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"Dance on the Heads of Our Enemies!"

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originally posted in:Dance Party
Edited by andrewBD: 7/17/2014 9:09:27 AM
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Things to know if you're new.

This is just a post to help those who didn't participate in the Alpha but are participating in the Beta. Feel free to fill in the gaps. [u]Equipment:[/u] There are 3 weapon types: Primary, Special, and Heavy. [u]Primary:[/u] Assault rifle - typical full auto rifle Hand Cannon - Revolver. Works best with headshot Pulse Rifle - 3 shot burst rifle. Scout Rifle - Semi-automatic Rifle [u]Special:[/u] Sniper rifle - well, it's your every day sniper rifle Shotgun - well, it's your every day shotgun Fusion Rifle - seems to be an energy based weapon. Charge up to shoot 4 quick rounds. [u]Heavy:[/u] Rocket Launcher Heavy Machine Gun Weapons CAN be upgraded. More upgrade options seem to be available depending on the rarity of the weapon. Same applies to Armour. Armour and weapons can be either purchased from the various vendors in The Tower, decrypted from engrams, acquired from treasure chests or picked up as drops from enemies. These drops can be the weapon itself or an engram. The are shaped like a hexagonal die, I believe. The colour of the drop also reveals the rarity of the drop. Rarity works as follows: White - Common Green - Uncommon Blue - Rare Purple - Legendary Gold - Exotic Ammunition randomly drops from enemies. White, Green, and Purple ammo caches are for Primary, Special, and Heavy weapons respectively. Special and Heavy weapons can have elemental properties. These include: Solar(?) (Fire based) Arc (Lightning based) Void Enemies with shields seem to have elemental weaknesses. If shield is blue (Fallen Captain), they are weak against Lightning. If shield is red (Hive Wizard), they are weak against Fire. Void shield (purple) has not yet been seen. Armour pieces are split into 5 categories, one being the class specific armour piece. The pieces include: - Head/Helmet - Chest Piece - Gauntlet/Glove/Arm - Leggings - Class Specific *For the next section, its helpful to note that Subclasses behave like equipment. Meaning, you can switch in between different subclasses as you seem fit. You are NOT stuck with one subclass throughout the game. [u]Classes and Subclasses:[/u] [u]Titan:[/u] Have the most HP and higher defence stat. Armour design seems to be influenced by the medieval knight. Class specific item are sashes worn around the hips. Subclasses include: Striker and Defender. Striker: Super is Fist of Havoc. Jumps to an area and slams the ground for high area of effect damage. Defender: Creates a dome-like construct that negates all incoming damage. Big enough to fit an entire fireteam. [u]Hunter:[/u] Medium HP and defence stats. Armour has that scavenger-type look. Class specific item is a hooded cape. Subclasses are: Gunslinger and Bladedancer. Gunslinger: High single target damage. Can often one shot kill enemies. Works in the form of a Hand Cannon, but you don't have to have one equipped to use. Bladedancer: Not much is known, but they specialise in multi-target damage and prioritise on melee (blade) based attacks. [u]Warlock:[/u] The mage-type character. Lowest HP and defense rating. Armour design similar to coats/trench coats. Possibly influenced by WW1 army generals. Class specific item is a band worn around the bicep. Subclasses include: Voidwalker and Firesinger. Voidwalker: releases the Nova Bomb from a distance to deal high area of effect damage. Firesinger: support subclass. Buffs and restores HP of yourself and fireteam. All classes can use all weapons but each have their own specific melee attack. Titans punch, Hunters use a knife, and Warlocks release a short ranged energy blast, sort of like a force push. Enemies with "??" as their level will receive only 1-2 damage from all weapons and can pretty much kill you in a couple of hits. Not undefeatable, but will take 1-3 hours to kill depending on how many people help out. Trust me, we've tried. Quests are available in the form of beacons scattered around the map. Bounties can be accepted in the Tower to improve Crucible and Vanguard rank. Dynamic events will appear after the surroundings suddenly become dark and the screen starts to vibrate. Engrams are pieces of equipment that are required to be decrypted by an NPC in the Tower before you'll be able to use them. They work similarly to unidentified items in some MMORPGs. The Tower is a social hub where you can do all your character maintenance. You seem to be put into random instances to reduce flooding. This means that you probably won't be able to see the same people the next time you come to the Tower after you decide to leave. This apparently also applies when you decide to go on a Patrol. Maximum number of people in a fireteam during patrol is 3. Maximum number of people in a fireteam whilst in the Tower or the Crucible is 6. Grimoire Cards act as scattered notes that reveal more about the World of Destiny and its lore and are viewable in the Bungie site. They can be collected by finding hidden 'Dead Ghosts' scattered throughout the map, or completing certain achievements in-game. There are also scattered Loot Chests that can grant you either armour or Glimmer (currency). [u]BASIC FIRETEAM TACTICS FOR STRIKES AND MISSIONS:[/u] Well, first of all, it'd help if every single member of the fireteam has access to a mic. That way, communication would be more fluid and effective as things do get a little bit crazy when you decide to play in Legend mode. As for the most part, when dealing with enemies that deal a lot of area of effect damage, it'd be wisest to split up into a V formation. This works best with bosses. They generally can only aggro one Guardian at a time so once aggro is off your team and on you, you'll be providing them with time to heal. However, it is also important to note that every time you use your Super ability, you drop Orbs of Light. These Orbs can only be collected by your fireteam and assists in filling up their own Super bar faster. So, it could come in handy to stay together at times too. The most important bit: if 2 members die and you are faced with an extremely dangerous/risky situation and you don't think you'd survive the process of reviving them, wait it out. Camp at a safe area until at least 1 of your KO'd teammates respawn. You will only be pushed back to your last checkpoint if ALL team members get KO'd. If, however, the Darkness consumes you and your fireteam does become incapacitated, the boss will return to full health and you will lose all Special(?) and Heavy Ammo. HOWEVER, the world of Destiny is vast and is filled with many many surprises and mysteries. This only serves as a sort of bread-and-butter way to work as a team against some situations. It may not be effective against every circumstance and you'd be required to think of your own way through a strike/raid. These are the major things that I can remember during my time in the Alpha. I hope this may be of some use to newer players or to those who just didn't know during their playthrough. Feel free to add things of your own or to make adjustments :) Also, if you have any questions please ask.

