I think the problem with Destiny 2 coincides with player expectation. I think most people coming from D1 were expecting an amount of content equal to 3 YEARS of D1 to be in D2. Which is an unrealistic expectation for a game that is basically a restart to the Destiny franchise. Everyone expected WAY TOO MUCH and when they didn't get it they played for awhile and left. I have no problem with the "content drought" we are supposedly in. Too me THIS IS EXPECTED. This is basically vanilla Destiny. Only better. A few changes to how things work would be okay with me. But the content "amount" seems about right for a NEW Vanilla launch. The only thing that wasn't supposed to be "vanilla" about this game is how the story was supposed to be canonically linked to D1. Other than that... this is a vanilla restart to Destiny. Just better. That is what I think. Thank you.
This was my reply to the youtube video in the link above.
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There are a lot of legitemate problems with D2. Exotics feel lackluster, strikes are useless past power level 265, 4v4 pvp with game medley only isn't as enjoyable as D1 pvp, microtransactions, vendor goods are useless past power level 265, all grenade lauchers are lame compared to D1 machine guns, shot guns and snipers are heavies now and the raid is the most mechanical so far. Its going to take a big overhaul to fix the problems, which is a nightmare for programmers and probably not going to happen any time soon. Destiny 2 will be pretty empty compared to D1 year 1 until a good, revolutionary DLC is released like house of wolves tried to do.