13umbra-3-powering-up-destinys-world-creation-and-rendering/]Article[/url]
[url=http://schedule2013.gdconf.com/session-id/824173]Official GDC Listing[/url]
[quote][b]Location[/b]: Room 3016, West Hall
[b]Date[/b]: March 28
[b]Time[/b]: 2:30PM - 3:30PM (Bungie Time)
[b]Format[/b]: Sponsored
[b]Vault Recording[/b]: Video
[b]Track[/b]: Programming
[i]In this session, Umbra's CTO will demonstrate Umbra's latest technology - a novel, automated visibility solution. Bungie's Lead Graphics Architect Hao Chen discusses how Umbra's solution enabled a new level of artistic freedom and rapid content iteration times. Umbra's solution eliminates the need for manual markups typically associated with polygon soups. It allows loose construction of game worlds instead of highly restictive and technical process of constructing well formed, water-tight geometry.
The automatically created spatial database can be used for reasoning about space, not only to perform occlusion culling but also to solve other problems such as 3D path finding, audio propagation and even lighting. This approach is vital in the creation of Bungie's next universe and its unparalleled gaming experience, which is why Umbra 3 is a key component in Destiny. Takeaway: Umbra has developed a new approach for solving visibility and performing occlusion culling. In this talk Umbra and Bungie discuss the requirements for the visibility system and content creation in Destiny, and how the key problems were solved.[/i][/quote]
Speakers: Otso Makinen (Chief Technology Officer, Umbra Software) and Hao Chen (Senior Graphics Architect, Bungie)
2 events, one day. March 28th is going to be an insightful day for Bungie.
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so for those of us who don't know what any of this means, would someone care to enlighten us and explain it as if we were 5 years old?
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Cool beans.
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Nice :)
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Awesome. :-)
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The second paragraph summed up into 6 words: It makes the game look better.
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Occulsion technology sounds cool but looks kinda freaky.
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I don't understand most of those words - I'm sure seeing the actual presentation will be a bit of an education though, sounds cool.
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Edited by Oddball: 3/23/2013 11:30:09 PM[quote]The Ides Of Mail Sack - 15/03/13 We just got this sweet new import feature that speeds up workflow. Cameron Pinard, Artist[/quote]
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I am excited and confused, but much more of the former.
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Edited by Saxoclone: 3/19/2013 3:29:32 AMVery cool! Does anyone know if these sessions are recorded?
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This stuff will be awesome for the next forge world (if there is one).
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Showreel of Umbra powered games.
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It definitely will be a insightful day for everyone at Bungie, and since i am extremely interested in technology i am very excited to see exactly what Umbra with destiny has in store.
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I did made a thread about different engine technology that Bungie used for their game engine. Don't forget Havok Physics, their primary collision engine!
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Seeing as how I'm pursuing a career for developing video games, articles like this interest me a lot more Can't wait
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Woah, SLOW down. Your words... killed... my brain...
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Edited by MasterBarek: 3/20/2013 2:22:21 AMI think the most exciting thing in the article was this: [quote]Umbra Software will once again be presenting at the Game Developer Conference 2013 with Bungie’s Senior Graphics Architect, Hao Chen, to showcase [i]the fruits of our collaboration[/i] on Umbra 3 with Bungie. The session titled “Powering up Destiny’s Level Creation and Rendering with Umbra 3″ [i][b]will contain real world examples[/b][/i] of how our technology works in Destiny... [/quote] I'm hoping this means some new game footage! Probably just landscapes but I'd be happy to see anything.
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I can't wait to see this and Bungie on March 28, I hope it's good. love the tech maybe something like a slimmed down version and simple to use could be used for the players
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It's exciting that Umbra is available for PC, so there's a chance Bungie will have the choice to launch Destiny on PC if it's possible.
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Cannot wait, for March 28
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Anyone know if the Cryengine 4 will be at this conference.
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So Destiny and Resident Evil are finally combining, eh?
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I can't wait for more of this info.
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Umbra3 supported platforms includes iOS. interesting.
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That with Grognok this will be good.