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  • Necrobiosis

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  • Good stuff, cheers dude.

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  • You sir deserve a cookie!

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    • Edited by Knightsfall: 7/20/2014 1:50:49 AM
      Thanks so much for this super-helpful write-up Andrew! Super-cool of you! Really enjoying the beta so far!

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      • Good stuff. What does "HP" mean when describing the different Guardians?

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        • Thanks for taking the time out to type all of this. How can one start a fireteam of random players from the Tower?

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          • Great post! Don't think I saw Spinmetal mentioned in here at all but it seems to be a plant-like item that grows randomly in the game. If you find it, collect it, as you can trade about 40 of them in for a nice bit of glimmer, vanguard and/or crucible points. Also, don't forget to upgrade your weapons as well as your character. :)

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          • There should be an exotic weapon called the Halo 1 Magnum. Everyone would use it!

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            • Great post.

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            • Edited by nasterisks: 7/17/2014 2:10:26 PM
              Thanks for the post, andrewBD. There are some other things that are really important/interesting from the Alpha that don't relate to the campaign on Earth nor the crucible. And the biggest one of those is the Tower. The Tower will, for those who play MMOs, immediately feel familiar. Your view goes into third person and you will no longer have your helmet or whatever headgear you own on you (read: you can see your characters face and head on the Tower). There are vendors, quest-givers and lots of people to talk to. Even the jump animation has some MMO qualities to it! Something very important to know about the Tower is that there are a lot of vendors. Let me repeat that: THERE ARE A LOT, AND I MEAN A [i]LOT[/i], OF VENDORS. Armor, Weapons, Engrams, Special Armor, Faction Bonuses, Ships, Sparrows, Ammo, Quest-Givers, Radio Drops, Lore people, Crucible dealers, you name it. If you have credits, I promise you 100% of the time there is something you can spend them on. Speaking of Crucible dealers, I'm going to talk about them for a quick second. They deal specifically in Crucible marks. Crucible marks are currency/points that act like credits, but generally are used for high-tier armor, weapons, and faction bonuses. It's a really cool side option for those who are in the end-game of Destiny and want something new to do. It also makes it very apparent how much time you've spent in the game when you have a fully decked out Level 100 Vanguard armor that cost over a thousand Crucible marks. [u]For the majority of people in the beta, however, Crucible marks are something you can acknowledge and then forget about.[/u] If you win and lose games pretty evenly in the Crucible, you'll be averaging around 100 marks per week (Source: [url]http://destiny.wikia.com/wiki/Crucible_Mark[/url]) . Nothing really worth spending all your effort to gain marks, especially since we're unsure as to whether the beta data will be wiped or not. So, moving past Crucible marks, there are specific quests that you can get from faction representatives that will boost your standing with said faction. For example, some of these quests may gain you 10 points of good standing with a faction. Some may offer Crucible marks. Some may offer you a specific emblem, armor, or weapon that has a faction standing requirement. Regardless of what they offer, just know you usually have to do something(s) for them for them to give something to you. Oh, and just like when you're campaigning on Earth or wherever, you can always bring up your Ghost by pressing the Touchpad on PS4, View button on Xbox One, and I imagine the select button on 360 and PS3. The only difference here is that you cannot use your Sparrow on the Tower. Other than that, hope this helps some people to understanding the Tower a little better and makes it easier to navigate today! Let me know if I got anything wrong or if you have any specific questions related to the Tower or any other location. :B

