JavaScript is required to use Bungie.net

Forums

10/20/2017 9:29:48 PM
5
Everything is there, it just fails to give you a reason to repeat anything, more than a few times. In a PvE system, the core element is [b]character progression[/b]. And Bungie went and put a brick wall at 300 light, and drip feeds you end-game rewards through the clan system. Destiny is supposed to be a looter-shooter, but they took the looter part out and replaced it with a pure RNG monstrosity. In D1, I never really hit a point where I couldn't do anything to advance my character in a meaningful way, in D2 it took 2 weeks to get there. At D1 launch we could: - Farm faction xp for a chance at new gear, and eventual access to purchase certain items with faction currency. - Farm weapons for better rolls (I'm not saying this is a bad thing to remove, but it should have been replaced with a more fleshed-out mod crafting system to replace the RNG aspect.) - Run strikes to get some awesome exotic loot, and level up the vanguard. - Head to the crucible, and make a noticeable advance, not 20 matches between actual rewards. (And pick our game mode!) - Level up our weapons (which required getting crafting materials from different zones) In D2 we can: - Go to the farm and play soccer. - Go to the tower and play soccer. - Farm engrams for loot dropping below our power level, that will require future luminous engrams to infuse them up to level. - Play in a 1-strategy, no-map-choice, no-mode-choice crucible - Head to a planet to try for a gear set you like, only to realize there is a 10% chance you are going to have to open a ridiculous number of engrams to get what you were after. - Run a bunch of side-missions that give you no adequate rewards. Last night, it finally hit me. I saw 3 people in my clan online when there used to be 20. I saw all my milestones were completed, and there was just a challenge quest from Ikora, not worth doing, because it doesn't advance my character in any way. I logged in, looked at my character, then logged off. I didn't feel like starting a 3rd character, just to run the same story, that loses its shine and shows its self as a blatant collection of cliche with no original thought, with some witty Cayde-6 lines thrown in to distract us. At least after the first run-through you'll have a sparrow, and don't have to suffer through the blatant time-delay that is walking through sparrow trails. Then you get to throw on a couple 305 weapons on once you hit 20 (no one should ever be expected to artificially bottleneck them selves to experience a game to its fullest extent) just to hit 285 over the next couple of hours.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I think what everyone's real problems are is the fact that Bungie wasn't transparent about all the changes before release. So everyone had expectations way too high and Bungie didn't do anything to keep that from being a problem. Well it's probably Activision's fault on that one now that I think about it. They were probably afraid if everyone knew all the changes ahead of time they'd lose sales. Which some hardcore players probably wouldn't have bought this game at all. So they'd be right on the money about losing sales. lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bait and switch. Just like Sony did with No Man's Sky.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Pretty sure No Man's Sky was built by Hello Games out of the U.K. Not sure if/what other relationships they may have had, including if Sony. Maybe, not sure, but I never saw Sony when I bought it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Idk. I don't think that is quite the case with Destiny 2. At least not with Bungie. They honestly probably thought they made a masterpiece. Though geared towards casuals, people without time, and new players. And I heard No Man's Sky is completely unplayable. Destiny 2 is actually quite playable. Just not fun for the hardcore players after awhile. Hence why expectations were so high and then players got let down. Maybe it's Activision's fault only really. lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • No Mans Sky was a great game when I bought it. Then, I filed a claim for refund with PSN as quickly as I could. PSN refunded my money within hours, along with more than 10,000 other players (rumored). Game hard crashed my PS4 4 times inside 8 hours of play, completely froze console, only pulling power cable worked to reset it. No controllers or console buttons worked! Beautiful game when it worked. Kind of like Destiny and my blue and black screens of death in tower, in activity, flying, in orbit. Heck I got the blue screen walking up stairs in tower. lol At least when Destiny crashed and it crashed WAY more than No Mans Sky, it dropped me out to a PSN report screen and I could normally shut down/restart. Pain in the hind end but it wasn't actually damaging hardware like no Mans Sky was. At least I hope it wasn't. lol Destiny is a beautiful game, but as many others have pointed out, no incentive to do anything more than once. Full raid gear, Full Trials gear, max ilvl can be obtained just by sitting on my behind doing nothing. You want the prosecutor? You'll eventually get it from a clan engram. And never set foot in a trials match. lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon