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#feedback

Edited by QuincyBlaze: 7/8/2015 3:43:47 PM
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Revamping Prison of Elders Rewards

Prison Rewards need work, this is a good step!

651

Prison Rewards are fine, this is unnecessary

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Right now, the Prison of Elders faces complaints all around: it’s not a raid, it's repetitive, there's too much attrition/bullet sponges, there’s no matchmaking, Skolas is too challenging, and the rewards aren’t worth it. These are not specifically my complaints, but those are some things I see people talk about. While I could try to tackle them all right here, I’d rather focus on the main reason we play the mode at all, and my main complaint: THE REWARDS. Note: look to Edit 6 for a proposed drop table that includes these new rewards. [b]PERKS [/b] The Prison isn’t a raid, but some of its rewards say otherwise. The armor and weapons feature bonus perks that are either anti-Fallen, or assist in a portion of the Prison. Well, bonus on armor. The weapons only have the special perk as their secondary perk, rather than having it as a third like all raid-tier gear before. This is one of the reasons that several people see these weapons as inferior. Another reason? The perks themselves. Dreg, Shank, and Vandal Burn are all incredibly useless given that those enemies go down the easiest, in one shot depending on the weapon. I say remove them, in favor of making better perks. Mutineer (Chance to Suppress Captain Abilities), Disciplinarian (Small amount of bonus damage to Fallen), and Demotion (Chance to Stun Captains) are fine perks, but could use a slight buff. Mutineer and Demotion should affect Servitors as well. Mutineer would stop Servitors from teleporting and healing other enemies. Now both perks would be much more valuable against Fallen, as there is nothing really designed to deal with those big purple bastards. Disciplinarian should also add [i]slightly[/i] more bonus damage. I propose the addition of new perks as well: Spyglass (Moderate bonus damage to invisible Fallen), and Prison Riot (Small amount of bonus damage to all enemies in the Prison of Elders, including objectives). Now each perk has value, and a specific role to play. But we’re not done yet, there’s still the matter of the actual weapons—important side note, there needs to be a Prison of Elders Legendary Sidearm*. You just can’t pretend like no one noticed. Even though we have Vestian Dynasty (opted with Mutineer AND Disciplinarian), it would be nice to have something with varying stats and different perks. Moving on—not having A. Elements on primaries B. Three perks, and C. a locked down special perk. I’ll fix that now. [spoiler][b]Six Dreg Pride II[/b], Hand Cannon: (Arc, Army of One, Luck in the Chamber, Mutineer) [b]Wolves’ Leash II[/b], Scout Rifle: (Void, Triple Tap, Outlaw, Disciplinarian) [b]Aegis of the Kell II[/b], Pulse Rifle: (Solar, Rangefinder, Headseeker, Spyglass) [b]Wolfslayer’s Claw II[/b], Auto Rifle: (Arc, Crowd Control, Glass Half Full, Demotion) [b]Shadow of Veils II[/b], Sniper Rifle: (Arc, Replenish, Firefly, Spyglass) [b]Wolves' Pit II[/b], Sidearm*: (Solar, Crowd Control, Hip Fire, Prison Riot) [b]Wolfborne Oath II[/b], Shotgun: (Arc, Close and/or Personal, Grave Robber, Demotion) [b]Servant of Aksor II[/b], Fusion Rifle: (Arc, Hidden Hand, Rangefinder, Mutineer) [b]The Last Rebellion II[/b], Rocket Launcher: (Void, Clown Cartridge, MIRV Mini, Prison Riot) [b]Chain of Orbiks-Fel II[/b], Machine Gun: (Void, Counterbalance, Feeding Frenzy, Disciplinarian) [/spoiler] ----------------------------------------- [b]DROPS/PURCHASE [/b] [i]But Quincy, the perks are random! Why even have Variks rotate stock if it’s the same thing?[/i] That’s the thing! Variks will continue to sell his current depowered stock ([b][u][i]Six Dreg Pride[/i][/u][/b], vs. the new Six Dreg Pride II) with random special perks (no elements on primaries) for weapon cores. Those will also have a chance to drop from level 28, 32, and 34 bosses and big chests, and the level 35 big chest. The ones I’ve listed will only have a chance to drop from Skolas (high chance) and the 35 big chest (medium chance). [i]But Quincy, I don’t like the special perks to you put down! I want a Six Dreg Pride with Prison Riot![/i] I get that, and I planned for it: Variks himself can reroll the weapons from his stock for a new special perk, which would cost you a Weapon Core each time. You cannot re-roll the revamped "II" ones, just as you cannot re-roll VoG or Crota weapons. [i]But Quincy, where will I get Queen’s Wrath weapons? [/i] Queen’s Wrath gear will be moved to Petra Venj’s stock and made purchasable with Vanguard Marks at varying tiers. The old Queen's Wrath Legendary armor (I know you still have those models, Bungie) should also be available. The Royal Amethyst can be turned in to the Cryptarch for Glimmer, or now to Petra for Reputation. One last thing to motivate people to run the Prison—Etheric Light is added as a reward to the lv 32 Prison. As it stands right now, the stuff is really way too rare for some people, mostly lower leveled players, and gates a lot of people off from actually getting to try the harder content that the DLC has to offer. Putting it down as a reward for level 32 will allow more people to access more content. It’s good for everyone. --------------------------------- That's about it really. Someone could tackle the mechanics of the Prison, like how to make fights more dynamic, or how to add some exploration or unpredictability, or how to re-scale difficulty, sure, but I feel that this change alone would make the prison feel more "worth it" to run, you feel me? Edit 1: also, buff the rate at which these weapons drop. The ciphers can stay rare, but the time-wall is unnecessary as well. Edit 2: The chance for Mutineer and Demotion to activate should be increased. Edit 3: Changed the acquisition standard for "II" gear. Only drops from Skolas and his big chest. Edit 4: with the removal of Queen weapons from the prison, random legendaries will be added to the chests. Having an item drop from a boss is hard, with the lowest drop rates being in lv 28 and lv 35 Prison encounters, albeit being for two different kinds of weapon. Edit 5: On Armor-- Armor pieces should also have a chance to drop from bosses and chests. Gloves on all levels, boots from 32 up, Helms and Chests from 34 up. Random pieces will still be available from Variks, but this time he will only sell random stat (and perk, if gauntlets) boots and gauntlets. With etheric light more available, this is fair because more people will be able to hit level 34, even without Prison armor or exotics. More on armor perks: [spoiler]Rerhaps it would be best if the perks for each piece of armor (save for gauntlets), was rolled into just one non-discriminatory perk: Arbiter, Rampart, and Stalker. I think to reconcile with that, the efficacy of the perks would have to be tiered by round, Round 1: 10% Perk strength Round 2: 10% Perk strength Round 3: 33% Perk strength Round 4: 66% Perk strength Round 5: 100% Perk strength That way, you don't automatically get huge buffs right away, but it makes the armor useful for the entire fight, rather than just one segment, which may not even be the boss. The gauntlets can and should keep the Ether Claw/Needle/Bomb random perks. Just like Prison Riot is for the Prison only, Ether shouldbe for Fallen only. Also, all strength? The stat rolls should be random, just like EVERY OTHER PIECE IN THE GAME. For shame, yo.[/spoiler] Edit 6: [b]Proposed drop tables[/b] for bosses and big chests: [spoiler] [b]28[/b] Boss: Basic Prison Weapons, Prison Gloves [b]28[/b] Chest: Basic Prison Weapons, Prison Gloves, Legendary Engrams, Exotic Gear, Royal Amethyst [b]32[/b] Boss: Basic Prison Weapons, Prison Gloves, Prison Boots [b]32[/b] Chest: Basic Prison Weapons, Prison Gloves, Prison Boots, Legendary Engrams, Exotic Gear [b]34[/b] Boss: Basic Prison Weapons, All Prison Armor, Elder Ciphers [b]34[/b] Chest: Basic Prison Weapons, All Prison Armor, Legendary Engrams, Exotic Gear, Royal Amethyst [b]35[/b] Skolas: "II" Prison Weapons, All Prison Armor, Exotic Weapons, Exotic Armor, Elder Ciphers [b]35[/b] Mini-boss: Royal Amethyst, Motes of Light, Strange Coins [b]35[/b] Chest: Basic Prison Weapons, "II" Prison Weapons, All Prison Armor, Legendary Engrams, Exotic Gear, Royal Amethyst, Etheric Light [/spoiler]

