My thoughts on this more or less amount to:
1) The actual ammo nerf is a ridiculous way to deal with Destiny's permanent special weapons issue. They should have buffed primary damage a small amount across the board, whilst making minor nerfs to abilities that allow players to close distance too easily/without risk (the Juggernaut nerf was probably a good thing, but tbh I feel like all that they needed to do was reduce the shield strength in pvp at least, leave as is for pve)
2) As cool an idea as it may have seemed at the time (pre-vanilla launch), weapons that regenerate ammo (which is supposed to be quite limited) in pvp are fundamentally stupid and gamebreaking. This is highlighted every time Bungie do a special ammo nerf
My hopes for Destiny 2 in this area are that there are no special weapons that start with/regenerate ammo in pvp, movement abilities are MUCH better balanced before it even releases, and primaries do enough damage to reasonably shut down a shotgunner bee-lining for you across an open field that would die 9/10 times in any other modern competitive FPS.
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Invective is basically worthless in pvp now. Only the icebreaker is an issue.
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I agree, but it's only so because other infinite ammo cqc specials are better, namely sidearms. If they were removed or had their ammo changed to 0 on spawn invective would become popular again
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by the time you have one round, you're already dead. At least the icbreaker isn't like 30 seconds for one round. Invective is virtually useless in anything now.