Edit: Should have added that I had just come back from a 6 month or so break from the game. I had been playing for 2-3 weeks when I made this post. So no more "or just play other games" replies thanks
"Wait for weekly reset to get more powerful rewards" we tell the new players who we finally convinced to try Destiny. "We might be able to finally play the new Dungeon next week!". It's like this system is designed ON PURPOSE to burn us out before we actually get to the fun parts we keep telling our non-Destiny fan friends about to convince them to play.
How many strikes do I have to replay to play new content with my friends? And when we finally get to power 1000 (soft cap), progress grinds to a halt?? For what reason? We are limited to powerful rewards only? Why? Why is there a softcap? Leveling is not content! I'm lucky I enjoy Crucible. Even tho I hate it at the same time, it offers a kind of replayability that I need in this game.
If it weren't so costly to mess with armor mods and builds earlier, grinding old content wouldn't be quite as bad. Constantly swapping armor around as you level to avoid spending resources on infusion means it's a total waste to have fun with mods and builds early on. By the time a lot of us are at the point where it's safe to start modding, we're already feeling burnt out from trying to increase the stupid number next to our name.
There's nothing like doing 3 weekly strikes by yourself because your friends aren't online, only for them to come online a bit later and want to do their 3 strikes. I am happy to help but IMAGINE if there was a benefit to helping? I am 1060 now so I need pinnacle rewards. Prime Engrams don't do anything. If replaying these activities with friends who still needed to do their powerful reward stuff provided some kind of reward that was ALWAYS worth your time... That would be great.
I can already feel a vibe among my group of friends that they are getting sick of the game. We're tired of it. Me and a friend two manned our way to the boss of Prophecy but we couldn't beat it. Two weeks later we are STILL waiting for our friend to be high enough level. We don't want to LFG, we want to do it together. This sucks.
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Yeah this game sucks.
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No, Destiny is designed for Streamers and Basement Dwelling Freeloaders who cannot no life the game. Working Class Casuals are ignored.
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Go play other games? Burnout is the players fault.
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And to rub some salt in the wound, nothing you get in the game matters now. Why? Because thanks to sunsetting, everything you’ll ever get, regardless if you farmed or earned via quest, now has an expiration date. So you’re burning yourself out for the sake of burning yourself out
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The daily grind definitely [i]feels[/i] more repetitive and tedious than it did in D1, or D2’s first year. I’m pretty certain I was doing the same old shit in Destiny 1, but for some strange reason it feels worse now.
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It’s a hamster wheel disguised as a game.
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Repetitive PvE. Unfair PvP. Constant bounties. Restarting progress every three months. Forcing which subclasses and weapons we have to use. Poor Pinnacle drops. Time consuming quests. Making story elements around FOMO. Retiring weapons just to have us obtain them all over again. Titles more focused on RNG then actual skill. Prolonging the game's life by time gating everything. Even most JRPGs don't treat players like this.
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IMO I'm going to show what actually happened. The truth here is, Activision and the other studios were the ones that got this game in a good place with Forsaken. They saved the game from crashing hardcore, due to the fact that this company almost lost its entire player base with the base game and CoO, it was literally a flop. What does this company do after forsaken was released knowing the game is in a good place? They decide they can "fix it". [b](This company's #1 problem with this entire game,)[/b] If it works don't fix it. This company has a major issue with constantly changing everything in this game and it's been non-stop for 3 years now. When does the bate end and the actual game start? That is not a troll remark either, I'm being serious. How many times does the leveling system need to be changed in a game? How many times does the infusion system need to be changed in a game? How many times does the cost of items need to be changed in a game? How many times does do our builds need to be changed in a game? How many times does the loot system need to be changed in a game? How many times does it take to start over before we actually get to move forward? How many times does the masterwork when it comes to items need to be changed? How many times does the bright dust need to be changed purchasing items? Trust me, I can go on about this bata. Where is this "foundation" the director said they created? IMO you're not burnt out, you are tired of this company constantly changing everything in this game that it's a 3 year long bata.
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Orrrrr ya know......you could take a break? Go outside and smell the air? Or maybe play a different game and then come back whenever you’ve relaxed. The game isn’t burning you out, [i]you[/i] are burning yourself out because you’re not pacing yourself when it comes to grinding. This is an mmo and it’s always going to be grindy and you should know that grinding isn’t a 100m sprint, it’s a marathon, if you’re sprinting to complete a marathon then no wonder you’re exhausted. How about slowing down and enjoying it as it goes by?
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Bungie is just a money hungry shadow of what it once was. I bought an XBOX back then just for Halo. Now I can't even speak highly of Destiny for any platform. Things change and unfortunately it's not always for the better. Microtransactions and greed rule over everything else now.
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Games not worth the time or effort anymore. I'd seriously consider finding a few nice replacement games
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It's not designed to burn you out, it's designed to keep you addicted to the grind and playing long enough to get to the next content drop in the hope you'll spend more money.
