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#feedback

Edited by awdidugetkilled: 2/14/2017 4:27:00 AM
55

Get ready for the "Nerf Ice Breaker/Invective/Sidearms" posts

Because that is all everyone will use for specials in PvP after the totally unnecessary special ammo nerf. Bungie is digging their own grave. D2 will be a well-deserved flop if they continue down this road. Edit: Since a few people seem to think I am whining about this, know that I barely play Crucible and when I do, I use primaries and sidearms. I am simply stating the proven fact that when Bungie nerfs something, something else replaces the nerfed guns as the new meta, and then the community will start complaining about [i]that[/i].

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  • My thoughts on this more or less amount to: 1) The actual ammo nerf is a ridiculous way to deal with Destiny's permanent special weapons issue. They should have buffed primary damage a small amount across the board, whilst making minor nerfs to abilities that allow players to close distance too easily/without risk (the Juggernaut nerf was probably a good thing, but tbh I feel like all that they needed to do was reduce the shield strength in pvp at least, leave as is for pve) 2) As cool an idea as it may have seemed at the time (pre-vanilla launch), weapons that regenerate ammo (which is supposed to be quite limited) in pvp are fundamentally stupid and gamebreaking. This is highlighted every time Bungie do a special ammo nerf My hopes for Destiny 2 in this area are that there are no special weapons that start with/regenerate ammo in pvp, movement abilities are MUCH better balanced before it even releases, and primaries do enough damage to reasonably shut down a shotgunner bee-lining for you across an open field that would die 9/10 times in any other modern competitive FPS.

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