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              • For everyone who wasn't able to play the alpha, this is purely focused on competitive. First of all, try to have a heavy weapon before you enter the crucible. It is very powerful and will not only make you happy but your fireteam as well. Second. And maybe most important is to aim and control your recoil. Most of you may have trouble shooting and killing people at first and this will most likely be why. The time to kill in Destiny is not that long, but it requires that EVERY shot counts. The recoil for most guns in Destiny is more than most other shooters, let alone most multiplayer games. Start with the basics. Auto and scout rifles then move up to burst or Hand Cannons. Special weapons and heavy weapons are easier to use though the fusion rifle may cause some confusion. Fusion rifles are a one shot kill IF all the shots hit. Because of the recoil on most of them, this is hard to do at longer ranges. Use it at medium to short ranges. Third. The gametype you will be playing in the beta is Control. Control plays like a standard Domination match in CoD or Halo. The difference is that the more points you control, the more points your kills rack up. Therefore capturing these points is vital for you but also for your teammates. If the enemy team is killing more people but you have more capture points it means that even your worst players kills are worth double their best. Think about that. Fourth is simple. Have fun! More than any other advice this is the one I think is most important. You may come across a few matches where you are heavily outmatched, and when you do you may get frustrated. But if you have fun with it, shake it off, and have a positive attitude it's better for everyone. Trust me. Oh! And when you play First Light prioritize vehicles. They are the ebb and flow of that map. That's it for my tips.

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                • where do i put my code?

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                  • Edited by dazarobbo: 7/17/2014 1:27:34 PM
                    [url]http://destiny.wikia.com/wiki/Destiny_Wiki[/url]

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                    • I have been having trouble getting to the multiplayer... how do i get to it?

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                      • Cmon man, all this info is on xbox.com

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                        • Great info! Thank you!

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                        • Edited by InsaneBase: 7/17/2014 4:51:10 PM
                          Very nice info on this thread, thanks a lot!

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                        • Thanks for the insight!

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                        • So how rare is legendary does it live up to its rarity

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                          • "Trust me, we've tried." lol only spent hours on end!!! Hopefully we can expect to see a proper rank for these enemies...

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                            • So the same guns from halo. Ar pistol br dmr sniper? Lol real innovative

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                              • Need to find new clan members for ps4 u.k so if you want to join a clan made for trophy hunting finding easter eggs and secrets and mainly having fun please join me in my quest for total ownage clan name is N3RDS R US please tell your freinds and join me to pown some noobs p.s please if your going to join use your mic's

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                              • Edited by THE_R3M3TH: 7/17/2014 12:25:36 PM
                                "Void shield (purple) has not yet been seen." I don't believe this to be the case as on the IGN stream I noticed a few things with black shields, would this perhaps be the void component you're missing?

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                                • Well said dude! This game is certainly a team work based game to me, plus exploring with friends is always cool! Even the LITTLE bit we were given a taste of during the alpha I ALWAYS found something new every time I played. there are tons of caves and underground subways scattered all through out old Russia. Certainly was entertaining finding the ??? guys. During last day of the alpha they seemed to open up a little more of the world where I came across TONS of ??? guys, hive and fallen hanging out with void based enemies! CANT WAIT to play tonight. A word of advice to everyone else, take your time you don't want to miss out of cool loot because your main focus is just the story missions. This game is intended to have 100's of hours of game play in just the main portion only not only to mention the awesome multiplayer experience. Now id like to see what the Clans are like for Destiny, can we or will we get a CLAN war type set up in the Crucible. 50 on 50 PVP lol that would be sweet. Im sure if other mass online shooters can handle 1000 vs 1000 (planetside 2) im sure 50 vs 50 isn't too difficult.

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                                  • Although I knew most stuff already, this was a great knowledge filler! Cheers.

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                                  • Thanks!

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