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Edited by Sir_Latvia: 7/18/2020 8:34:33 AMIt is. I have not played for a year maybe and i used to evey day nearly since D1 day 1. The addictive side of it gets outweight by the fact that the grinding for most part is mind numbing. The game itself is literally a rinse repeat fest, theres no sense of actual progression. Whatever you do or grind for is just soon replaced by the next thing to grind for. You have no time in between the grinds to really enjoy the rewards or it soon becomes obsolete one way or another. Although 8/10 the grind reward is so bad to begin with that its just a collection item. Even something as small as having the class item be purely cosmetic with no power level was a great thing. You mightve spent hours doing a raid or trials etc. Gave you a chance to show it off without it being obsolete because there is a power level associated with it. Besides, D2 is a game with more features and activities but D1 had something that D2 just never seems to get right and will never have. Maybe its a real thing or maybe its just nostalgia, who knows.
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yes, the game sucks
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Pro tip : play less
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That's why you don't play every single day of every single week of every month. Play other games, or better, go outside.
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[quote] Leveling is not content![/quote] You must be new in RPGs
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To be fair burn out began for most of us during rise of iron and the start of d2
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Edited by Ken_Malibu: 7/16/2020 10:24:19 PMYou know EA Sports Ultimate Team model? You grind and grind and grind for RNG drops, gradually build your team up over weeks and months and every year the entire game resets, you pay another $xx for the pleasure and have to rebuild your team from scratch. Hmmmmn.
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I suspect that from +100 EP clears and no ikelos smg yet, but then i had ikelos shoty on my 2nd and the snipa about my 20th so... Maybe you're right cause i had stopped playing D2 at all, look back if any friend of mine is playing or something but they moved on as well so i put it down myself. I was thinking "maybe with new beyond forever light..." but would D2 be a different game than it is now?? "Not in 6 weeks" i replied to myself. Have heard of the whole thing is getting delayed, not even 6 months would make this game feel different.
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I went from 1004 to 1030 light in the first week and 1050 the next week. The leveling doesn't come to a halt, it's just you don't know how to level properly. The grind really comes to a screeching stop when you hit 1050. Need a new helmet that's one above your gear level? Psyche! Here's your 4th pinnacle energy weapon in a row, there is something to be done in the pinnacles department. (After however many weeks it's been my max gear is 1057...) And there is an advantage to playing more, you get more umbral engrams which can be focused into loot you actually want. You get a certain number of on level umbrals every week, don't know how many exactly but it's a lot after getting to level 21 on the recaster. When you do your 3 strikes and then your friends get on, you can still farm umbral engrams. You are being rewarded, just not in the exact version you want.
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I personally think the game is in a good spot right now. You don't have to grind so hard. Just play the game for 2-3 hours a day. You will still have plenty of time to get to max season pass level and beat Prophecy at the appropriate power level. Currently, you have many ways to get rewarded for doing the activities YOU find fun. Escalation Protocol, Gambit, PvP, Dungeons, Contact, Nightfall, Raids, and an engram system that let's you influence the gear you earn. Seasons are not made to be maxed out after one month. You can certainly do that but you will burn yourself out. The purpose of the seasonal model is to hop on for a bit, play what you want to play and slowly increase your power to beat Prophecy while doing Contact in between, getting a weekly lore mission, and grinding out rolls. You can pretty much get showered in Umbral Engrams as soon as you hope on after weekly reset and get massive seasonal pass progress from the well rested buff. People need to stop playing Destiny 2 like the lives of their families are at gunpoint and depend on it.
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Edited by GreenfangXYZ: 7/17/2020 10:34:33 PMEdit before Ninjas come, yes I'm a piece of shit all I'm saying is yall better not be!
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Gotta love the weekly strike bounties Kill 150 taken Kill 150 fallen Get 150 void kills Complete 3 strikes using solar. So run 3 strikes with solar, still 0/150 taken 0/150 fallen. Run corrupted twice for taken kills. Run exodus crash twice to get 150 fallen. Add to this, people leaving mid strike once they hit their 150 kills. Joining said strikes at the boss as people left, gaining zero progress on bounties. Not even counting complete 8 daily bounties which consist of arc kills, scout kills, rocket kills, sword kills, sniper kills, fusion kills, shotgun kills. It's all huge ploy to keep you running 3 yr old content, over n over n over n over.
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*laughs in not focusing on being high level* [spoiler]Sorry, all out of salt.[/spoiler]
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All games are repetitive. There's only so much you can do in any game you play. That goes for any pvp mode as well. The difference is that a lot of other games are more rewarding of your time and effort, don't cater to one specific class, and even though the grind is repetitive it's intrinsically fun and interesting. This game is just repetition without reward. Pvp never has been and never will be interesting so long as hunters always get their way. And end game activites are ruined by spoiled brats with the learning curve and patience of a potato. All of these KWTD posts 10min after a new activity is released are just children wanted to be carried and expect you to have years of experience based on a YouTube video that hasn't even been released yet.