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  • I want to like this 100000 more times!

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    • Give this guy a job at bungie

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      • Edited by ill skillz: 7/4/2015 7:08:35 PM
        The dregg burn and vandal burn doesn't even work. Extra damage is almost useless and it doesn't even work?? Tested it countless times. The vandals take 1973 for a critical hit (level 34) and so do dregs and everything else! Why not major extra damage to captains or dregs? They are so pointless as 35 level drops it's not even funny. They are essentially weapons missing a good perk. Op - All good ideas - but bungie will never listen. Look at dark below weapons. They are also lack luster and look at the necro? The community has been asking to buff that for an age and a day

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      • Gear should have a chance to drop from each round, like a raid. And elemental primaries can drop from any round in 35 poe

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      • Bump

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      • Edited by Grublious: 7/8/2015 5:25:25 PM
        Bump. HOW armour and weapons are very undesirable. Perks and design. Personal opinion of course. And the only good reward from POE right now is the etheric light. I have a bunch of weapon and armour cores now because varkis goods suck. I likes that POE gave us something new to do, don't get me wrong but god the rewards and the new legendaries an POE specific gear are horrendous! Poe should give out elemental primaries! Not just the one six dreg. All these useless queens primaries have no burn which means they are useless for pve. Snipers don't even compare to the LDRs . Don't expect much from TTk. Edit: seen another idea from someone else of having armour with elemental protection. I like the idea of having elemental slots on gear so you can add the protection you want to each gear. Such as arc element you can add to boots and flame to helmet and so on. Or all arc depending. Perment attachment? And maybe add an extra slot each year you keep ascending ur gear. If they allowed us to of course.

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        • Bump

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          • Bump

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            • Bump

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              • Edited OP to clarify some things

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                • this is a great idea

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                  • I agree with all of this except for PoE bring difficult/too challenging. One you get strategies going for each room and boss, and have 2 of your buddies with you, it's like medium difficulty

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                    • Edited by eternal_napalm: 6/30/2015 3:35:51 PM
                      Exactly. I'm using the PoE shotgun right now because it is 365, but very soon I'll be ascending Found Verdict and never touch that weapon again. Players liked Destiny because of the loot, but more and more it seems that they just want to offer "meh" weapons. First came Necrochasm. No incentive to grind to get it. People WANTED Mythoclast BADLY. Hardly anyone cared at all about Necrochasm. Same goes with PoE now. A trend is forming. When these words are spoken and heard, you have a big problem that can affect the longevity of your game in a very serious way, Bungie: "Not worth the effort."

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                      • Edited by Judge_Rhymehold: 6/30/2015 11:10:36 AM
                        Got a perk for ya; The warden; chance to stun any major in the prison of elders! Although; like raid weapons probably should be useful everywhere and not the specific raid/event. But to fit the name and theme I limited to PoE. Edit; oh yeah I love your ideas and couldn't agree more. Sadly this rushed event probably will never be fixed. They rather kill it off I think. I can't think of any reason Id ever go back and play it once the TTK comes out. With weapons stronger than anythin will be able to be that exists right now :(

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                        • This all sounds good. More interested in the updated Fallen weapons than anything else. You get my Upvote.

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                          • It gives me cràp every tim..

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                          • Challenging?? I find this fun and not really that hard....

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                            • Lack of fun is the main problem with Prison of Elders. Giving a non-fun activity better rewards doesn't make it fun. That being said, the rewards in Prison of Elders are terrible.

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                              • Lots of good ideas. The forum sees a problem with pve and makes lots of reasonable fix options. I feel bungie doesn't care for our input. The how dlc has been out for a month and a half. We have 2.5 months left until ttk. If a fix isn't implemented soon it never will be. Look at the fixes we were to get in vog and Crota that never came as the majority had moved passed them and they are afterthoughts now. Poe is broken and needs repair I just don't see it happening.

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                                • Bump

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                                • Edited by Jio: 6/29/2015 11:42:57 PM
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                                  • Just let skolas drop a item ( similar to light) that adds a random elemental damage to a standard POE primary. So you can buy the gun from varik. Then use the item if you have it. And each time you use a "item" it changes the element. As for the perks.....just go more damage to fallen majors across the board.

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                                    • Very good write up here!

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                                      • Edited by StiffyKarma: 6/28/2015 1:48:44 AM
                                        One of the mind boggling aspects of PoE is the subpar choice in weapons and how inferior they are to previous offerings. The lack of new exotics is disappointing and the higher level rewards are bland. I feel TTK is going to be heavily scrutinised and rightfully so after all the bullshiit we have had to contend with. An idea I would love to see would be if they brought back the old weapons and made them available in PoE, Stike list, and Nightfalls. ..and what's this shiit about getting Tokens from legendary engram drops?!

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                                        • Bump

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                                        • These thoughts and suggestions will save this sinking ship. Bungie lacks common sense and they wont admit it.

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