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Destiny 2

Discuss all things Destiny 2.
10/20/2017 5:56:33 AM
37

Content drought?! Or unrealistic player expectations?

I think the problem with Destiny 2 coincides with player expectation. I think most people coming from D1 were expecting an amount of content equal to 3 YEARS of D1 to be in D2. Which is an unrealistic expectation for a game that is basically a restart to the Destiny franchise. Everyone expected WAY TOO MUCH and when they didn't get it they played for awhile and left. I have no problem with the "content drought" we are supposedly in. Too me THIS IS EXPECTED. This is basically vanilla Destiny. Only better. A few changes to how things work would be okay with me. But the content "amount" seems about right for a NEW Vanilla launch. The only thing that wasn't supposed to be "vanilla" about this game is how the story was supposed to be canonically linked to D1. Other than that... this is a vanilla restart to Destiny. Just better. That is what I think. Thank you. This was my reply to the youtube video in the link above.

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  • Everything is there, it just fails to give you a reason to repeat anything, more than a few times. In a PvE system, the core element is [b]character progression[/b]. And Bungie went and put a brick wall at 300 light, and drip feeds you end-game rewards through the clan system. Destiny is supposed to be a looter-shooter, but they took the looter part out and replaced it with a pure RNG monstrosity. In D1, I never really hit a point where I couldn't do anything to advance my character in a meaningful way, in D2 it took 2 weeks to get there. At D1 launch we could: - Farm faction xp for a chance at new gear, and eventual access to purchase certain items with faction currency. - Farm weapons for better rolls (I'm not saying this is a bad thing to remove, but it should have been replaced with a more fleshed-out mod crafting system to replace the RNG aspect.) - Run strikes to get some awesome exotic loot, and level up the vanguard. - Head to the crucible, and make a noticeable advance, not 20 matches between actual rewards. (And pick our game mode!) - Level up our weapons (which required getting crafting materials from different zones) In D2 we can: - Go to the farm and play soccer. - Go to the tower and play soccer. - Farm engrams for loot dropping below our power level, that will require future luminous engrams to infuse them up to level. - Play in a 1-strategy, no-map-choice, no-mode-choice crucible - Head to a planet to try for a gear set you like, only to realize there is a 10% chance you are going to have to open a ridiculous number of engrams to get what you were after. - Run a bunch of side-missions that give you no adequate rewards. Last night, it finally hit me. I saw 3 people in my clan online when there used to be 20. I saw all my milestones were completed, and there was just a challenge quest from Ikora, not worth doing, because it doesn't advance my character in any way. I logged in, looked at my character, then logged off. I didn't feel like starting a 3rd character, just to run the same story, that loses its shine and shows its self as a blatant collection of cliche with no original thought, with some witty Cayde-6 lines thrown in to distract us. At least after the first run-through you'll have a sparrow, and don't have to suffer through the blatant time-delay that is walking through sparrow trails. Then you get to throw on a couple 305 weapons on once you hit 20 (no one should ever be expected to artificially bottleneck them selves to experience a game to its fullest extent) just to hit 285 over the next couple of hours.

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