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#feedback

Edited by TheTundiTuna: 7/16/2015 2:58:29 PM
2

supers need a tweek

personaly i speak only for pve and have voiced my solutions on how to balance pvp and pve so let's not get into that debate Warlock supers, Lance need a damage upgrade to allow it to take out shielded majors at range without the use of annihilate Angry magic needs to have greater target acquisition from range and tracking that follows dodging targets ie fallen vandals, captains or knights Hunter blade dancer needs to spawn more orbs from tier 1 enemies or have an alternate way of spawning orbs possibly from blink strike gunslinger could benefit from a greater critical hit bonus on ultras and majors but seems fine to me Titan striker needs a party horn sound effect for peregrine greaves much like the skull from halo lol idk PLEASE BUMP AND COMMENT YOUR SUGGESTIONS ON SUPERS AND KEEP IT TO ADJUSTMENTS I WILL OPEN ANOTHER THREAD FOR ABILITIES AND STATS LATER

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  • Edited by Hopeinmo: 7/17/2015 5:05:55 AM
    lance + angry magic should almost act like a tracking rocket :D (I was severely disappointed when tried using that combo, severely disapointed...... EXTREMELY! Shatter is go to for killing most majors, for raw dps, wth annihilate... lance is sniper range situational, and vortex situational when I need to keep things at a distance. Blade dancr major kill, 2 orbs spawn, max spawn count? 5 with alpha lupi.... Defender max span, 6 with alpha lupi..... Both those should be able to spawn 8, defender might be more complex.... but bladedancer should be simple...

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    • Edited by Alyseh: 7/17/2015 3:35:25 PM
      i think everything is fine

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